202 pages in 17 categories.
Bosses (19)
- BossesAll 18 boss fights of Pascal's Wager (base game and DLC) with chapter, phases, health and links, plus the shared rules that govern every boss: the Lunatic phase change, sanity cost, journey scaling and rewards.
- EdithThe colossus of the Edith chapter: a nearly armour-proof giant whose real weakness is her two tentacle hands, an execution window and a x36 execution bonus.
- Elena (first duel)The scripted first duel against the nun-swordswoman in Chapter 6, fought in one-sword style and ended by a cutscene.
- Elena (second duel)The rematch against the nun-duellist in Chapter 6: a real, killable fight that uses both the one-sword and two-sword stances.
- Elmar (the Butcher)A female butcher with a chained cleaver who ambushes you in Adamina; a single-phase fight with fragile Poise and a guaranteed Rusty Chain-Hook drop.
- FrolloThe bell man of the Edith chapter: an optional duel against an awl-and-bell fighter whose bell moves stun you even through your guard.
- Fused SprengerThe chapter 5 boss of Katib Forest: a staff-wielding overseer who teleports behind you, grows a dark second form when you turn Lunatic and has a glowing weak point that switches his teleport off.
- Guderian the GuardianThe DLC gatekeeper boss: a spear-and-shield knight who changes between spear and scythe stances.
- Holy FatherThe robed zealot of Adamina: a ranged fire-and-chain fighter who sets his weapons alight twice and rains fireballs once you go Lunatic.
- Jenny of ExiliumThe Bride of Exilium: a fast melee duelist with ice spikes in phase 1 and, once you go Lunatic, vanishing leaps, lasers and unblockable giant attacks.
- Maddened AsceticThe first boss of the game, a hulking ascetic in Heggem who throws rocks, blasts dark energy and turns much more violent when you go Lunatic.
- Maddened Ascetic (rematch)The Chapter 7 rematch with the Maddened Ascetic: a short, low-health fight that starts directly in phase 2 and always drops an Immundus Diamond.
- Proxy HigginsThe chapter 6 final boss: a three-stage sorcerer-pope with summons, a heal, flowers and a desperation chant that kills outright if it is not stopped.
- Rosen Cavalier PatrickAn optional spear duel in Exilium: a knight who guards, dodges in four directions and punishes careless attacks with an unblockable riposte, but has almost no Poise.
- Terror ObsessionThe hammer-wielding gravedigger of Katib Forest: a field encounter with weak level 1 stats whose hammer charges build a hidden counter that unlocks stronger moves and ends in an instant-kill circle.
- The First Fallen: HandelThe final boss of the DLC story, a blood-sword duke who goes berserk and, in his second phase, ends the fight himself.
- The First MessengerThe final boss of Chapter 8, fought in the Colossus Graveyard in three Health bars: summons, crows and nightmares, then clone dashes.
- Treasure ThievesA DLC boss fight against the Black Sprite King, who juggles barrels, fire pots, a ladle, a pole and a hammer across four states.
- UsurperThe Chapter 7 final boss: a lightning swordsman whose second phase turns his moves dark and mostly unblockable.
Character development (12)
- AltarsEverything an altar does: saving, respawn point, Recovery (rest), Dedication, crafting, attribute points and talents, plus the details the game never states.
- AttributesThe six attribute scores every hero levels up, the hidden seventh one, and the exact curves and per-hero weights that turn attribute points into Health, Attack, Defence and the rest.
- Benita talent treeAll 35 nodes of Benita's talent tree with prerequisites, stone costs, real effect numbers and hidden mechanics.
- Character statsGlossary of all 42 hero properties (Attack, Crit, Health, Stamina, Poise, resistances, shields and more): what each one does in the combat formulas, its unit, and its starting value for each hero.
- DedicationThe altar action that turns bone items into Altar Level: experience per bone, the exact cost of every level, hold-to-repeat speeds that depend on frame rate, and the level-up that hits every hero at once.
- Elena talent treeAll 38 talent nodes of Elena, the Arcade-mode hero, including the seven achievement-unlocked bonuses.
- Jerold talent treeAll 36 talent nodes of Jerold, including the Sea Tooth Bone costs and hidden Rage numbers.
- LevelingHow Altar Level works: the experience curve to level 99, bones as experience, the death penalty and what the game never tells you.
- Norwood talent treeAll 34 talent nodes of Norwood, the stones they cost and the hidden numbers behind them.
- TalentsHow the talent system works: four pages per hero, Immundus stones, prerequisites, altars and every effect type.
- Terrence talent treeAll 34 nodes of Terrence's talent tree with prerequisites, stone costs, real effect numbers and hidden mechanics.
- Viola talent treeAll 34 nodes of Viola's talent tree with prerequisites, stone costs, real effect numbers and hidden mechanics.
Characters (7)
- BenitaThe whip-wielding alchemist: she pays Health for Pure Blood, heals by hitting, and carries two Elixirs that give her a shield or faster Stamina.
- CharactersHub for the six playable heroes (Terrence, Viola, Benita, Norwood, Jerold, Elena) with a stat comparison and one-line summaries, plus the story characters.
- ElenaThe playable hero of the Dance of the Throne arcade DLC: a two-form blade fighter whose Rage, Power gauge and perfect-timing counters drive an unusually technical kit.
- JeroldThe Tides of Oblivion DLC hero: a dexterous swordsman whose enhanced strikes plant stacking Sendril marks that he can detonate for extra damage.
- NorwoodThe coffin-bearing brawler: the tankiest campaign hero, who punches to build Griminess, spends it on heavy Coffin swings, and turns Rage into a timed Liberate form.
- TerrenceThe default hero: a cane-and-sword duelist with the sturdiest start, a Rage-driven set of combat arts and an Abnormal state that trades health for damage.
- ViolaThe musket-wielding second hero: a fragile gunner whose three bullet colours, Light-chain Rage engine and Dexterity growth make her the game's ranged specialist.
Combat (12)
- BackstabWhen you can backstab, how much it really hits for (a hidden x2 rear multiplier), which enemies are immune, and the general +25% bonus for hitting enemies from behind.
- CombatHub for every combat system in Pascal's Wager: what a single hit does, the combat resources, and links to the detailed mechanics pages.
- Critical hitsHow crit rate, crit damage and crit resistance work, which moves can never crit, and the hidden guaranteed crit on poise break.
- Damage formulaThe exact formula the game uses to turn an attack into lost health, step by step, with worked examples.
- Damage types and resistancesThe six damage types (Physical, Fire, Poison, Arcane, Dark, Pierce), which stat each one uses, and how resistance reduces damage.
- DodgingDodge stamina costs and the exact invulnerability windows of every hero's dodge, plus Jerold's and Elena's hidden perfect-dodge system and other sources of invulnerability.
- GuardingHow blocking works: Guard vs. Guard Break, the stamina drained by each blocked hit, chip damage, guard breaks, perfect-guard windows and which heroes can block.
- Parry and counterHow counter attacks, melee parries and projectile reflection really work: priority numbers, hidden timing windows, the Resilience-35 rule and which enemy attacks can be answered at all.
- Poise and staggerHow Poise (internally 'Toughness') decides whether a hit interrupts you or an enemy: pools, super-armour windows, refills and every number behind them.
- RageThe 0-100 gauge built by landing hits and spent on combat arts: gain per attack, costs, the hidden 99-cap before each hero's tutorial, decay during transformations, and what resets it.
- StaminaThe green bar spent on attacks, dodges, throws and blocking: max values, costs per action, the 40%-per-second regeneration and the hidden exhaustion delay.
- Weakness and executionThe hidden Resilience gauge that puts enemies into the Weakened state, and the exact rules and damage of Executions.
Enemies (37)
- Archer FiendRegular enemy found in Ch.1 and Ch.5: 3 attack moves (physical), HP 269 in journey 1 and 1275 in journey 4.
- AssassinRegular enemy found in the DLC: 9 attack moves (dark/physical), HP 1465 in journey 1 and 4020 in journey 4.
- AxemanRegular enemy found in Ch.1, Ch.3, Ch.5, Ch.6 and Ch.8: 5 attack moves (physical), HP 998 in journey 1 and 4704 in journey 4.
- Big EyeballRegular enemy found in Ch.7: 1 attack move (dark), HP 3600 in journey 1 and 3600 in journey 4.
- Birthing MotherRegular enemy found in Ch.2: 3 attack moves (physical/poison), HP 710 in journey 1 and 2771 in journey 4.
- Black SpriteRegular enemy found in Ch.1, Ch.2, Ch.3, Ch.4, Ch.5, Ch.6, Ch.7 and the DLC: 1 attack move (physical), HP 480 in journey 1 and 480 in journey 4.
- Boar ManElite enemy found in Ch.5, Ch.6, Ch.7 and Ch.8: 8 attack moves (fire), HP 1779 in journey 1 and 5880 in journey 4.
- ButcherElite enemy found in Ch.2 and Ch.8: 7 attack moves (physical), HP 806 in journey 1 and 2979 in journey 4.
- Claw HorseRegular enemy found in Ch.5 and Ch.7: 4 attack moves (physical), HP 639 in journey 1 and 2322 in journey 4.
- Club FiendRegular enemy found in Ch.1 and Ch.5: 5 attack moves (physical), HP 332 in journey 1 and 1548 in journey 4.
- Court FavoriteRegular enemy found in Ch.4 and Ch.6: 11 attack moves (physical), HP 735 in journey 1 and 2367 in journey 4.
- CrossbowmanRegular enemy found in Ch.3, Ch.5 and Ch.6: 3 attack moves (fire/physical), HP 332 in journey 1 and 1488 in journey 4.
- CrowSummoned creature found in Ch.8: 5 attack moves (dark), HP 5 in journey 1 and 15 in journey 4.
- DogRegular enemy found in Ch.1, Ch.2, Ch.6 and Ch.7: 3 attack moves (physical), HP 203 in journey 1 and 1284 in journey 4.
- EnemiesBestiary of every regular and elite enemy type: where they appear, how their stats scale per New Game Plus journey, drops, AI and hidden rules.
- EyeballSummoned creature found in Ch.4: 1 attack move (dark), HP 189 in journey 1 and 595 in journey 4.
- Fire-LighterRegular enemy found in Ch.5, Ch.6 and Ch.7: 8 attack moves (fire/physical), HP 1038 in journey 1 and 3015 in journey 4.
- Gold DiggerRegular enemy found in the DLC: 7 attack moves (physical/poison), HP 1279 in journey 1 and 2812 in journey 4.
- Little Black SpriteRegular enemy found in the DLC: 1 attack move (fire), HP 1186 in journey 1 and 3845 in journey 4.
- Little GiantElite enemy found in Ch.6, Ch.7 and Ch.8: 8 attack moves (arcane/physical), HP 802 in journey 1 and 2709 in journey 4.
- Lizard FiendRegular enemy found in Ch.3, Ch.4, Ch.5 and the DLC: 5 attack moves (physical/poison), HP 320 in journey 1 and 1478 in journey 4.
- Machete HorseRegular enemy found in Ch.5 and Ch.7: 5 attack moves (physical), HP 532 in journey 1 and 1935 in journey 4.
- Noble KnightElite enemy found in the DLC: 12 attack moves (arcane/dark/physical), HP 3580 in journey 1 and 13280 in journey 4.
- NoblemanRegular enemy found in Ch.4 and Ch.8: 15 attack moves (physical), HP 735 in journey 1 and 2367 in journey 4.
- NoblewomanRegular enemy found in Ch.3, Ch.4 and Ch.6: 8 attack moves (arcane/physical), HP 759 in journey 1 and 2382 in journey 4.
- Poison FiendRegular enemy found in Ch.1: 3 attack moves (physical/poison), HP 780 in journey 1 and 3438 in journey 4.
- Sanity doppelgangerThe hostile copy of your own hero that appears when you are Lunatic in the open world; killing it ends the state.
- Scissor CroneRegular enemy found in Ch.2 and Ch.4: 4 attack moves (fire/physical), HP 276 in journey 1 and 1458 in journey 4.
- ShrewRegular enemy found in Ch.2: 5 attack moves (physical), HP 371 in journey 1 and 1847 in journey 4.
- Smoke-Pot ManRegular enemy found in Ch.4 and Ch.6: 9 attack moves (dark/physical), HP 458 in journey 1 and 1558 in journey 4.
- SpearmanRegular enemy found in Ch.3, Ch.5 and Ch.6: 5 attack moves (physical), HP 1012 in journey 1 and 3176 in journey 4.
- StagRegular enemy found in Ch.5 and Ch.8: 8 attack moves (arcane/physical/poison), HP 573 in journey 1 and 1947 in journey 4.
- SunflowerRegular enemy found in Ch.5 and Ch.6: 1 attack move (dark), HP 166 in journey 1 and 739 in journey 4.
- Sword-and-Shield SoldierRegular enemy found in Ch.3 and Ch.5: 6 attack moves (physical), HP 497 in journey 1 and 2073 in journey 4.
- Tentacle MonsterElite enemy found in Ch.2, Ch.4 and Ch.8: 7 attack moves (physical/poison), HP 780 in journey 1 and 3415 in journey 4.
- Two-Faced ManRegular enemy found in Ch.6 and Ch.7: 9 attack moves (arcane/fire/physical), HP 1345 in journey 1 and 4020 in journey 4.
- Venomous ImpostorRegular enemy found in the DLC: 7 attack moves (physical/poison), HP 695 in journey 1 and 2142 in journey 4.
Game modes (12)
- Arcade modeA score-attack run through seven remixed chapters and a final boss fight with fixed level 30 heroes, three difficulties, letter grades and online rankings.
- Dance of the ThroneThe add-on that adds Arcade mode and the playable hero Elena; this page lists what in the game data belongs to it and how the game gates it.
- Deep into the Dark MistThe roguelike Dark Mist maze (DLC): how a run is built from random arenas, kill bars and boss floors, what the Mist Lamp unlocks, and the hidden rules behind statues, fountains, crates and companions.
- DifficultyExactly what Casual, Normal and Hard change, the one-way switch to Casual, the achievements Casual locks, and the hidden beginner item Egg of the Bearer.
- Game modesEvery way to play Pascal's Wager: the story, New Game Plus, the Obsession Challenge, the Dark Mist maze, Arcade and the DLC story, with what each one uses from your save.
- Maze rewardsEverything the Dark Mist maze pays out and how its enemies scale: Spectre Mushroom formulas, per-kill item tables, crate and boss rewards, the Black Sprite shop and the maze-level curves for enemy level and traps.
- Maze statuesThe saint statues in the Dark Mist maze: two random offers per statue, the exact buff numbers behind the Purifying Saint and the real prices of the Cleansing Saint's trades.
- New Game PlusWhat the game's New Journey does: how to start it, what you keep and lose, what changes in journeys 2 to 4 and beyond, and the hidden rules behind it.
- New Game Plus enemy scalingHow enemy and boss levels, stats and environmental damage grow in each New Game Plus journey, with the exact levels, HP, attack and defence numbers.
- New Game Plus loot and shopsEvery loot, pickup and shop change between journeys 1 to 4: drop weights and counts, trophy levels, upgraded pickups, the Bone Whistle gift and merchant price steps.
- Obsession ChallengeA boss-rush time attack against the Obsessed Ones of the story: pick a hero, a difficulty and a boss, win as fast as you can, and earn a score out of 66,667 per boss.
- Tides of OblivionThe story expansion set in Ichthyosauria that adds the hero Jerold, three bosses and a new region; this page maps everything in the data that belongs to it and every place the game checks for it.
Items and shops (17)
- AlchemyEvery one of the 60 crafting recipes (elixirs, combat items and 39 trophies) with ingredients, how each recipe is unlocked, where its formula comes from, and the rules the crafting screen never explains.
- BlessingBenita's service that turns twelve elixirs into blessed versions with double duration for Bone Fragments, with the exact success chance, costs, the hidden formula counter and what the game's tutorial gets wrong.
- Bone FragmentThe game's main money and the smallest unit of experience: how it is earned, what it buys, how much a death costs and how to protect it.
- Carriage suppliesThe shop in the Carriage: cheap herbs, spores and flowers for alchemy that unlock as you beat each boss, plus the whale-oil items sold with the Dark Mist DLC.
- Chapter merchantsEvery Black Sprite stall in the story chapters: where each one stands, what it sells, and how its prices and stock change in New Game Plus journeys 1 to 4.
- ConsumablesEvery potion, elixir, powder, whistle and jar in the item table with exact effects, stack limits, prices, where to buy or find each one, and the blessed versions (recipes and blessing rules are in Alchemy and Blessing).
- CurrenciesThere is no gold in Pascal's Wager: seven item types act as money, led by the Bone Fragment, which is also experience, sell value and the thing you lose when you die.
- Dream ChestFive chest tiers (items 78001-78005) sold in the Dark Mist safe house for Spectre Mushrooms; each opens into a random trophy whose level range rises with the tier.
- ImmundusThe five stone tiers (items 50001-50005) that are spent at an Altar to unlock and level every talent: what each tier costs, where the stones come from, and why you cannot afford every tree in one run.
- ItemsHub for everything you can carry: how the game sorts items into types, stack limits, what can be bought and sold, what survives into a new journey, and the hidden rules around the bag.
- Key itemsQuest items, keys, relics and lamps: what each one is for, where it appears, which story quests it triggers, and the fact that most of them are wiped when you start New Game Plus.
- MaterialsEvery crafting material in the data: 71 monster-part, herb and relic items plus the Raw Stone, Sendril and Blackwater stones, with what each makes, where it drops and which ones are unobtainable.
- MerchantsEvery shop in the game: who sells, where, what they take as payment, how stock restocks, and the hidden rules behind prices, journeys and selling.
- Norwood's sundriesNorwood's trophy shop: six disposable trophies sold for Anthozoan Bones, whose level and price climb with his Contracts and with New Game Plus journeys.
- Safe house shopThe Black Sprite in the Dark Mist safe house sells survival gear, Big Bone and the Dream Chests for Spectre Mushrooms, and buys random-property trophies.
- ThrowablesThe ten throwing weapons (knives, jars, crystals, smoke and lures): exact power, damage type, poise and weakness damage, status effects, recipes and where to find them.
- Viola's collectionWhat Viola trades for Dominator Crystals: six one-time trophies that unlock through her Contracts, plus four consumables that only appear in New Game Plus.
Locations (12)
- AdaminaChapter 2 region: a plague-ridden, devout village of scissor crones and shrews, with the Holy Father and the butcher Elmar as bosses.
- BlessedlandChapter 6 region: the palace of the sages, with Proxy Higgins, both Elena duels and a dense crowd of Smoke-Pot Men.
- CarriageThe safe hub of the game: travel map, Glenn the Owl, the party's shops and services, the altar, and the rules (no combat, no items) that apply inside it.
- ChaptersThe story of Pascal's Wager chapter by chapter in the order the quest journal tells it: regions, bosses, party changes, unlocks and the DLC chapter.
- Edith (region)Chapter 4 region: the scarlet dead city of the colossus Edith, with Frollo's bell duel, three elevators and three stops.
- ExiliumChapter 3 region: a former war encampment overgrown with weeds, with a bride boss, a knight duel and three carriage stops.
- HeggemChapter 1 region: the ruined colossus camp, home of the Maddened Ascetic; two carriage stops, five Heggies and a boss-gated Dark Mist wall.
- IchthyosauriaDLC region (story 9): a giant sleeping beneath the sea, six areas, hundreds of Gold Diggers and Venomous Impostors, and three bosses.
- KatibChapter 5 region: a gloomy ancient forest of four areas, home to Fused Sprenger, stags, sunflowers and horse riders.
- MapsEvery region of Solas as the game names and numbers them: sites, carriage stops, what unlocks each stop on the map, and the hidden rules behind travel.
- The Colossal GraveChapter 8 region: the final resting place of the colossi, with no carriage stops and a single boss, The First Messenger.
- The Karst CaveChapter 7 region: the underground world of the ancestors, crowded with Little Giants and a returning Maddened Ascetic.
Lore (12)
- Church of the BlessedlandThe ruling church of Solas: its Pillars, its leader Proxy, its sub-orders, its Divine Sword and its secrets about Katib and the Colossal Grave.
- ColossiThe giant, light-bearing beings that Solas's Disciples live beside, one by one: what each Colossus is, what became of it, and what the game says about the Colossal Grave.
- CouriersThe Church's disposable explorers of the Dark Mist: their duty, equipment, banishment, famous members and the Ascetic branch.
- DemiurgesThe exiled priests and scholars of the Blessedland who live in Edith: their fall, their leaders Vaillant and Elena, the white-dust ritual, and the conflicting accounts of why they were banished.
- DocumentsAll 114 readable notes, letters and diaries in the game, grouped by region, with a short gist of each and how the Documents log works.
- EndingsThe three endings of Pascal's Wager (Drink, Refuse and the DLC true ending), exactly which flags unlock each one, what follows the credits and which achievements they award.
- FactionsThe churches, orders, tribes and sects of Solas: the Church of the Blessedland and its sub-orders, the Demiurges, the Marcions, the Couriers, and the Disciple tribes, with what each wants and where the game's texts show it.
- LoreHub for the world, story and factions of Pascal's Wager: the land of Solas, the Dark Mist, the Colossi, the main plot chapter by chapter, and where the game hides its story texts.
- MarcionsThe people of Katib who believed in a cycle of past, present and future lives: their prophecy stones, rituals, curses, destruction by the Church, and the few who remain.
- Seals of YekubThe three legendary Seals of Yekub: what the game says they do, who holds them, how the Church tried to open one, how the Scarlet Meteor relates to them, and the final Seal of the DLC true ending.
- The Dark Mist and SendrilsWhat the Dark Mist and the Sendrils are in the world of Solas, how the game's own texts describe them, and how they turn into mechanics (Sanity, Marred, mist lamps, Spectre Mushrooms).
- TimelinesThe history of Solas pieced together from the game's documents, dialog and quest log, from the Marcions and the Seals of Yekub to the events of the campaign, plus how the game's own cutscene Timeline data is organised.
Mechanics (1)
- Hidden mechanicsIndex of 998 datamined mechanics the game never explains, each linking to its full explanation.
NPCs (14)
- Blessedland NPCsThe survivors and strangers of chapter 6: the blind old man, the crossbowman Nya, the code-keeping cultist and the point-of-no-return talk with Proxy Higgins's body.
- Frollo (character)The bell-ringing Demiurge of Edith who gives the Courier the key to the village's back door, opens the gate to the Blessedland and reveals what the white dust really is.
- GlennThe carriage driver who takes the party between chapters, waits in the Blessedland, Karst Cave and Ichthyosauria, and lets you leave when you are ready.
- GravediggerThe mysterious grave keeper in Katib who hands out the Melos Bottle, upgrades it through nine stages for Condensation Honey and Anthozoan Bones, and resets your attributes for Starry Honey Wine.
- HeggiesThe 40 frog-like creatures scattered through the chapters that can be pleased by offering bones, potions or sanity: where they are, what they cost and what they give (a Dominator Crystal each in the base game, a rune stone each in the DLC).
- Herbalist of AdaminaThe old woman stirring a pot for the mothers of Adamina who asks for Adamina Herbs and an Active Sendril, and pays in Elixirs of Hallucination.
- Ichthyosauria NPCsThe cursed, forgetful survivors inside the giant Ichthyosauria (DLC chapter 9): Bravo, Rochette, the Gold Digger and the dying watchers.
- Katib NPCsThe talking sunflower that trades the three Time Stones for the Marcion Puzzle Ball, and the unlucky stick-wielding man who searches the forest for an hourglass.
- Little Girl of AdaminaThe child Terrence finds hiding in Adamina, her search for her mother, and the Oracle Crystal and Adamina's Protection she gives him.
- NPCsHub for every non-hostile character in the game: where they appear in each chapter, what they sell or give, and how the hidden dialog system decides what they say.
- Old Woman of HeggemThe grieving mother in chapter 1 who is searching for her son Jerry, and the Gore-stained Coat that ends her quest.
- Rosen Cavalier Patrick (character)The headless Church knight nailed to a wall in Exilium, his wedding ring quest, and the choice that ends in a duel.
- TeresaTerrence's lost wife, the figure behind the whole story, from the whispers of the early chapters to the final fight with The First Messenger.
- Vincent and EleanorThe estranged noble father and Demiurge daughter whose two quests, in Edith and the Blessedland, finish the War and Destiny achievement together with Patrick.
Quests (13)
- Die or Become the SendrilBlessedland side quest: a dying Demiurge asks to be ended with a holy sword. Which sword you choose decides whether she is purified or turns into a monster.
- Find AndrewEdith side quest: an old mother asks for her youngest son, and the answer is carved on a stele.
- Headless KnightExilium side quest: bring a nailed-up knight his wedding ring and his head, then grant him the duel he asks for.
- HungerKarst Cave side quest: a cocooned man hanging upside down begs for a glowing delicacy. Feeding him changes the cave the next time you rest.
- Mother and DaughterAdamina side quest: carry a girl's toy puppet to her, then see what the Place of the Newborn does to mothers.
- Old Man and the CandleEdith side quest: a freezing old man wants a candle; later a dead woman's letter earns his thanks and a recipe.
- River of MemoriesThe one DLC side quest, set in Ichthyosauria: find a gear and a lever, open the Wall of Silence and make the Soul River flow again.
- Side QuestsAll 12 optional quest lines (the Branch tab of the quest log): who gives them, what they need, what they reward, and the hidden flag system behind them.
- The Pain of NewbornAdamina side quest: an old woman brews pain relief for the mothers and needs herbs, then a living piece of the Marred.
- The Secret of the Four Holy PillarsBlessedland side quest: a blind old man sends you to the fading Holy Pillars, where a broken black sword is hidden in four pieces.
- The Tear of HeggemHeggem side quest: free a talking egg with a Tearstone from the mine, and learn what was really inside.
- The Wandering CourierKatib side quest: lucky Drake lost his Church hourglass in a trap and will pay for its return with a story.
- The Woman Looking for Her ChildHeggem side quest: a mother left the safety of the mine to find her son Jerry; the answer is a bloody coat.
Sanity (5)
- Abnormal stateThe first mental stage, entered at 70% sanity or lower, in which each hero gains a trade-off effect and abnormal-state trophies start working.
- Lunatic stateThe collapse stage at 50% sanity or lower: sanity is locked below the line, drains on its own, spawns a doppelganger and triggers boss second phases.
- SanityThe 100-point mental meter that drops as you fight and explore the Dark Mist, with an Abnormal stage at 70% and a Lunatic stage at 50%.
- Sanity in special areasHow sanity behaves differently in the Lost Valley, dream scenes, the Deep into the Dark Mist maze, boss rooms, the Colossal Grave and Arcade mode.
- Sanity talents and trophiesEvery talent and trophy that changes how much sanity you have, lose or gain, with the exact numbers the code applies.
Status effects (11)
- BleedPhysical damage over time; in the base game it is almost exclusively Viola's weapon, plus two throwables and a potion side effect.
- BlindBlind, from Blinding Smoke, makes regular enemies drop their target and stops them finding a new one for 7 seconds; bosses and sanity monsters are unaffected.
- BuffsEvery positive status a hero can get from elixirs, hero skills and maze statues, with exact values, durations, which ones replace each other, and how the item talents scale them.
- BurnFire damage over time from torches, bombs and burning ground; despite being fire, its ticks are reduced by physical resistance.
- CorrosionA defence-down debuff: halves your physical defence for 15 s (Holy Father, Edith), and zeroes it as the Brute Force side effect.
- PoisonPoison damage over time used by many enemies, pools, rain and the Poison Awl; resisted only by your base poison resistance.
- Sanity loss (status)Damage-over-time statuses that drain sanity instead of HP: enemy suction attacks and pools (2/s), the unused Foul Water (3/s) and the Elixir of Hallucination (5/s).
- Sendril marksJerold's stacking debuff: up to six marks that weaken Physical Defence a little and can be detonated for flat damage after a short fuse.
- Shields and protectionDamage-absorbing shields, death wards, invincibility, debuff immunity, unbreakable guard and pierce immunity: exact values, sources, absorption order and the rules for combining them.
- Status effectsHow every status in Pascal's Wager builds up, ticks, stacks, gets resisted and gets cured, with the hidden rules the game never shows.
- StunStun freezes the victim in a hit pose for 5-7 seconds; it builds up per hit, ignores blocking, and breaks as soon as a different hit reaction lands.
Trophies (8)
- Random trophy propertiesMaze trophies roll their stat values once, when obtained, from fixed ranges using a seed and counter stored in the save; they can never be enhanced or reforged.
- TrophiesTrophies are the game's equipment: six slots, three categories, levels +0 to +5, flat stat bonuses and sometimes a special effect.
- Trophy effectsEvery special effect a trophy can carry (logic types 101-131): exact behaviour, the meaning of the parameter, stacking, and which trophies have it.
- Trophy enhancementEnhancement spends Blackwater stones to raise a trophy from +0 to +5; it is deterministic, never fails, and only raises the stat lines, not the special effect.
- Trophy listEvery trophy in the game by slot: base stats at +0 and +5, special effect, and where the data says it can be obtained.
- Trophy reforge cyclesEvery reforgeable trophy's sub-property cycle and value tier, with the full value tables for each sacrifice level.
- Trophy reforgingReforging sacrifices one trophy to give another a bonus sub-property; the property walks a fixed cycle and its size is set by the sacrificed trophy's level.
- Trophy sourcesEvery way the game data hands out trophies: alchemy, merchants, ground pickups, quests, enemy drops, Dream Chests and Dark Mist bosses, with the level and chance rules.
Wiki (2)
- Cut contentData tables, items, statuses, enemies, modes and developer switches that ship inside Pascal's Wager but are never loaded, never given out or never translated, each checked by script.
- Pascal's Wager WikiA datamined reference for Pascal's Wager: every number, formula and hidden mechanic taken from the game's own tables and code.
World and progression (8)
- AchievementsAll 82 achievements with their real trigger conditions, difficulty gates, hidden flags, the Elena talent unlocks, and how the game really tracks them.
- CollectiblesEverything the game counts for completion: Siflers, documents, Heggies, alchemy formulas, tales, Lost Valleys and more, with exact totals per chapter and the hidden rules behind each hunt.
- Death and respawnWhat dying costs, how a partner hero takes over, what resets on respawn, how revival items work and when the game saves.
- Drops and lootHow enemy kills, first kills, sanity kills, crates and the maze decide what falls on the ground, with the real weights and worked examples.
- Heggie offeringsThe 40 Heggie (frog) encounters: a three-choice offering game with a hidden happiness meter, its exact answers and rewards.
- SkinsThe alternate outfits of Terrence, Viola, Benita and Elena: what exists, how they unlock, where they show up, and the model-id rules behind them.
- Traps and tricksHow the game's area hazards work: lingering trap zones (TrapData), instant hazard attacks (TrickData), their damage scaling by journey and what blocks them.
- World mechanicsThe hidden rules behind doors, gates, crates, lifts, walls, stairs, bridges, hazards and Heggies, driven by quest flags in the game's data.