The Venomous Impostor is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 剧毒伪装者 ("deadly-poison disguiser"); see Enemies. It appears in the DLC and has 7 attack moves (physical/poison damage). In the reference placement (DLC (story 9)) it has 695 HP in journey 1 and 2142 HP in journey 4. It attacks from a distance (AI range up to 15 m); it can inflict Poison (DLC).
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| DLC (story 9) | 57 | Lv 20-30, HP 695-1432, ATK 230-312, DEF 117-192 | Lv 40-50, HP 1207-1982, ATK 392-472, DEF 151-210 | Lv 60-70, HP 1757-2504, ATK 537-601, DEF 169-223 | Lv 80-89, HP 2142-2766, ATK 665-723, DEF 176-229 |
| Dance of the Throne stages (stories 1001-1007) | 2 | - | - | - | - |
Stats#
Reference placement: story 9, monster 9122 (DLC (story 9), the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 20 | 40 | 60 | 80 |
| HP | 695 | 1207 | 1757 | 2142 |
| Physical attack | 230 | 392 | 537 | 665 |
| Poison attack | 224 | 384 | 544 | 704 |
| Physical defence | 117 | 151 | 169 | 176 |
| Fire resist | 117 | 170 | 183 | 187 |
| Poison resist | 117 | 170 | 183 | 187 |
| Arcane resist | 117 | 170 | 183 | 187 |
| Dark resist | 117 | 170 | 183 | 187 |
| Pierce resist | 695 | 952 | 1020 | 1040 |
| Poise | 10 | 10 | 10 | 10 |
| Poise regen (per mille/s) | 50 | 50 | 50 | 50 |
| Resilience | 70 | 70 | 70 | 70 |
| Resilience regen | 40 | 40 | 40 | 40 |
| Crit damage | 246 | 250 | 250 | 250 |
| Crit resist | 900 | 900 | 900 | 900 |
| Stamina | 80 | 80 | 80 | 80 |
| Stamina regen | 400 | 400 | 400 | 400 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 0-33.1 |
| Sight angle (deg) | 2.4-65 |
| Hearing radius (m) | 4.2-23.7 |
| Hearing angle (deg) | 123.3-180 |
| Lose-target radius (m) | 7 |
| Cooperation range (m) | 0-22.4 |
| Sanity damage per full health bar | 5 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| LLL | 3 | Physical | 350 | 785 | 51 | 27 | 50 | armour 12 | 4.5-6.5 m / 45 deg / cd 1 s |
| HP | 3 | Physical | 340-390 | 775-825 | 51 | 27 | 0-60 | - | 4.5-15 m / 45 deg / 40% / cd 5 s |
| SP | 1 | Poison | 344 | 824 | 51 | 27 | 60 | Poison (DLC), armour 12 | 135 deg / 40% / cd 5 s |
| S | 1 | Physical | 350 | 785 | 51 | 27 | 60 | armour 12 | 120 deg / cd 3 s |
| NS | 1 | Physical | 350 | 785 | 51 | 27 | 60 | armour 12 | 120 deg / cd 3 s |
| NSP | 2 | Poison | 344 | 824 | 51 | 27 | 60 | armour 12 | - |
| NL | 1 | Physical | 350 | 785 | 51 | 27 | 60 | armour 12 | - |
Other numbers from its AI file (combo start windows): Dodge: 5-10 m, 55 deg.
Reaction and utility moves: dodge (#102); threat roar (#106); alert (#109); idle (#110); spawn animation 1 (#114): 344 attack in journey 1, 824 in journey 4; spawn animation 2 (#115); spawn animation 3 (#116).
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| DLC (story 9) | 1 | - | - | 90005 |
| DLC (story 9) | 48 | 90001, 90096, 90097 | - | 90005 |
| DLC (story 9) | 8 | 90011, 90096, 90094 | - | 90005 |
Group DLC #90096 (used by 56 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group DLC #90001 (used by 48 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Broken Carapace | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Bygone Shadow | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Blackwater Debris | 5.0% x1 | 5.0% x1 | 5.0% x1 | 5.0% x1 |
Group DLC #90097 (used by 48 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 95.0% x17-25 | 20.0% x22-30 | 30.0% x29-37 | 30.0% x36-44 |
| Big Bone | 5.0% x3 | 80.0% x3-4 | 70.0% x4 | 70.0% x5 |
Group DLC #90011 (used by 8 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 11.1% | 11.1% | 11.1% | 11.1% |
| Broken Carapace | 33.3% x1 | 33.3% x1 | 33.3% x1 | 33.3% x1 |
| Bygone Shadow | 33.3% x1 | 33.3% x1 | 33.3% x1 | 33.3% x1 |
| Blackwater Rubble | 22.2% x1 | 22.2% x1 | 22.2% x1 | 22.2% x1 |
Group DLC #90094 (used by 8 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Big Bone | 100.0% x4 | 100.0% x4 | 100.0% x4 | 100.0% x4 |
Hidden mechanics#
- Scaling. Level 20 / 40 / 60 / 80 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 695 to 2142 (x3.1) and Physical attack from 230 to 665 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Status effects. Its moves can apply: Poison (DLC) (see Status effects).
- Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): Hp +500 in 8 placements; PhysicResist +8-+50 in 8 placements; Toughness +8-+20 in 8 placements.
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 59 rows with HeroId 20048 (stories 9, 1006);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20048;es_heropropertydata.luarows HeroId 20048;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20048 (_id 1682-1703); AI tableslogic/ai/behaviour/attack/attack20048.lua; move namesgamedata/playerdefine/hero20048_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.