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Blessedland is the sixth region (Chapter 6), the declining holy land. Nineteen Smoke-Pot Men, Spearmen and Crossbowmen defend it, and the story culminates with the Elena (first duel) and Elena (second duel) fights and the final boss Proxy Higgins.

See Maps#The regions for all regions and Chapters#Blessedland (chapter 6) for this chapter's story.

Sub-areas and carriage stops#

Two areas are used. The carriage lists The Passage of Redemption and Flamel Sanctum.

Map entry: Blessedland (site 600). In-game blurb: a short text about the blessed land past its prime and shadows creeping toward the highest faith (summarised).

StopSite idOpens when (quest)Notes
The Passage of Redemption601quest 41001the boss Edith dies (see Edith (region)#hm-rekindled-shore-opens-when-the-boss-edith-dies)
Flamel Sanctum602quest 65064-

The scene itself contains 2 carriage point(s): point 1 (area 1, direction 2); point 2 (area 1, direction 1).

Altars#

Blessedland has no altar quest rows, so resting only restores you and gives access to dedication and alchemy.

Enemies#

Placement rows of the story table (Maps#hm-content-per-chapter-count-of-placements-in-the). Levels are the range over the rows for each journey (New Game Plus enemy scaling); each type has its own page under Enemies.

EnemyRowsArea(s)Level journey 1Journey 2Journey 3Journey 4
Smoke-Pot Man191,215466678
Spearman121,215466678
Crossbowman12115466678
Court Favorite91,215466678
Two-Faced Man91,215466678
Fire-Lighter81,215466678
Sunflower6115466678
Noblewoman5115466678
Dog5115517183
Little Giant3215466678
Black Sprite31,21111
Boar Man2115466678
Axeman2215466678

Bosses#

Proxy Higgins (story monster 6001, area 2, final boss, flags 91006 and 91106) plus the two Elena fights (6077 in area 1, 6045 in area 2).

BossStory monster idAreaLevel (journeys 1-4)
Proxy Higgins6001215/45/65/89
Elena (second duel)6045215/45/65/89
Elena (first duel)6077115/45/65/89

NPCs and characters#

Benita (6091), a Pope body (model 90009) and a Coachman (90011) are placed on the map. Black Sprite stalls 6093 (area 1) and 6094 (area 2) sell supplies.

CharacterRowsArea(s)Monster ids (first 8)
Benita126091
Old Monk (internal name)21,26081, 6082
Pope body (internal name)126092
Coachman (internal name)126116

Merchant stock lists defined for this chapter: 6093, 6094 (see Chapter merchants and Merchants; the 19xx lists are the carriage lists in Carriage supplies).

Items lying around#

The story item table has 89 pickup slots in this chapter. The table adds up the amounts per journey; the item or amount of a slot can change with the journey (World mechanics#Scene pickups and the journey).

ItemTypeJourney 1Journey 2Journey 3Journey 4
Archaic HiltKey items1111
ArgilKey items1111
Blood-stained WillKey items1111
Broken BladeKey items1111
Condensation HoneyKey items1111
Fragment of the SwordKey items1111
Lackluster HandguardKey items1111
Nya's KeyKey items1111
Shub's KeyKey items1111
Xada's KeyKey items1111
Yog's KeyKey items1111
Mask of HappinessTrophies1222
Black ManusTrophies1111
Strange Gall BladderTrophies1111
Bone FragmentCurrencies178178178178
Fractured BodyCurrencies11172638
Big BoneCurrencies8121517
Dominator CrystalCurrencies5555
Immundus CrystalImmundus7777
ImmundusImmundus2222
Immundus DiamondImmundus2222
Elixir of EpiphanyConsumables4444
Fully Recovery PotionConsumables3444
Bone WhistleConsumables2444
Ancient Silver KeyConsumables2222
Petrification PowderConsumables1233
Potion of WealthConsumables1233
Shriveled Holy FruitConsumables1122
Fire JarThrowables3444
Huge FangThrowables3444
Twilight WeedMaterials771010
Eroded RockMaterials5689
Blackwater DebrisMaterials9974
Active SymbioteMaterials2455
Blackwater RubbleMaterials1136
Raw StoneMaterials2444
Blackwater CrystalMaterials1111
CruetsMaterials1111
EucharistMaterials1111
Sanctus BellMaterials1111

Documents found here (same in every journey unless shown above): Exquisitel Notes, Farewell Letter from the Master Swordsmith, Human Test Report, Interrogation Record, Library Documents, Minutes of the Meeting, Four, Minutes of the Meeting, One, Minutes of the Meeting, Three, Minutes of the Meeting, Two, Notes of the Master Swordsmith, Punishment Records, Secret Record 1, Secret Record 2, Secret Record 3, Short Letter, The Letter from the Bedroom, The Madman's Diary, The Mysterious Newsletter, The Sentinel's Note, Work Shift Diary. See Documents.

31 of the 89 slots change their item or amount between journeys 1 and 4.

Secrets and scenery#

Blessedland has the most doors (16) and gates (6) of any base-game chapter, plus 15 crates and 20 stair objects.

ObjectCountDetails
Walls10by wall type, 8 are quest walls that appear or vanish with story flags and 2 are boss-arena walls
Doors169 Wood, 1 Brick, 6 Metal; 6 need a quest flag first; 0 are switchable (open and close)
Gates65 Wood, 1 Stone
Ladder kicks (stair kick)22 Wood; completes quest(s) 62501, 62502;65063
Elevators1elevator 1: 2 floors (Wood)
Crates15each smashed crate completes its own quest flag (e.g. 62101, 62102, 62103)
Stairs / ladders20scene staircases with their own audio reverb tags
Virtual walls1invisible walls that let a scripted character pass

Heggies (frogs)#

Blessedland hides five Heggies (model 90008); finishing one makes a Dominator Crystal appear. Rules, costs, rewards and the achievements they count toward are in Heggie offerings#How the game works and Heggie offerings#Rewards.

The five Heggies of this region:

Frog idStart moodGift that raises mood (+1)Gift that lowers mood (-1)Neutral giftGifts needed to finishCheapest total cost
6095 (area 1)215 Sanity offered (costs 7.5)30 x Bone Fragment1 x Anthozoan Bones322.5 Sanity
6096 (area 1)330 x Bone Fragment2 x Health Potion1 x Anthozoan Bones260 x Bone Fragment
6097 (area 1)230 x Bone Fragment1 x Anthozoan Bones2 x Health Potion390 x Bone Fragment
6098 (area 2)22 x Health Potion1 x Anthozoan Bones30 x Bone Fragment36 x Health Potion
6099 (area 1)21 x Anthozoan Bones2 x Health Potion30 x Bone Fragment33 x Anthozoan Bones

Hidden mechanics#

  • Both Elena rows are boss-flagged. Rows 6045 and 6077 use the same model and level. The area 1 duel (6077) ends in a scripted cutscene, while the area 2 rematch (6045) is a real kill; see Elena (first duel) and Elena (second duel).
  • Cutscene extras. The map also holds two Old Monk rows, a Pope body and a Coachman (internal names), which belong to the story scenes rather than to ordinary encounters (inferred).
  • Pickups are re-rolled by journey. Items found only in journey 1: none. Items that only appear from a later journey on: none. Items whose total amount differs between journey 1 and journey 4: Active Symbiote (2 to 5), Big Bone (8 to 17), Blackwater Debris (9 to 4), Blackwater Rubble (1 to 6), Bone Whistle (2 to 4), Eroded Rock (5 to 9), Fire Jar (3 to 4), Fractured Body (11 to 38), Fully Recovery Potion (3 to 4), Huge Fang (3 to 4), Mask of Happiness (1 to 2), Petrification Powder (1 to 3), Potion of Wealth (1 to 3), Raw Stone (2 to 4), Shriveled Holy Fruit (1 to 2), Twilight Weed (7 to 10). The columns that switch are explained in World mechanics#Scene pickups and the journey.
  • No Dark Mist walls here. Rebounding black-fog walls exist only in chapters 1 to 5 (World mechanics#Walls).

New Game Plus and Arcade#

Enemy level range by journey over all placements, bosses included: journey 1 1-15, journey 2 1-51, journey 3 1-71, journey 4 1-89. The journey value is capped at 4 (BattleData.GameLoopMax = 4; see Maps#hm-enemy-levels-scale-by-journey-not-by-region).

The Arcade copy of this region is story 1006 (stage 11009). Arcade always uses the journey 1 data. Its table has MonsterCount2 = 87, MonsterCount3 = 92 (kill targets for two score grades, inferred) and StandardTime = 550 (par time, inferred). See Arcade mode and New Game Plus.

Sources#

  • es_siteinfo.lua SiteId 600-602 (EnableQuestId 41001, 65064); es_storymonster.lua StoryMonsterId 6001, 6045, 6077.
  • gamedata/structdata/exportdata/es_siteinfo.lua rows for SiteId 600-699; es_storydata.lua row for StoryId 6; es_storymonster.lua, es_storyitem.lua (StoryId 6), es_storywall.lua, es_storydoor.lua, es_storygate.lua, es_storystairkick.lua, es_storyelevator.lua, es_storycrate.lua, es_storyfrog.lua, es_storysave.lua, es_storycarriage.lua filtered by StoryId 6.
  • Code shared by every region page (journey columns and clamp, rebounding walls, altar quests, stop visibility, Heggie rules): see the Sources of World mechanics, Maps and Heggie offerings.
Categories:Locations