The Assassin is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 杀手 ("assassin"); see Enemies. It appears in the DLC and has 9 attack moves (dark/physical damage). In the reference placement (DLC (story 9)) it has 1465 HP in journey 1 and 4020 HP in journey 4. It attacks from a distance (AI range up to 15 m); it has unblockable attacks; it leaps down on you with a jump chop when it falls.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| DLC (story 9) | 30 | Lv 20-30, HP 1465-2945, ATK 288-490, DEF 152-212 | Lv 40-50, HP 2445-3945, ATK 490-690, DEF 172-232 | Lv 60-70, HP 3445-4770, ATK 672-852, DEF 192-244 | Lv 80-89, HP 4020-5245, ATK 832-1004, DEF 197-250 |
| Dance of the Throne stages (stories 1001-1007) | 3 | - | - | - | - |
Stats#
Reference placement: story 9, monster 9086 (DLC (story 9), the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 20 | 40 | 60 | 80 |
| HP | 1465 | 2445 | 3445 | 4020 |
| Physical attack | 288 | 490 | 672 | 832 |
| Dark attack | 280 | 480 | 680 | 880 |
| Physical defence | 152 | 172 | 192 | 197 |
| Fire resist | 228 | 288 | 307 | 312 |
| Poison resist | 228 | 288 | 307 | 312 |
| Arcane resist | 228 | 288 | 307 | 312 |
| Dark resist | 228 | 288 | 307 | 312 |
| Pierce resist | 747 | 960 | 1022 | 1040 |
| Poise | 10 | 10 | 10 | 10 |
| Poise regen (per mille/s) | 50 | 50 | 50 | 50 |
| Resilience | 70 | 70 | 70 | 70 |
| Resilience regen | 40 | 40 | 40 | 40 |
| Crit damage | 246 | 250 | 250 | 250 |
| Crit resist | 800 | 800 | 800 | 800 |
| Stamina | 80 | 80 | 80 | 80 |
| Stamina regen | 400 | 400 | 400 | 400 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 15.6-30.5 |
| Sight angle (deg) | 35.9-109.8 |
| Hearing radius (m) | 1.9-8.8 |
| Hearing angle (deg) | 44.8-180 |
| Lose-target radius (m) | 7 |
| Cooperation range (m) | 0 |
| Sanity damage per full health bar | 20-25 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| LLL | 3 | Physical | 398-408 | 942-952 | 51 | 27 | 60 | - | 45 deg / cd 1 s |
| HPH | 3 | Physical | 398 | 942 | 51 | 27 | 60-75 | - | 45 deg / cd 1 s |
| LPLLL | 5 | Dark | 299-330 | 779-810 | 0-20 | 0-22 | 75-100 | armour 64 | 45 deg / cd 8 s |
| O | 2 | Physical | 373-398 | 917-942 | 999 | 27 | 50 | - | 6.5-15 m / 30 deg / 40% / cd 5 s |
| H | 1 | Physical | 398 | 942 | 51 | 27 | 60 | - | 120 deg / 65% / cd 5 s |
| ND1 | 1 | Physical | 398 | 942 | 51 | 27 | 60 | - | cd 8 s |
| ND2 | 2 | Physical | 373-398 | 917-942 | 51 | 27 | 60 | - | cd 8 s |
| S | 1 | Physical | 488 | 1032 | 10 | 20 | unblockable | armour 40 | 5-15 m / 55 deg / cd 8 s |
| SP | 1 | Physical | 488 | 1032 | 10 | 20 | unblockable | armour 40 | 30 deg |
Other numbers from its AI file (combo start windows): Dodge: 6-12 m, 180 deg; DodgeAttack: 5-9 m, 45 deg; D: 6-12 m, 55 deg; ND: 5.5-12 m, 55 deg.
Reaction and utility moves: dodge (#102); threat roar (#106); execution (#108): 438 attack in journey 1, 982 in journey 4, unblockable; alert (#109); idle (#110); jump chop (#111): 368-523 attack in journey 1, 912-1285 in journey 4, unblockable; spawn animation 1 (#114): 408 attack in journey 1, 952 in journey 4.
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| DLC (story 9) | 25 | 90004, 90096, 90098 | - | 90005 |
| DLC (story 9) | 5 | 90014, 90096, 90095 | - | 90005 |
Group DLC #90096 (used by 30 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group DLC #90004 (used by 25 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 54.0% | 54.0% | 54.0% | 54.0% |
| Contaminated Silver Nail | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Bygone Shadow | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Soul River Water | 8.0% x1 | 8.0% x1 | 8.0% x1 | 8.0% x1 |
| Sea Barnacle | 8.0% x1 | 8.0% x1 | 8.0% x1 | 8.0% x1 |
Group DLC #90098 (used by 25 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 30.0% x40-48 | 15.0% x41-47 | 15.0% x49-55 | 15.0% x58-60 |
| Big Bone | 70.0% x5-6 | 85.0% x5-6 | 85.0% x6-7 | 85.0% x7 |
Group DLC #90014 (used by 5 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 45.0% | 45.0% | 45.0% | 45.0% |
| Contaminated Silver Nail | 20.0% x1 | 20.0% x1 | 20.0% x1 | 20.0% x1 |
| Bygone Shadow | 20.0% x1 | 20.0% x1 | 20.0% x1 | 20.0% x1 |
| Soul River Water | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
| Blackwater Rubble | 5.0% x1 | 5.0% x1 | 5.0% x1 | 5.0% x1 |
Group DLC #90095 (used by 5 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Big Bone | 100.0% x8 | 100.0% x8 | 100.0% x8 | 100.0% x8 |
Hidden mechanics#
- Scaling. Level 20 / 40 / 60 / 80 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 1465 to 4020 (x2.7) and Physical attack from 288 to 832 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Unblockable moves. S, SP have Guard Break 999. An ordinary guard cannot hold against it: the hit lands as a normal hit and the defender's poise drops to 0, unless the guard value itself is higher (see Guarding#How a blocked hit is resolved).
- Drop attack. It uses the unblockable jump chop (move #111) when it falls onto you; see AI and senses.
- Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): PhysicDamage +100 in 5 placements; Hp +1000 in 5 placements; PhysicResist +50 in 5 placements.
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 33 rows with HeroId 20051 (stories 9, 1006, 1007);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20051;es_heropropertydata.luarows HeroId 20051;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20051 (_id 1757-1786); AI tableslogic/ai/behaviour/attack/attack20051.lua; move namesgamedata/playerdefine/hero20051_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.