The Sword-and-Shield Soldier is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 盾剑兵 ("shield-and-sword soldier"); see Enemies. It appears in Ch.3 and Ch.5 and has 6 attack moves (physical damage). In the reference placement (Ch.3 Exilium) it has 497 HP in journey 1 and 2073 HP in journey 4. It raises a guard stance; it leaps down on you with a jump chop when it falls.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.3 Exilium | 13 | Lv 1-8, HP 380-497, ATK 94-160, DEF 38-63 | Lv 1-33, HP 380-1097, ATK 94-451, DEF 38-145 | Lv 1-59, HP 380-1812, ATK 94-721, DEF 38-169 | Lv 1-72, HP 380-2073, ATK 94-836, DEF 38-174 |
| Ch.5 Katib Forest | 10 | Lv 10-11, HP 541-563, ATK 182-193, DEF 73-78 | Lv 35-37, HP 1152-1207, ATK 473-495, DEF 147-149 | Lv 61-62, HP 1867-1894, ATK 739-748, DEF 171 | Lv 73-74, HP 2087-2101, ATK 844-853, DEF 174 |
| Dream scenes (stories 301, 302, 1301) | 1 | - | - | - | - |
| Maze floors (stories 401-414) | 39 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 19 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 6 | 457 | 138 | 54 |
| 2 | 10 | 541 | 182 | 73 |
| 3 | 14 | 630 | 226 | 92 |
| 5 | 21 | 783 | 316 | 127 |
| 8 | 30 | 1014 | 418 | 143 |
| 10 | 36 | 1179 | 484 | 148 |
| 15 | 51 | 1592 | 649 | 162 |
| 20 | 66 | 1991 | 783 | 172 |
| 25 | 81 | 2197 | 915 | 177 |
| 27 | 87 | 2279 | 968 | 178 |
Stats#
Reference placement: story 3, monster 3025 (Ch.3 Exilium, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 8 | 33 | 59 | 72 |
| HP | 497 | 1097 | 1812 | 2073 |
| Physical attack | 160 | 451 | 721 | 836 |
| Physical defence | 63 | 145 | 169 | 174 |
| Fire resist | 63 | 161 | 183 | 185 |
| Poison resist | 63 | 161 | 183 | 185 |
| Arcane resist | 63 | 161 | 183 | 185 |
| Dark resist | 63 | 161 | 183 | 185 |
| Pierce resist | 382 | 905 | 1020 | 1032 |
| Poise | 10 | 10 | 10 | 10 |
| Poise regen (per mille/s) | 400 | 400 | 400 | 400 |
| Resilience | 70 | 70 | 70 | 70 |
| Resilience regen | 40 | 40 | 40 | 40 |
| Crit damage | 222 | 250 | 250 | 250 |
| Stamina | 80 | 80 | 80 | 80 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 2.8-18.8 |
| Sight angle (deg) | 36.4-67.7 |
| Hearing radius (m) | 5-13.8 |
| Hearing angle (deg) | 29.7-180 |
| Lose-target radius (m) | 7-15 |
| Cooperation range (m) | 0-15 |
| Sanity damage per full health bar | 5 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| LP | 1 | Physical | 360 | 1036 | 64 | 40 | 50 | armour 15 | 45 deg / cd 4 s |
| LLL | 3 | Physical | 270-280 | 946-956 | 51 | 27 | 50 | - | - |
| NSP | 3 | Physical | 270-320 | 946-996 | 51 | 27 | 0-75 | - | 5-10 m / 45 deg / 35% / cd 6 s |
| HP | 1 | Physical | 380 | 1056 | 51 | 27 | 150 | - | - |
| H | 1 | Physical | 280 | 956 | 51 | 27 | 50 | - | - |
| NH | 1 | Physical | 380 | 1056 | 51 | 27 | 50 | - | 45 deg |
Other numbers from its AI file (combo start windows): Dodge: 5-7 m, 55 deg; DodgeAttack: 2.5-5.5 m, 55 deg.
Moves without damage: Defence.
Reaction and utility moves: dodge (#102); threat roar (#106); alert (#109); idle (#110); jump chop (#111): 240-360 attack in journey 1, 916-1036 in journey 4, unblockable; spawn animation 1 (#114); spawn animation 2 (#115); spawn animation 3 (#116).
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.3 Exilium | 1 | - | - | 30094 |
| Ch.3 Exilium | 12 | 30002, 30097, 30096 | - | 30094 |
| Ch.5 Katib Forest | 3 | 50007, 50093, 50096 | - | 50018 |
| Ch.5 Katib Forest | 7 | 50007, 50096, 50097 | - | 50018 |
Group Ch.3 #30002 (used by 12 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 52.0% | 52.0% | 52.0% | 52.0% |
| Broken Shield | 12.0% x1 | 12.0% x1 | 12.0% x1 | 12.0% x1 |
| Distorting Vine | 12.0% x1-2 | 12.0% x1-2 | 12.0% x1-2 | 12.0% x1-2 |
| Trippy Flower | 12.0% x1-2 | 12.0% x1-2 | 12.0% x1-2 | 12.0% x1-2 |
| Worn Hilt | 12.0% x1 | 12.0% x1 | 12.0% x1 | 12.0% x1 |
Group Ch.3 #30097 (used by 12 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 25.0% x5 | 35.0% x18-19 | 35.0% x25-27 | 35.0% x32-33 |
| Bone Fragment | 35.0% x6-8 | 25.0% x20-22 | 25.0% x28-30 | 25.0% x34-36 |
| Bone Fragment | 35.0% x9-10 | 15.0% x23-26 | 15.0% x31-33 | 15.0% x37-40 |
| Big Bone | 5.0% x1 | 25.0% x2 | 25.0% x3 | 25.0% x4-5 |
Group Ch.3 #30096 (used by 12 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x2-3 | 35.0% x1 | 35.0% x1 |
Group Ch.5 #50007 (used by 10 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 40.0% | 40.0% | 40.0% | 40.0% |
| Broken Shield | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Distorting Vine | 15.0% x1-2 | 15.0% x1-2 | 15.0% x1-2 | 15.0% x1-2 |
| Trippy Flower | 15.0% x1-2 | 15.0% x1-2 | 15.0% x1-2 | 15.0% x1-2 |
| Worn Hilt | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
Group Ch.5 #50096 (used by 10 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group Ch.5 #50097 (used by 7 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 50.0% x9-11 | 35.0% x19-22 | 35.0% x26-30 | 35.0% x33-37 |
| Bone Fragment | 45.0% x12-14 | 15.0% x23-27 | 15.0% x31-34 | 15.0% x38-41 |
| Big Bone | 5.0% x1 | 50.0% x3 | 50.0% x3-4 | 50.0% x4-5 |
Group Ch.5 #50093 (used by 3 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 50.0% x6-8 | 25.0% x16-18 | 25.0% x23-24 | 50.0% x30-32 |
| Bone Fragment | 25.0% x9-10 | 25.0% x19-21 | 25.0% x25-26 | 25.0% x33-35 |
| Big Bone | 25.0% x1 | 50.0% x2 | 50.0% x3 | 25.0% x4 |
Hidden mechanics#
- Scaling. Level 8 / 33 / 59 / 72 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 497 to 2073 (x4.2) and Physical attack from 160 to 836 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Fixed level. 1 of its 23 chapter placements keep the same level (1) in all four journeys, so those copies do not get stronger in New Game Plus apart from their fixed bonuses.
- Drop attack. It uses the unblockable jump chop (move #111) when it falls onto you; see AI and senses.
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 82 rows with HeroId 20023 (stories 3, 5, 302, 401, 403, 404, 407, 409, 410, 414, 1003, 1005, 1006);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20023;es_heropropertydata.luarows HeroId 20023;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20023 (_id 1125-1150); AI tableslogic/ai/behaviour/attack/attack20023.lua; move namesgamedata/playerdefine/hero20023_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.