The Black Sprite is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 黑精 ("black spirit"); see Enemies. It appears in Ch.1, Ch.2, Ch.3, Ch.4, Ch.5, Ch.6, Ch.7 and the DLC and has 1 attack move (physical damage). In the reference placement (Ch.5 Katib Forest) it has 480 HP in journey 1 and 480 HP in journey 4.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.1 Heggem | 2 | Lv 1, HP 480, ATK 87, DEF 43 | Lv 25, HP 1077, ATK 323, DEF 140 | Lv 55, HP 1977, ATK 600, DEF 167 | Lv 68, HP 2262, ATK 699, DEF 173 |
| Ch.2 Adamina | 1 | Lv 1, HP 480, ATK 87, DEF 43 | Lv 1, HP 480, ATK 87, DEF 43 | Lv 1, HP 480, ATK 87, DEF 43 | Lv 1, HP 480, ATK 87, DEF 43 |
| Ch.3 Exilium | 2 | Lv 1, HP 480, ATK 87, DEF 43 | Lv 1, HP 480, ATK 87, DEF 43 | Lv 1, HP 480, ATK 87, DEF 43 | Lv 1, HP 480, ATK 87, DEF 43 |
| Ch.4 Edith | 2 | Lv 1, HP 480, ATK 87, DEF 43 | Lv 1, HP 480, ATK 87, DEF 43 | Lv 1, HP 480, ATK 87, DEF 43 | Lv 1, HP 480, ATK 87, DEF 43 |
| Ch.5 Katib Forest | 3 | Lv 1, HP 480, ATK 87, DEF 43 | Lv 1, HP 480, ATK 87, DEF 43 | Lv 1, HP 480, ATK 87, DEF 43 | Lv 1, HP 480, ATK 87, DEF 43 |
| Ch.6 Blessedland | 3 | Lv 1, HP 480, ATK 87, DEF 43 | Lv 1, HP 480, ATK 87, DEF 43 | Lv 1, HP 480, ATK 87, DEF 43 | Lv 1, HP 480, ATK 87, DEF 43 |
| Ch.7 Underground Caves | 2 | Lv 1, HP 480, ATK 87, DEF 43 | Lv 1, HP 480, ATK 87, DEF 43 | Lv 1, HP 480, ATK 87, DEF 43 | Lv 1, HP 480, ATK 87, DEF 43 |
| DLC (story 9) | 5 | Lv 20, HP 927, ATK 273, DEF 132 | Lv 40, HP 1527, ATK 465, DEF 153 | Lv 60, HP 2127, ATK 638, DEF 171 | Lv 80, HP 2442, ATK 790, DEF 177 |
| Maze safe house (story 499) | 1 | see below | see below | see below | see below |
| Maze boss rooms (stories 501-599) | 11 | see below | see below | see below | see below |
Stats#
Reference placement: story 5, monster 5117 (Ch.5 Katib Forest, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 1 | 1 | 1 | 1 |
| HP | 480 | 480 | 480 | 480 |
| Physical attack | 87 | 87 | 87 | 87 |
| Physical defence | 43 | 43 | 43 | 43 |
| Fire resist | 43 | 43 | 43 | 43 |
| Poison resist | 43 | 43 | 43 | 43 |
| Arcane resist | 43 | 43 | 43 | 43 |
| Dark resist | 43 | 43 | 43 | 43 |
| Pierce resist | 240 | 240 | 240 | 240 |
| Poise | 10 | 10 | 10 | 10 |
| Poise regen (per mille/s) | 50 | 50 | 50 | 50 |
| Resilience | 70 | 70 | 70 | 70 |
| Resilience regen | 40 | 40 | 40 | 40 |
| Crit damage | 212 | 212 | 212 | 212 |
| Stamina | 400 | 400 | 400 | 400 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 8-16.9 |
| Sight angle (deg) | 54.8-65 |
| Hearing radius (m) | 5-6.7 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 7-7 |
| Cooperation range (m) | 0 |
| Sanity damage per full health bar | 0-5 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| Sputa | 1 | Physical | 267 | 267 | 64 | 40 | 0 | - | - |
Drops#
None of its chapter placements has a drop list, so it drops nothing.
Hidden mechanics#
- Scaling. The reference placement is level 1 in every journey, so its stats never change; other placements scale as the Where it appears table shows.
- Body flags. It cannot be backstabbed (HeroData HitBackstab = 0, see Backstab); it cannot be executed (HitExecute = 0, see Weakness and execution); breaking its armour does not remove extra Resilience (WeaknessPermilSub = 0).
- Fixed level. 13 of its 20 chapter placements keep the same level (1) in all four journeys, so those copies do not get stronger in New Game Plus apart from their fixed bonuses.
- Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): CritRate +1 in 1 placement.
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 32 rows with HeroId 20003 (stories 1, 2, 3, 4, 5, 6, 7, 9, 499, 501, 502, 503, 504, 505 ...);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20003;es_heropropertydata.luarows HeroId 20003;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20003 (_id 782); AI tableslogic/ai/behaviour/attack/attack20003.lua; move namesgamedata/playerdefine/hero20003_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.