Pascal's Wager Wiki

The Black Sprite is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 黑精 ("black spirit"); see Enemies. It appears in Ch.1, Ch.2, Ch.3, Ch.4, Ch.5, Ch.6, Ch.7 and the DLC and has 1 attack move (physical damage). In the reference placement (Ch.5 Katib Forest) it has 480 HP in journey 1 and 480 HP in journey 4.

Where it appears#

Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.

AreaPlacementsJourney 1Journey 2Journey 3Journey 4
Ch.1 Heggem2Lv 1, HP 480, ATK 87, DEF 43Lv 25, HP 1077, ATK 323, DEF 140Lv 55, HP 1977, ATK 600, DEF 167Lv 68, HP 2262, ATK 699, DEF 173
Ch.2 Adamina1Lv 1, HP 480, ATK 87, DEF 43Lv 1, HP 480, ATK 87, DEF 43Lv 1, HP 480, ATK 87, DEF 43Lv 1, HP 480, ATK 87, DEF 43
Ch.3 Exilium2Lv 1, HP 480, ATK 87, DEF 43Lv 1, HP 480, ATK 87, DEF 43Lv 1, HP 480, ATK 87, DEF 43Lv 1, HP 480, ATK 87, DEF 43
Ch.4 Edith2Lv 1, HP 480, ATK 87, DEF 43Lv 1, HP 480, ATK 87, DEF 43Lv 1, HP 480, ATK 87, DEF 43Lv 1, HP 480, ATK 87, DEF 43
Ch.5 Katib Forest3Lv 1, HP 480, ATK 87, DEF 43Lv 1, HP 480, ATK 87, DEF 43Lv 1, HP 480, ATK 87, DEF 43Lv 1, HP 480, ATK 87, DEF 43
Ch.6 Blessedland3Lv 1, HP 480, ATK 87, DEF 43Lv 1, HP 480, ATK 87, DEF 43Lv 1, HP 480, ATK 87, DEF 43Lv 1, HP 480, ATK 87, DEF 43
Ch.7 Underground Caves2Lv 1, HP 480, ATK 87, DEF 43Lv 1, HP 480, ATK 87, DEF 43Lv 1, HP 480, ATK 87, DEF 43Lv 1, HP 480, ATK 87, DEF 43
DLC (story 9)5Lv 20, HP 927, ATK 273, DEF 132Lv 40, HP 1527, ATK 465, DEF 153Lv 60, HP 2127, ATK 638, DEF 171Lv 80, HP 2442, ATK 790, DEF 177
Maze safe house (story 499)1see belowsee belowsee belowsee below
Maze boss rooms (stories 501-599)11see belowsee belowsee belowsee below

Stats#

Reference placement: story 5, monster 5117 (Ch.5 Katib Forest, the area with the most placements); how to read the table: The Stats section.

StatJourney 1Journey 2Journey 3Journey 4
Level1111
HP480480480480
Physical attack87878787
Physical defence43434343
Fire resist43434343
Poison resist43434343
Arcane resist43434343
Dark resist43434343
Pierce resist240240240240
Poise10101010
Poise regen (per mille/s)50505050
Resilience70707070
Resilience regen40404040
Crit damage212212212212
Stamina400400400400
Stamina regen670670670670
Rage100100100100

Senses and rewards#

Field (StoryMonster)Value over its chapter placements
Sight radius (m)8-16.9
Sight angle (deg)54.8-65
Hearing radius (m)5-6.7
Hearing angle (deg)180
Lose-target radius (m)7-7
Cooperation range (m)0
Sanity damage per full health bar0-5
Sanity on kill0

Attacks#

How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.

MoveDamaging hitsTypeAttack journey 1Attack journey 4Poise dmgResilience dmgGuard breakEffectsAI use
Sputa1Physical26726764400--

Drops#

None of its chapter placements has a drop list, so it drops nothing.

Hidden mechanics#

  • Scaling. The reference placement is level 1 in every journey, so its stats never change; other placements scale as the Where it appears table shows.
  • Body flags. It cannot be backstabbed (HeroData HitBackstab = 0, see Backstab); it cannot be executed (HitExecute = 0, see Weakness and execution); breaking its armour does not remove extra Resilience (WeaknessPermilSub = 0).
  • Fixed level. 13 of its 20 chapter placements keep the same level (1) in all four journeys, so those copies do not get stronger in New Game Plus apart from their fixed bonuses.
  • Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): CritRate +1 in 1 placement.

See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.

Sources#

  • es_storymonster.lua: 32 rows with HeroId 20003 (stories 1, 2, 3, 4, 5, 6, 7, 9, 499, 501, 502, 503, 504, 505 ...); es_storymonsterproperty.lua rows for the same story/monster ids; es_herodata.lua row HeroId 20003; es_heropropertydata.lua rows HeroId 20003; es_enemyattributedata.lua (attribute point to property curves).
  • Moves: es_skilldata.lua rows HeroId 20003 (_id 782); AI tables logic/ai/behaviour/attack/attack20003.lua; move names gamedata/playerdefine/hero20003_define.lua.
  • Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.
Categories:Enemies