This page is about the playable hero. For the two Chapter 6 boss fights named Elena, see Elena (first duel) and Elena (second duel).
Elena is the leader of the Demiurges and the only hero you can pick in the arcade DLC, Dance of the Throne (the game's data calls the mode "arcade"; see Arcade mode). She is not part of the story party and is explicitly removed from the hero list inside the Deep into the Dark Mist maze. Her weapon, the Blade of Revenge, switches between a single-blade form (a blocking, parrying, counter-hitting style) and a dual-blade form (a fast, dodge-driven dancing style). Almost everything she does is a timing trick: perfect blocks, perfect dodges and attacks that trade hits with enemy swings, and nearly all of it feeds the Rage meter that powers her arts and her two ultimates.
Overview#
The in-game blurb describes Elena as the head of the Demiurges whose attempt to topple the Church failed; with her closest ally missing, she follows a strange voice back to Solas and takes up her silver blades for another round of revenge. The DLC text says the mode is built around the Soul of Obsession "carrying the will of all Demiurges" returning for revenge, with Elena arriving as a playable character.
What sets her apart from the five campaign heroes (Terrence, Viola, Benita, Norwood, Jerold):
- Two weapon forms. The form decides which attack chains, arts, block or auto-dodge you have. Switch by holding Light.
- Endurance is her Attack stat. Her Attack rate is 840 for Endurance and only 200 for Strength (about 81% of the weight).
- Rage is a timing resource. Perfect dodges, parries and "trading" attacks all pay Rage; Rage in turn gates the longer dual-blade chains and both ultimates.
- A Power gauge that only exists during the ultimate buff and acts as its timer.
- No Lunatic effect. The Sanity text field in her data is empty (see Lunatic state).
- A model scaled to 80% of Terrence's size (
Scale0.8) with a wider hit radius (0.625 vs 0.5).
Base stats#
Her HeroData row (10007) gives the attribute points below. They are the values the game falls back on; in the Arcade mode she is overwritten by a preset (next table).
| Strength | Dexterity | Vigor | Intellect | Vitality | Endurance | Hidden | |
|---|---|---|---|---|---|---|---|
| HeroData base | 10 | 8 | 34 | 12 | 22 | 24 | 1 |
| Arcade preset (level 30) | 14 | 14 | 20 | 12 | 13 | 27 | 1 |
The preset is ArcadeHero row 6. It is identical to Jerold's preset, carries no trophies, and is applied by FS_UserData.InitArcadeHero. See Attributes and Character stats for how the six attributes work.
| Stat | HeroData base | Arcade preset | Notes |
|---|---|---|---|
| Health | 1392 | 1037 | |
| Stamina | 375 | 395 | Regenerates 400 per mille of the bar per second; blocking regen 100 per mille; after the bar hits 0 she waits 0.8 s first (EnergyRecoveryTime 92, see Stamina) |
| Attack (Physical) | 104 | 121 | Her only attack stat |
| Crit rate / Crit damage | 41 / 258 | 45 / 267 | per mille (the base 41 is about a 4.2% real chance); see Critical hits#The stats |
| Defence (Physical) | 86 | 60 | |
| Fire / Poison / Arcane / Shadow resistance | 63 | 71 | Same value for all four |
| Pierce resistance | 412 | 295 | |
| Trophy shield / Skill shield | 1634 / 1634 | 1200 / 1200 | See Shields and protection#Shields |
| Rage | 100 max | 100 max | Fixed |
| Power | 100 max | 100 max | Starts every battle at 0 |
| Sanity | 100 | 100 | Fixed |
| Stagger gauge (Weakness) | 10000 | 10000 | Fixed internal value; see Weakness and execution#The Resilience gauge |
| Poise | 0 | 0 | The base value is 0; her armour comes from each move (below). A Poise regen stat of 240 is listed; what it does on a base of 0 was not traced |
For comparison, Terrence starts at 59 Attack, 849 Health, 303 Stamina and 63 Defence. Elena's HeroData base is far stronger, but the only mode she appears in applies the preset instead (inferred: the base values are never used in play), which trades Health, Defence and shields for Attack and Stamina.
What each attribute feeds#
Each stat is the sum, over the six attributes, of (rate x curve value for the attribute's points) / 1000, rounded down. Elena's rates (HeroPropertyData rows for 10007):
| Stat | Strength | Dexterity | Vigor | Intellect | Vitality | Endurance |
|---|---|---|---|---|---|---|
| Attack | 200 | 840 | ||||
| Crit damage | 350 | 600 | 250 | |||
| Crit rate | 600 | 100 | ||||
| Health | 875 | |||||
| Trophy shield, Skill shield | 950 | |||||
| Defence | 200 | 100 | 675 | |||
| Fire/Poison/Arcane/Shadow res. | 100 | 150 | 600 | 150 | ||
| Pierce resistance | 2500 | 2500 | ||||
| Stamina | 600 |
Endurance alone feeds Attack, Stamina and part of the crit stats, so it is her best attribute by far. Strength is almost irrelevant for damage. The effect of raising one attribute while the others stay at the HeroData base:
| That attribute set to | 10 | 20 | 30 | 40 | 50 | 99 |
|---|---|---|---|---|---|---|
| Endurance: Attack | 47 | 87 | 131 | 152 | 162 | 177 |
| Endurance: Stamina | 240 | 343 | 412 | 450 | 475 | 504 |
| Strength: Attack | 104 | 114 | 124 | 129 | 132 | 135 |
| Vigor: Health | 700 | 1037 | 1333 | 1470 | 1554 | 1637 |
| Vitality: Defence | 46 | 80 | 116 | 134 | 143 | 155 |
(Values come from the game's curve tables, HeroAttributeData, with the other five attributes at the HeroData base of 10 / 8 / 34 / 12 / 22 / 24. Raising Strength from 10 to 99 adds only 31 Attack, while Endurance from 10 to 99 adds 130; the Strength value of 104 at 10 points is just the base Attack because her base Strength is already 10.) Like the other heroes, the curves have an elbow: most of the benefit comes before about 40 to 50 points.
Weapons and style#
Elena carries a single weapon, the Blade of Revenge. In single-blade form she holds one sword and plays defensively: tap Special to block, time the tap to parry, and answer with Light for a counter. In dual-blade form she dances: Special becomes a "Dual Moon" art instead of a block, and pressing Dodge at the last instant triggers a slow-motion perfect dodge she calls Flash. Hold Light to change form (the starting prompt says tap and hold Light to switch weapon forms). If you hold Light with at least 33 Rage the switch becomes an attack that costs 35 Rage.
Her tempo is controlled by Rage:
| Rage | Effect |
|---|---|
| Under 33 | Dual-blade chains stop after step 4 |
| 33 and up | Dual-blade chain step 5 is allowed (the talent Fervor of the Dance speeds the chain up); the ultimates and the empowered form switches can start |
| 66 and up | Dual-blade chain step 6 is allowed (Frenzy of the Dance speeds it up further) |
The 33 and 66 thresholds are the per-step RequiredRage values of the chain rows (skills 9, 11, 20 to 23). The talent text for Rage of the Dance promises chains of "up to 5" hits, but the data allows a sixth step at 66 Rage (the text understates it).
Moveset#
Button names: Light, Heavy, Special (block or Dual Moon), Dodge, Interact. "Then" means pressed as the next step of a chain. All her attacks deal Physical damage. "Raw attack" is the figure used in the Damage formula: flat power + Attack stat x rate, shown at the base Attack of 104 and at the Arcade preset's 121 (before the target's Defence, crits and other multipliers). A row with several values lists the steps of the chain in order.
Inputs and unlocks#
| Move | Form | How to perform | Unlock |
|---|---|---|---|
| Light chain | Single (5 hits), Dual (up to 6) | Light, Light... | Always |
| Heavy chain | Single (6 hits), Dual (up to 6) | Heavy, Heavy... | Always |
| Form switch | Both | Hold Light | Always |
| Dodge strike | Both | Dodge, then Light | Always |
| Block, Parry | Single | Tap Special (Parry: tap just before the hit) | Parry (starts unlocked) |
| Counter | Single | Light just after a block | Counter (starts unlocked) |
| Counter: Revenge | Single | Light again after Counter | Counter - Revenge |
| Demiurge's Blade of Discipline | Single | Light chain then Heavy, or Heavy chain then Light | Starts unlocked |
| Sword Dance - Lone Shadow | Dual | Light chain then Heavy, or Heavy chain then Light | Starts unlocked |
| Sword Dance - Shadow's Rage | Dual | Lone Shadow after 5 hits of a chain | Sword Dance - Shadow's Rage |
| Sword Dance - Dual Moon | Dual | Hold Special; up to three swings | Starts unlocked |
| Sword Dance - Imperial Ambition | Single | Hold Heavy (33+ Rage) | Sword Dance - Imperial Ambition |
| Sword Dance - King's Decree | Dual | Hold Heavy (33+ Rage) | Sword Dance - King's Decree |
| Flash (perfect dodge) | Dual | Dodge just before being hit | Starts unlocked |
| Dark Mist Morph | Both | Hold Dodge (needs 15 Rage) | Dark Mist Morph |
| Backstab | Both | Interact behind an enemy | No talent node gates it (inferred: always available) |
| Execution | Both | Interact on a Weakened enemy | Execution (starts unlocked) |
| Jump chop | Both | Light or Heavy while falling | Always |
| Auto-block / auto-dodge | Single / Dual | Automatic while Power is 15 or more | Impregnable |
Damage and costs#
| Move (skill id) | Form | Flat / rate | Raw attack at 104 | Raw attack at 121 | Stamina | Rage | Armour | Stagger |
|---|---|---|---|---|---|---|---|---|
| Light chain (1) | Single | 50-90 / 60-110% | 112 / 117 / 143 / 164 / 204 | 123 / 128 / 157 / 179 / 223 | 36 | +1 per hit | 39 | 4,4,4,4,20 |
| Heavy chain (3) | Single | 50-110 / 70-120% | 123 / 148 / 163 / 178 / 204 / 235 | 135 / 161 / 177 / 193 / 221 / 255 | 36 | +1 per hit | 39 | 4,4,4,4,4,20 |
| Dodge strike (5) | Single | 50 / 50% | 102 | 110 | 48 | +1 | 0 | 4 |
| Blade of Discipline after Light chain (15) | Single | 55 / 60% | 117 | 128 | 96 | +10 | 64 | 16 |
| Blade of Discipline after Heavy chain (14) | Single | 55 / 60% | 117 | 128 | 96 | +10 | 64 | 16 |
| Form switch (28) | Single to Dual | 0 / 50% | 52 | 60 | 96 | +1 | 39 | 4 |
| Form switch, empowered (2) | Single to Dual | 60 / 120% | 185 | 205 | 96 | cost 35, needs 33 | 39 | 4 |
| Counter (24) | Single | 60 / 80% | 143 | 157 | 36 | +7 | 64 | 16 |
| Counter after Parry (25) | Single | 100 / 120% | 225 | 245 | 36 | +7 | 64 | 20 |
| Riposte after a parry (105) | Single | 136 / 181, rate 160% | 302 / 347 | 329 / 374 | 0 | +10 | 0 | 20 each |
| Counter: Revenge (4) | Single | 150 / 150% | 306 | 332 | 0 | +7 | 64 | 20 |
| Imperial Ambition (6) | Single to Dual | 70 / 80 / 100, rate 100 / 100 / 120% | 174 / 184 / 225 | 191 / 201 / 245 | 0 | cost 33 / 33 / 34 | 39 | 12 each |
| Light chain (9) | Dual | 0 / 0 / 0 / 70 / 0 / 70, rate 50-90% | 52 / 52 / 83 / 164 / 52 / 164 | 60 / 60 / 97 / 179 / 60 / 179 | 36 | +1 to +5; steps 5 / 6 need 33 / 66 | 39 | 4,3,3,6,2,8 |
| Heavy chain (11) | Dual | 50-70 / 60-90% | 112 / 117 / 143 / 164 / 143 / 164 | 123 / 128 / 157 / 179 / 157 / 179 | 36 | +1 to +5; steps 5 / 6 need 33 / 66 | 39 | 4,4,3,3,3,12 |
| Dodge strike (13) | Dual | 70 / 70% | 143 | 155 | 37 | +1 | 0 | 4 |
| Lone Shadow after Light chain (10) | Dual | 55 / 60% | 117 | 128 | 60 | +1 | 64 | 4 |
| Lone Shadow after Heavy chain (12) | Dual | 55 / 60% | 117 | 128 | 60 | +1 | 64 | 20 |
| Shadow's Rage (30 / 31) | Dual | 150 / 150% | 306 | 332 | 60 | cost 34; fills Rage | 128 | 40 |
| Dual Moon (7) | Dual | 80 / 150 / 90 / 160 / 100 / 200, rate equal to flat in % | 163 / 306 / 184 / 326 / 204 / 408 | 177 / 332 / 199 / 354 / 221 / 442 | 60 | steps 1 and 2 (first swing and its Echo) cost 15; Rage +1 / +5 | 39 | 10 / 25 |
| Dual Moon follow-ups (26 / 27) | Dual | 125 / 140 | 255 / 286 | 276 / 309 | 60 | +1 | 39 | 10 |
| Form switch (29) | Dual to Single | 80 / 80% | 163 | 177 | 48 | +1 | 39 | 4 |
| Form switch, empowered (8) | Dual to Single | 170 / 150% | 326 | 352 | 48 | cost 35, needs 33 | 39 | 4 |
| King's Decree (18) | Dual to Single | 55 / 77 / 121, rate 55 / 77 / 121% | 112 / 157 / 247 | 122 / 170 / 267 | 96 on the first | cost 33 / 33 / 34 | 39 | 6 each |
| Backstab (107) | Both | 150 / 170% | 327 | 356 | 0 | +10 | 0 | none |
| Execution (108) | Both | 105 / 160% | 271 | 299 | 0 | +10 | 0 | none |
| Jump chop (111) | Both | 80 / 80% | 163 | 177 | 0 | +5 | 0 | 20 |
Columns: "Armour" is the move's own Poise value while it plays; "Stagger" is damage to the enemy's stagger gauge (WeaknessSub). Backstab, Execution, Jump chop and the Riposte (105, the generic counter that answers a parried enemy attack; see Parry and counter#Counter Attack) cannot crit and ignore the target's Poise (CritIgnore, ToughnessIgnore 1), (which heroes share this: Critical hits#Moves that can never crit). Guard Break values are 40 to 80 for chains, form switches and counters, 50 for the Dual Moon follow-ups, 100 to 120 for Dual Moon and both ultimates, 150 for the Blade of Discipline after a Heavy chain, and 999 for Backstab, Execution and Jump chop (see the Sources).
Steps 1, 2, 3 and 5 of the dual-blade Light chain have no flat power at all (only 50 to 80% of Attack). The strongest single hits in the table are the Dual Moon "Echo" of the third swing (408 raw attack at 104 Attack), then the Backstab (327), the empowered dual-to-single form switch (326), Dual Moon's second Echo (326), and Shadow's Rage, Dual Moon's first Echo and Counter: Revenge (306 each).
Combo flow#
- Single-blade form: the Light chain, Heavy chain and Dodge strike all lead into each other and into the Blade of Discipline (any chain, then the other button). Holding Light at any point switches form. Block leads to Counter; a successful Parry leads to the stronger Counter, which then leads to Counter: Revenge.
- Dual-blade form: Light and Heavy chains lead into Lone Shadow (chain, then the other button). After the 5th hit, Lone Shadow becomes Shadow's Rage if unlocked. With the talent Enduring Blade II the chain count carries over through Lone Shadow, so you can continue the chain where you left it; Enduring Blade I does the same in single-blade form. Hold Special for up to three Dual Moon swings; the swings that follow a well-timed release are called "Echo".
- Rage tiers swap the chain: with Rage at 33%, the chain you start is the "Fervor" variant (
SkillLLLLL2Up1/HHHHH2Up1); at 66% the "Frenzy" variant (...Up2). They share the same damage numbers; the talents make them faster (inferred from the talent text; the animation speed itself lives in the Unity animation data).
Talents that change moves#
The talent tree is covered in Elena talent tree. The nodes that matter for the moveset:
| Talent | Effect |
|---|---|
| Sword Dance - Lone Shadow / Dual Moon / Imperial Ambition / King's Decree | Unlock the arts with those names |
| Demiurge's Blade of Discipline | Unlock the single-blade art |
| Enduring Blade I / II | Chain counts carry through the art |
| Rage of the Dance, Fervor of the Dance, Frenzy of the Dance | More chain steps and faster chains with more Rage |
| Sword Dance - Moonfury | A third Dual Moon "Echo" gives Rage (15, plus 2 per extra level) |
| Sword Dance - Shadow's Rage | Lone Shadow after 5 hits becomes Shadow's Rage |
| Demiurge's Might | Single-blade hits (Light and Heavy chains, Dodge strike, Counter: Revenge and the two counters) damage the stagger gauge 25% more above 33% Rage, 35% more above 66% |
| Demiurge's Curse | Single-blade chain finishers and some counters curse the enemy (see Hidden mechanics) |
| Flash Return | A successful Flash restores Stamina |
| Dark Mist Morph | Hold Dodge to turn into Dark Mist and move quickly |
| Imperial Will | Attacks, Flash and Parry slow the ultimate buff's decay |
| Impregnable | Automatic block or dodge during the ultimate buff |
| An Eye for an Eye | Perfect-timed Special deflects ranged attacks |
Ultimates and the Power gauge#
Elena has two "Sword Dance" ultimates and a hidden resource, Power, that times them.
- Imperial Ambition (single-blade, hold Heavy). Needs at least 33 Rage and spends it in three slashes (33, 33, 34), so a full Rage bar of 100 lets all three land. (The talent text says it consumes "all Rage"; the data charges a fixed amount per slash, and each slash checks that you can afford it.) She is immune to damage during the slashes (per the talent text). Afterwards she switches to dual-blade form and gains the Dual-blade Ultimate status (10114): all actions cost no stamina.
- King's Decree (dual-blade, hold Heavy). Same costs and same three-hit structure; she ends in single-blade form with the Single-blade Ultimate status (10120): her block can no longer be broken.
The buff lasts exactly as long as the Power gauge is above zero (see Hidden mechanics).
Statuses used by Elena#
| ID | Name | What it does |
|---|---|---|
| 10114 | Dual-blade ultimate (no stamina use) | Actions cost no Stamina; lasts until Power reaches 0 |
| 10120 | Single-blade ultimate (unbreakable guard) | Blocking never breaks your guard; lasts until Power reaches 0 |
| 10115 / 10116 / 10117 | Demiurge's Curse, levels 1 / 2 / 3 | -20% of the enemy's stagger-recovery speed per stack; 3 / 5 / 5 stacks; 10 / 11 / 12 s |
| 10121 | Full-stack Weakness | -100% of the enemy's stagger gauge for 15 s; applied when the level-3 Curse reaches 5 stacks |
| 10118 | Stamina tick | Gives about 50 Stamina once (period status, 0.1 s); used by Flash Return |
| 10122 | Rage tick | Gives about 8 Rage once (0.1 s); granted by every Flash or beat-back trade |
| 10119 | Slower Power decay | Power decay reduced by 3 for 5 s; used by Imperial Will |
See Buffs and Status effects for the general rules. The ticks give their number once, because period statuses pay out at most once per second and these last 0.1 s (inferred from StatusBase:CheckTimeForPeriodValue).
Arcade talents#
Elena's talent tree has seven extra nodes (17401 to 17407) that cost nothing and have no Immundus stone level: each is tied to an achievement of the "Defeat the Obsessed One of ..." family. They are the DLC's way of giving permanent bonuses.
| Talent | Effect | Achievement | Unlocked by beating (stage) |
|---|---|---|---|
| Shadow Moon (17401) | +30% max Health | Defeat the Obsessed One of Heggem (60005) | Stage 1001 (Terrence-model rival) |
| Path of Suffering (17402) | +30% max Health ("greatly") | Obsessed One of Adamina (60006) | Stage 1002 (Viola-model) |
| Fleeting (17403) | 15% cheaper Stamina on long strings of attacks (has no effect in play, see Hidden mechanics) | Obsessed One of Exilium (60007) | Stage 1003 (Benita-model) |
| Eternal War (17404) | a further 15% (no effect) | Obsessed One of Katib (60008) | Stage 1005 (Jerold-model) |
| Demiurge's Wish (17405) | a further 20% (no effect) | Obsessed One of Edith (60009) | Stage 1004 (Frollo) |
| Finale (17406) | +20% max Stamina | Obsessed One of Blessedland (60010) | Stage 1006 (the enemy Elena) |
| Path of Truth (17407) | +30% max Stamina ("greatly") | Obsessed One of Karst Cave (60011) | Stage 1007 (Norwood-model) |
How they work in the game: in a full Arcade run, defeating each stage's rival gives Elena the matching talent at once (ControllerStoryMode:AddTalent), and also advances the matching achievement. In the stage-select mode, every talent whose achievement is already finished is given at the start of the run (FS_UserData.InitArcadeHeroTalent). Together the Health nodes add +60% max Health and the Stamina nodes +50% max Stamina. The percentages are per mille of the base stat (PropertyAdd, Condition 5 = Health, 11 = Stamina). The three Fleeting-line nodes are meant to add up to a 50% cut in the Stamina cost of long attack strings, but they never take effect (Hidden mechanics).
Which of her other talents she owns depends on the way you play: a full run starts with only the nine default-open nodes, while stage select maxes every talent outside the achievement row. The details are in Arcade mode#Elena's talents in the mode and Elena talent tree#Overview.
Hidden mechanics#
- Power is the ultimate's timer, and it decays by itself. Power starts at 0 every battle. When Imperial Ambition or King's Decree begins, it is reset to 0, then each of the three slashes adds its Rage cost to Power (33, 33, 34), so a full ultimate puts Power at 100. Power drains by 50 per mille of its maximum per second, which is 5 per second, so the buff lasts about 20 seconds. The decay does not run during the ultimate's own slashes. If you start the ultimate with less than 100 Rage you get fewer slashes (each slash needs its own Rage) and a proportionally shorter buff (inferred from
Hero10007:OnSkillTrigger). The moment Power is 0, both buff statuses are removed. - Imperial Will stretches the buff only a little. Each attack, Flash or Parry applies a 5-second status that lowers Power decay by 3 (from 50 to 47 per mille). Kept up continuously that is 4.7 per second, or about 21.3 seconds instead of 20 (inferred; the status value is
-3flat on property 42). - Impregnable costs Power. The automatic block (single-blade) or dodge (dual-blade) is a skill that needs and spends 15 Power, so one full ultimate pays for at most six automatic saves, minus decay. The talent text also says each save shortens the buff.
- Rage never decays. Her data has a Rage-decay stat of 60, but the code never applies Rage decay to Elena: only Norwood and Jerold call the decay function. Power regeneration (6) is likewise unused (inferred from the absence of any call).
- The Fleeting line does nothing. The code is there: once Elena has chained 3 counted attacks,
Hero10007_Value:GetSkillEnergycuts the Stamina cost by the sum of theComboAttackSubEnergytalents (type 103), and a hit counts only if its flat power is above 0, so steps 1, 2, 3 and 5 of the dual-blade Light chain do not count (Hero10007:AddSkillComboAttack; the count resets inOnSkillEnd). But the three talents (17403 to 17405, values 150, 150 and 200) carry the condition string "1", and the game asks for the talent total with the parameters (0, 0). For a non-skill talent type,MS_HeroTalentCondition:IsConditionPermitaccepts a condition only if the first parameter is above 0 and listed, so the answer is always 0 and no discount is ever applied (ms_herotalentcondition.lua:41-67). Jerold's equivalent talent, Bouncy, has an empty condition and does work. - Blocking works differently from Terrence. Her
GuardDamageRatiois 0 (Terrence has 1). While the guard holds, a blocked attack deals no damage even if its Guard Break beats your Guard of 75. A block that fails outright (the attack is 3.5 times your Guard or more) staggers her but still costs no health, because it uses the same ratio. Damage only gets through when the guard breaks: you are out of Stamina or stagger gauge, or the attack's Guard Break is at least double your Guard (150 or more).GuardBreakDamageRatiois 1, so a broken guard passes damage x the Guard Break excess (capped at 1). An attack with 3.5 times the Guard value or more fails the block outright. Each block drains Stamina equal to damage x 0.25 x (1 + the excess), at most 45% of your maximum. A successful Parry (block grade above 1) pays the Stamina but can never break the guard. Norwood also has aGuardDamageRatioof 0. The general rules are in Guarding#How a blocked hit is resolved. - Demiurge's Curse is a stagger bomb, and only single-blade moves apply it. The curse is applied by the 5th hit of the single-blade Light chain, the 5th and 6th hits of the single-blade Heavy chain, and the Counter after a Parry (skill 25). It is not applied by dual-blade chains. The talent's own text says only that "the last hit" of a chain does it. Each level of the talent upgrades the status those hits apply: level 1 stacks to 3 (10115, 10 s), level 2 to 5 (10116, 11 s), level 3 to 5 (10117, 12 s). Each stack removes 20% of the target's stagger recovery, so five stacks stop recovery completely. When the level-3 version reaches its fifth stack, Elena also applies status 10121: the target's stagger gauge maximum is cut by 100% for 15 s, which should leave it empty and the target Weakened (inferred; see Weakness and execution#The Weakened state). When 10121 ends and the target is not in a hit reaction, its gauge is refilled to the maximum (
Status102:Clear). The bomb is skipped for enemies that have no stagger gauge, and landing a Backstab or Execution removes 10121 and the maxed Curse. The talent starts unlocked at level 1 (3 stacks); levels 2 and 3 use the talent's three stone tiers (inferred fromStoneLevel1, 2, 4). - The dual-blade Light chain starts weak. Steps 1, 2, 3 and 5 of the chain carry no flat power, just 50 to 80% of your Attack (52 to 83 raw attack at 104). Only steps 4 and 6 hit properly (164). The Heavy chain does not have this problem (112 to 164).
- Shadow's Rage costs 34, not 30. The talent text says 30 Rage, but both Shadow's Rage rows have
RageSub34. Hitting with it gives 100 Rage (RageAdd100), so a hit refills the whole meter. - Perfect dodge details. Dual-blade Dodge combo steps 3 and 5 are the Flash (the slow-motion rules are in Dodging#Perfect dodges (Jerold and Elena)): Elena gets a Rage tick, and with Flash Return a Stamina tick. If an enemy attack catches a dual-blade dodge on step 1, 2 or 4, the dodge jumps ahead to step 3, 5 or 5 (inferred: this is how a well-timed dodge becomes a Flash). A successful trade with an enemy swing ("beat back") gives the same slow-down, Rage tick and (with Flash Return) Stamina tick when it happens during the first step of Lone Shadow, Shadow's Rage, the dual-blade Heavy chain (including its Fervor variant but, apparently through a coding slip that lists the Fervor variant twice, not the Frenzy variant), or the Light-hold switch from single to dual form. Counter is not on that list (
Hero10007:OnBeatBack). Three beat-back trades with Lone Shadow earn the achievement "Deadly Elegance". - Blade of Discipline beat-back is a curse source. If the Blade of Discipline (either version), or the Light-hold switch from dual to single form, catches an enemy attack, there is no slow-down but the enemy receives the Demiurge's Curse status directly.
- Ranged parry achievement. "Return to Sender" counts ranged attacks deflected by An Eye for an Eye: ten within ten seconds.
- Demiurge's Might. The talent has a base value of 250 and a step of +100. Above 33% Rage the base 250 (+25% stagger damage) is used; above 66% Rage the value is computed at level 2, 350 (+35%) (
SkillWeaknessSubBaseOnRageAddwith level 1 or 2; the level is passed in by the caller, so the talent does not need a second stone tier for the higher bonus). It applies only to skills 1, 3, 4, 5, 24 and 25 and only to the player-controlled hero. - Dark Mist Morph. Holding Dodge for 0.25 s costs 15 Rage and 48 Stamina to start; releasing costs another 48 Stamina.
- Potions. Health Potion capacity is 2 (Terrence has 3); the talents Health Potions: Stock and others raise it.
- Death by falling. Quest 10078001 completes if Elena dies from a fall at one specific spot in Arcade stage 1007 (a coordinate box checked in
Hero10007_Value:DamageDrop).
Trivia#
- Her internal name in the data is the Chinese transliteration of "Irina" (伊琳娜); the English text calls her Elena. A hostile Elena (enemy id 20039) is the opponent of Arcade stage 1006, and beating her gives the Finale talent.
- The achievements tied to Elena: First Awakening (clear Dance of the Throne once), Endless Nightmare (clear it on Hard with Elena), Return to Sender, Deadly Elegance and the seven "Obsessed One" achievements above. See Achievements.
- Her only skin is the default look plus the DLC outfit named "Enigma" (Hero 11007 in the DLC list); see Skins.
- In the debug build, the Arcade hero list can be switched to include all heroes (a debug flag); in the shipped game it shows only Elena (
ChooseHeroCtrl).
See also#
Elena talent tree, Arcade mode, Dance of the Throne, Characters, Rage, Dodging, Guarding, Parry and counter
Sources#
HeroDatarow 10007 (kit table HeroData,es_herodata.lua; English strings viatext/HeroData.jsonl): attributes,Scale,HpAddNum2,GuardDamageRatio0,GuardEnergyRatio0.25,UIRageMin33,UISanityDescriptionempty.ArcadeHerorow 6 (es_arcadehero.lua): level 30 preset;FS_UserData.InitArcadeHero(structdata/fs_userdata.lua:91-103).HeroPropertyDataandHeroAttributeDatarows for 10007 (rates and curves); computation reproduced inbuild/wiki/scripts/characters_b/stats.pyafterFS_HeroData.GetPropertyAllByList(structdata/fs_herodata.lua:575-603); output inbuild/wiki/data/characters_b/stats.jsonandstats2.json.- Moves:
SkillDatarows for HeroId 10007 (extracted tobuild/wiki/data/characters_b/moves_10007.json, regrouped inbuild/wiki/data/elena/moves_by_index.json); chains inSkillChainData; skill ids ingamedata/playerdefine/hero10007_define.lua:5-42, combo lengths ingamedata/playerconfig/hero10007_config.lua. - Hero code:
logic/player/hero10007.lualines 8-25 (state), 27-38 (Start), 40-64 (OnBlock), 66-113 (OnSkillHit, Curse), 115-201 (OnBeatBack), 203-233 (OnAutoSkill), 305-358 (OnSkillStart), 374-436 (OnSkillTrigger: form switches, Power gain, ultimate statuses), 442-522 (OnSkillEnd), 524-562 (ChangeWeapon, auto skills), 564-593 (parry bullets), 595-607 (PowerDecrementSub), 674-684 (combo counter);logic/playervalue/hero10007_value.lualines 11-31 (Power update), 33-47, 49-61 (stamina discount), 71-79 (fall quest). - Power decay:
logic/playervalue/animalbase_value.lua:1594-1600; Rage decay only inhero10004_value.luaandhero10005_value.lua; block damage and stamina:animalbase_value.lua:2508-2545(also 1962-2000 for traps) andBlockGuardLevelLow/High/BlockEnergyRateMaxingamedata/playerdefine/animalbase_define.lua:239-241; Demiurge's Might:animalbase_value.lua:2351-2371; Rage gain per hit:animalbase_value.lua:2148, 2770-2782; periodic status ticks:logic/status/statusbase.lua:270-282, 284-345,status102.lua:26-34(status 10121 refill),status103.lua. - Fleeting line:
HeroTalentrows 17403-17405 (Type 103, Condition "1");hero10007_value.lua:49-58;controller/controllermain.lua:3261-3277(GetTalentValue, parameters 0, 0);fs_herodata.lua:401-433;structdata/ms_herotalentcondition.lua:41-67; Jerold's Bouncy (HeroTalent15210, empty condition). - Talents per mode:
fs_savestory.lua:1168-1172(full run, no talents) and1238-1243(stage select,AddTalentToMaxWithOutSan,fs_herodata.lua:313-322),controllerstorymode.lua:1510-1512. StatusDatarows 10114-10122 (types 204 / 116 / 321 / 320; Params),reports/status_effects.mdlines 79-82, 141-142, 161, 192; property ids instructdata/ms_herodata.lua.- Talents:
HeroTalentrows 17101-17113, 17201-17212, 17301-17307, 17401-17407 (kit table HeroTalent; English viaen_Name/en_TalentText); talent value rulesstructdata/fs_herodata.lua:401-433,ms_herotalent.lua:175-198; property bonusanimalbase_value.lua:217-222. - Arcade:
StoryMonsterrows withTalentAdd(stages 1001-1007);controller/controllerstorymode.lua:1511, 1722-1735, 1771, 3511;structdata/fs_userdata.lua:105-120;ui/controller/chooseheroctrl.lua:119-125, 275-281;structdata/fs_savestory.lua:2938, 2981; Maze exclusionfs_savestory.lua:2932-2941. - Achievements: kit table Achievement rows 60003, 60004, 60005-60011, 60013, 60014; hero code references (
hero10007.lua:101-112, 565-590). - DLC text:
text/GameText.jsonlkeysUI_DLC_ITEM_DETAIL_INTRO_dlcarcade,UI_ARCADE_HERO_INTRO_10007,UI_DLC_ITEM_DETAIL_INTRO_hero11007. - Marked "(inferred)" above: Power buff duration with less than full Rage, the Imperial Will maximum duration, the one-shot value of the tick statuses, and the speed-up of the Fervor and Frenzy variants.
- Re-verified against the kit and code (scripts in
build/wiki/scripts/verify_elena/): stat and attribute-curve numbers, all SkillData rows for HeroId 10007, StatusData 10114-10122, HeroTalent rows,hero10007.luacurse and beat-back conditions (lines 72, 97-111, 130, 162, 355),animalbase_value.lua:2351-2371,GetHeroTalentValueByLevel(fs_herodata.lua:436-470).