The Little Giant is an elite enemy of Pascal's Wager. Its name is a translation of the internal name 小巨人 ("little giant"); see Enemies. It appears in Ch.6, Ch.7 and Ch.8 and has 8 attack moves (arcane/physical damage). In the reference placement (Ch.7 Underground Caves) it has 802 HP in journey 1 and 2709 HP in journey 4. It attacks from a distance (AI range up to 15 m); it has unblockable attacks; it leaps down on you with a jump chop when it falls.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.6 Blessedland | 3 | Lv 15, HP 717, ATK 290, DEF 113 | Lv 46, HP 1711, ATK 638, DEF 160 | Lv 66, HP 2411, ATK 818, DEF 173 | Lv 78, HP 2674, ATK 924, DEF 177 |
| Ch.7 Underground Caves | 23 | Lv 18, HP 802, ATK 330, DEF 127 | Lv 50, HP 1851, ATK 677, DEF 163 | Lv 68, HP 2481, ATK 836, DEF 174 | Lv 80, HP 2709, ATK 941, DEF 177 |
| Ch.8 Colossus Graveyard | 1 | Lv 1, HP 420, ATK 127, DEF 47 | Lv 1, HP 420, ATK 127, DEF 47 | Lv 1, HP 420, ATK 127, DEF 47 | Lv 1, HP 420, ATK 127, DEF 47 |
| Maze floors (stories 401-414) | 31 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 35 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 6 | 501 | 182 | 69 |
| 2 | 10 | 582 | 226 | 88 |
| 3 | 14 | 688 | 277 | 108 |
| 5 | 21 | 885 | 363 | 137 |
| 8 | 30 | 1151 | 462 | 145 |
| 10 | 36 | 1361 | 528 | 151 |
| 15 | 51 | 1886 | 686 | 164 |
| 20 | 66 | 2411 | 818 | 173 |
| 25 | 81 | 2726 | 950 | 178 |
| 27 | 87 | 2831 | 1003 | 179 |
Stats#
Reference placement: story 7, monster 7028 (Ch.7 Underground Caves, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 18 | 50 | 68 | 80 |
| HP | 802 | 1851 | 2481 | 2709 |
| Physical attack | 330 | 677 | 836 | 941 |
| Arcane attack | 319 | 671 | 869 | 1001 |
| Physical defence | 127 | 163 | 174 | 177 |
| Fire resist | 127 | 180 | 185 | 187 |
| Poison resist | 127 | 180 | 185 | 187 |
| Arcane resist | 127 | 180 | 185 | 187 |
| Dark resist | 127 | 180 | 185 | 187 |
| Pierce resist | 697 | 1002 | 1030 | 1040 |
| Poise | 25 | 25 | 25 | 25 |
| Poise regen (per mille/s) | 40 | 40 | 40 | 40 |
| Resilience | 200 | 200 | 200 | 200 |
| Resilience regen | 30 | 30 | 30 | 30 |
| Crit damage | 249 | 250 | 250 | 250 |
| Stamina | 659 | 814 | 828 | 835 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 3-100 |
| Sight angle (deg) | 27.9-180 |
| Hearing radius (m) | 2.1-100 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 7-100 |
| Cooperation range (m) | 0-10 |
| Sanity damage per full health bar | 0-5 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| LL | 2 | Physical | 450 | 1061 | 51 | 27 | 25 | - | 45 deg |
| LP | 1 | Physical | 450 | 1061 | 51 | 27 | 100 | - | 45 deg / cd 1 s |
| HP | 1 | Physical | 450 | 1061 | 51 | 27 | 75 | - | 45 deg / cd 3 s |
| H | 1 | Physical | 450 | 1061 | 51 | 27 | 50 | - | 45 deg / cd 4 s |
| S | 1 | Arcane | 379 | 1061 | 51 | 27 | unblockable | - | 5.5-15 m / 30 deg / 35% / cd 4 s |
| SP | 3 | Arcane/Physical | 370-619 | 981-1301 | 70 | 25 | 0-999 (some unblockable) | armour 9999 (effectively unbreakable) | 30 deg / 40% / cd 6 s |
| Dead | 1 | Arcane | 439 | 1121 | 51 | 27 | 200 | armour 999 (effectively unbreakable) | - |
| O | 1 | Arcane | 439 | 1121 | 51 | 27 | 200 | armour 999 (effectively unbreakable) | - |
Reaction and utility moves: threat roar (#106); alert (#109); idle (#110); jump chop (#111): 410-439 attack in journey 1, 1021-1121 in journey 4, unblockable; spawn animation 1 (#114); spawn animation 2 (#115).
Move notes#
- LL, LP, HP, H: hand combos, a double-hand ground slap, a kick and a leg sweep.
- S: a laser beam (arcane, unblockable) used from 5.5 to 15 m.
- SP: a three-part bear hug (grab, unblockable, 40 to 300 flat attack).
- Dead: it self-destructs when it dies: an arcane explosion with guard break 200.
- O: a ground explosion used in the Ch.8 version of the enemy.
Animation clip names for each move are in reports/bosses_and_enemies.md.
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.6 Blessedland | 3 | - | - | 60021 |
| Ch.7 Underground Caves | 7 | - | - | 70012 |
| Ch.7 Underground Caves | 16 | 70008, 70096, 70097 | - | 70012 |
| Ch.8 Colossus Graveyard | 1 | - | - | - |
Group Ch.7 #70008 (used by 16 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 54.0% | 54.0% | 54.0% | 54.0% |
| Immundus | 5.0% x1 | 5.0% x1 | 5.0% x1 | 5.0% x1 |
| Immundus Crystal | 20.0% x1 | 20.0% x1 | 20.0% x1 | 20.0% x1 |
| Bone Fragment | 3.0% x50 | 3.0% x60 | 3.0% x70 | 3.0% x80 |
| Big Bone | 3.0% x5 | 3.0% x6 | 3.0% x7 | 3.0% x8 |
| Tender Fungus | 5.0% x1 | 5.0% x1 | 5.0% x1 | 5.0% x1 |
| Mature Spore | 10.0% x1-2 | 10.0% x1-2 | 10.0% x1-2 | 10.0% x1-2 |
Group Ch.7 #70096 (used by 16 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group Ch.7 #70097 (used by 16 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 95.0% x17-25 | 20.0% x22-30 | 30.0% x29-37 | 30.0% x36-44 |
| Big Bone | 5.0% x3 | 80.0% x3-4 | 70.0% x4 | 70.0% x5 |
Hidden mechanics#
- Scaling. Level 18 / 50 / 68 / 80 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 802 to 2709 (x3.4) and Physical attack from 330 to 941 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Fixed level. 1 of its 27 chapter placements keep the same level (1) in all four journeys, so those copies do not get stronger in New Game Plus apart from their fixed bonuses.
- Unblockable moves. S, SP have Guard Break 999. An ordinary guard cannot hold against it: the hit lands as a normal hit and the defender's poise drops to 0, unless the guard value itself is higher (see Guarding#How a blocked hit is resolved).
- Drop attack. It uses the unblockable jump chop (move #111) when it falls onto you; see AI and senses.
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 93 rows with HeroId 20041 (stories 6, 7, 8, 401, 404, 405, 410, 412, 1006, 1007);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20041;es_heropropertydata.luarows HeroId 20041;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20041 (_id 1542-1561); AI tableslogic/ai/behaviour/attack/attack20041.lua; move namesgamedata/playerdefine/hero20041_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.