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Alchemy is the crafting service at every altar. You combine monster parts, herbs and stones into elixirs and powders, into throwable combat items, and into trophies. The game stores all 60 recipes in one table, FormulaData. Crafting never fails and never rolls dice, so the interesting part is how recipes become visible, what limits a batch, and where each formula really comes from.

How crafting works#

  1. Open an altar and choose the Alchemy tab (the action button on it reads "Craft"). The pause-menu version of the screen is greyed out, so you can only craft at an altar. See Altars.
  2. The list is split into two main tabs. Alchemy has three folds: Recovery, Enhancement and Combat Item. Trophy has three folds: Scars, Resistance and Nightmare. A fold is only shown if it holds at least one recipe you have unlocked.
  3. Click a recipe to see its ingredient bars. A bar is green when you hold enough and red when you do not. The confirm button answers "Not Enough Materials" unless all three bars are green.
  4. For elixirs and combat items a number picker opens. For trophies you always craft exactly one.
  5. On confirm the game adds the result to your bag first and then removes the ingredients (the listed amount times the number made). It plays the altar animation and records the craft for Achievements and for the save's "items made" counters.

What limits a batch:

ResultLimit
Elixirs and combat itemsThe picker maximum is the smallest of: how many more you can carry before the stack limit of 10, and how many times each ingredient fits into what you hold. If you already carry 10 the game says the item "has reached Maximum Capacity".
TrophiesOne per craft. The trophy bag holds at most 600 (constant TrophyCapacity); at 600 the game says "Max Trophies reached."

The crafted elixirs have a price of 0 in the item table, so they are not worth anything to merchants. See Consumables and Throwables for what the results do.

Unlocking recipes#

A recipe appears in the list when every quest id in its ShowQuestId is complete. Ids are separated by semicolons and all of them must be done. For almost every recipe those quests are completed by an item:

  • Elixirs and combat items: the quest is completed by acquiring the matching Formula item (ids 79001 to 79021, 20 items). Picking it up, buying it, or receiving it as a quest reward all complete it. The Formula item's only job is to flip the quest flag.
  • Trophies: there is no Formula item. The recipe appears the first time you obtain one of the listed trophy parts. The flag is set when the part enters your bag (the game checks for a gain above zero), so a gifted part counts the same as a dropped one. When several parts complete the same quest, any one of them is enough.
  • Early Alchemy intro (quest 15032): the first five trophy recipes (Sinister Claw, Defiled Shell, Skull of Delirium, Disc of Blights, Discipline), the Elixir of Health and the Elixir of Sanity also require quest 15032. It is completed by the line that ends an early story conversation (StoryDialog 45, spoken as "Be careful."), and also by obtaining the Elixir of Health formula. In practice you have it from the start of the game. The Elixir of Sanity (6 Bone Fragments) therefore needs no formula item at all.

A recipe can therefore be visible before you hold all of its ingredients: you only need to have obtained the parts that complete its quests. The red bars then tell you what is still missing.

In story mode the list is filtered by these quests. In other battle modes the filter is skipped, but the Alchemy tab is hidden in Arcade mode anyway (see Altars).

Recipes: Recovery#

ResultIngredientsFormula sourceMax stack
Elixir of Stamina1x Contaminated Deer Blood + 1x Mature Spore + 3x Active SendrilMerchant 5117 (Katib), 80 / 120 / 160 / 240 BF; item 7900310
Elixir of Health1x Ruptured Tail + 1x Mature Spore + 1x Active SendrilNone needed: shown by the early Alchemy intro (quest 15032); item 79019 is redundant10
Elixir of Sanity6x Bone FragmentNone needed: shown by the early Alchemy intro (quest 15032)10
Elixir of Hallucination2x Adamina Herbs + 1x Active SendrilOne fixed pick-up in Adamina (item 79004)10
Elixir of Energy2x Elixir of Stamina + 1x Tender Fungus + 1x Active SymbioteQuest reward (quest 75063, item 79012): Karst Cave / carriage conversation10
Elixir of Recovery2x Elixir of Health + 1x Tender Fungus + 1x Active SymbioteQuest reward (quest 75064, item 79013): Karst Cave / carriage conversation10

"Max stack" is the item's NumMax. Prices in "BF" are Bone Fragments for game journeys 1 / 2 / 3 / 4 (journey 4 and later keep the last number). See Merchants and New Game Plus. Elixir stats and where to buy the finished elixirs: Consumables.

Recipes: Enhancement#

ResultIngredientsFormula sourceMax stack
Potion of Wealth8x Big Bone + 1x Mature Spore + 1x Active SymbioteQuest reward (quest 75062, item 79005): a conversation in the Karst Cave / carriage10
Brute Force1x Small Bony Spur + 1x Trippy Flower + 3x Active SendrilMerchant 3004 (Exilium), 90 / 135 / 200 / 300 BF; item 7900610
Powder of Defence1x Miner's Shell + 1x Heggem Mushroom + 3x Active SendrilMerchant 1040 (Heggem), 25 / 35 / 50 / 75 BF; item 7900110
Elixir of Inertia1x Bone Chip + 2x Adamina Herbs + 2x Active SendrilMerchant 2009 (Adamina), 45 / 65 / 85 / 125 BF; item 7900710
Antitoxin Potion1x A Broken Tooth + 1x Distorting Vine + 2x Active SendrilMerchant 3004 (Exilium), 70 / 105 / 155 / 225 BF; item 7900810
Dimming Elixir1x Gleaming Deer Antlers + 1x Glass Ball + 2x Active SendrilMerchant 5117 (Katib), 80 / 120 / 160 / 240 BF; item 7900910
Anti-Sendril Elixir1x Fragment of the Creed + 1x Twilight Weed + 2x Active SendrilQuest reward (quest 45076, item 79010): Edith conversation ending with a thank-you to the Courier10
Elixir of Epiphany2x Brute Force + 1x Edith Moss + 1x Active SymbioteNo direct source in the data; only the Blessing counter of this elixir (item 79014)10
Petrification Powder2x Powder of Defence + 1x Eroded Rock + 1x Active SymbioteNo direct source in the data; only the Blessing counter of this elixir (item 79015)10

Recipes: Combat Item#

ResultIngredientsFormula sourceMax stack
Wildfire1x Throwing Knife + 1x Elixir of InertiaMerchant 2009 (Adamina), 80 / 120 / 160 / 200 BF; item 7900210
Poison Awl1x Bony Spur + 1x Antitoxin PotionMerchant 3004 (Exilium), 90 / 135 / 200 / 300 BF; item 7901610
Stun Crystal1x Eroded Rock + 1x Dimming ElixirMerchant 5117 (Katib), 100 / 150 / 200 / 300 BF; item 7901710
Blinding Smoke1x Empty Smoking Pot + 1x Anti-Sendril ElixirMerchant 4096 (Edith), 100 / 150 / 200 / 300 BF; item 7901810
Fireworks Barrel1x Anthozoan Bones + 2x Nitrate PowderNo source found anywhere in the data (item 79020)10
Soul River Water1x Bygone Shadow + 1x Sea BarnacleQuest reward (quest 95218, item 79021): DLC-area conversation10

Wildfire, Poison Awl, Stun Crystal and Blinding Smoke each consume one finished elixir. The ingredient bar compares exact item ids, so a blessed elixir (id + 1000, see Blessing) does not count (inferred from that comparison).

Recipes: Trophies#

All 39 trophy recipes need exactly one Raw Stone. Every result is created at its base level with the stat lines written in the trophy table (none of them uses random properties), so two crafted copies are identical. See Trophy list for the stats and Trophy enhancement for what comes next, and Materials for where each part drops. The "Area" column is read from the first digit of the unlocking quest id, which seems to follow the story-area numbering of the quest table (inferred: 1 Heggem, 2 Adamina, 3 Exilium, 4 Edith, 5 Katib, 6 Blessedland, 9 DLC area).

#TrophyKindIngredients (the Raw Stone is always the third)Recipe appears once you have obtainedAreaSells for
1Sinister ClawScars1x Miner's Claw + 1x Broken Arrow + 1x Raw StoneMiner's Claw (and the early Alchemy intro)Heggem10
2Defiled ShellResistance1x Miner's Shell + 1x Broken Rod + 1x Raw StoneMiner's Shell (and the early Alchemy intro)Heggem10
3Skull of DeliriumNightmare1x Predator's Skull + 1x Broken Bone Spur + 1x Raw StonePredator's Skull (and the early Alchemy intro)Heggem10
4Disc of BlightsNightmare1x Predator's Spine + 1x Broken Bone Spur + 1x Raw StonePredator's Spine (and the early Alchemy intro)Heggem10
5DisciplineScars1x Ascetic's Whip + 1x Worn Ring + 1x Raw StoneAscetic's Whip and Worn Ring (and the early Alchemy intro)Heggemnot sellable
6The Soul-Eroding ChainScars1x Rusty Chain-Hook + 2x Swaddling Clothes Fragments + 1x Raw StoneRusty Chain-HookAdamina15
7Bone NecklaceResistance3x Bone Chip + 1x Swaddling Clothes Fragments + 1x Raw StoneBone ChipAdamina11
8Mother's LoveNightmare1x Tattered Puppet + 1x Bloody Bandage + 1x Raw StoneTattered Puppet or Bloody BandageAdamina20
9Father's LoveScars1x Virgo's Whip + 1x Warm Flesh + 1x Raw StoneVirgo's Whip or Warm FleshAdaminanot sellable
10Toxic FangResistance3x A Broken Tooth + 2x Broken Arrow + 1x Raw StoneA Broken ToothExilium13
11WitherScars1x Broken Lance + 5x Distorting Vine + 1x Raw StoneBroken LanceExilium20
12Power of the ChurchResistance1x Rusty Armor + 1x Broken Shield + 1x Raw StoneRusty ArmorExilium20
13DreamlandResistance1x Broken Mirror + 5x Trippy Flower + 1x Raw StoneBroken MirrorExilium25
14OathNightmare1x Jenny's Ring + 1x Patrick's Ring + 1x Raw StoneJenny's Ring and Patrick's RingExiliumnot sellable
15The WitheredScars1x Broken Poleaxes + 1x Distorting Vine + 1x Raw StoneBroken PoleaxesKatib35
16Half-hilted Bone SwordScars2x Small Bony Spur + 1x Worn Hilt + 1x Raw StoneSmall Bony SpurExilium20
17Fully-hilted Bone SwordScars2x Bony Spur + 1x Worn Hilt + 1x Raw StoneBony SpurKatib35
18Crystal AntlerResistance1x Gleaming Deer Antlers + 2x Broken Arrow + 1x Raw StoneGleaming Deer AntlersKatib25
19Lost BadgeResistance1x Church Knight's Badge + 1x Contaminated Deer Blood + 1x Raw StoneChurch Knight's BadgeKatib25
20EternityNightmare1x Drake's sand glass + 1x Air-dried Skeleton + 1x Raw StoneDrake's sand glass and Air-dried SkeletonKatibnot sellable
21Crazy MaskScars1x Minion Mask + 1x Noble Hat + 1x Raw StoneMinion Mask or Noble HatEdith30
22Savage ReaperScars1x Reaper + 3x Edith Moss + 1x Raw StoneReaperEdith30
23Flame of VenganceResistance1x Empty Smoking Pot + 1x Fragment of the Creed + 1x Raw StoneEmpty Smoking PotBlessedland40
24GloryNightmare1x Horn + 1x Rusted Horseshoe + 1x Raw StoneHornKatib40
25AmbitionNightmare1x Extinct Torch + 1x Fragment of the Creed + 1x Raw StoneExtinct TorchBlessedland40
26Pale EggResistance1x Pure White Amulet + 1x Colossus Core + 1x Raw StoneColossus Core and Pure White AmuletEdithnot sellable
27Scarlet EggNightmare1x Bloodstained Vizard + 1x Colossus Core + 1x Raw StoneColossus Core and Bloodstained VizardEdithnot sellable
28Tristram's ResidueScars1x Bloodstained Tristram + 1x Sanctus Bell + 1x Raw StoneBloodstained Tristram and Sanctus BellBlessedlandnot sellable
29Tristram's LieNightmare1x Bloodstained Tristram + 1x Eucharist + 1x Raw StoneBloodstained Tristram and EucharistBlessedlandnot sellable
30Tristram's RoilResistance1x Bloodstained Tristram + 1x Cruets + 1x Raw StoneBloodstained Tristram and CruetsBlessedlandnot sellable
31Basilisk's EpiphanyScars1x Bloodstained Basilisk + 1x Sanctus Bell + 1x Raw StoneBloodstained Basilisk and Sanctus BellBlessedlandnot sellable
32Basilisk's ProtectionNightmare1x Bloodstained Basilisk + 1x Eucharist + 1x Raw StoneBloodstained Basilisk and EucharistBlessedlandnot sellable
33Basilisk's NirvanaResistance1x Bloodstained Basilisk + 1x Cruets + 1x Raw StoneBloodstained Basilisk and CruetsBlessedlandnot sellable
34Broken EternityNightmare1x Broken Sand Glass + 1x Air-dried Skeleton + 1x Raw StoneBroken Sand Glass and Air-dried SkeletonKatibnot sellable
35Seal of the PiousResistance1x Broken Blessed Tome + 1x Sea Monster's Scales + 1x Raw StoneBroken Blessed Tome or Sea Monster's ScalesDLC areanot sellable
36Slumber VesselScars1x Contaminated Silver Nail + 2x Bygone Shadow + 1x Raw StoneContaminated Silver NailDLC area40
37Halo PendantResistance1x Shrivelled Sea Spider + 2x Bygone Shadow + 1x Raw StoneShrivelled Sea SpiderDLC area40
38Cocoon of DeceitNightmare1x Broken Carapace + 1x Moist Sludge + 1x Raw StoneMoist Sludge or Broken CarapaceDLC area40
39Strong Spirit CasketNightmare1x Lizard of the Deep Sea + 5x Bygone Shadow + 1x Raw StoneLizard of the Deep SeaDLC areanot sellable

Where the formulas really come from#

The elixir and combat-item recipes depend on 20 Formula items (ids 79001 to 79021; there is no 79011, and the Elixir of Sanity has none). The sources found in the data:

Source typeFormulas
Sold by merchantsPowder of Defence, Wildfire, Elixir of Stamina, Brute Force, Elixir of Inertia, Antitoxin Potion, Dimming Elixir, Poison Awl, Stun Crystal, Blinding Smoke. Prices are in the tables above. Every shop row has a stock of 1 and refresh switched off, so each formula can be bought only once, and because the stock is flagged "not reset" it does not come back after a death or a New Game Plus restart (the prices for later journeys only matter if you skipped the formula earlier); see Merchants#Stock, restocking and New Game Plus and Chapter merchants.
Quest rewardsPotion of Wealth, Elixir of Energy and Elixir of Recovery (three consecutive conversations of one quest line, in the Karst Cave and the carriage), Anti-Sendril Elixir (Edith) and Soul River Water (DLC area). The quest action "item to bag" hands over the formula.
Pick-up in the worldElixir of Hallucination (one fixed pick-up in Adamina).
Not neededElixir of Health and Elixir of Sanity (the early intro quest is enough).
Nothing foundElixir of Epiphany, Petrification Powder and the Fireworks Barrel have no merchant, pick-up or quest source in any table. The first two can still be earned through the Blessing counter. The Fireworks Barrel formula cannot be obtained by any route in the data, and its ingredient Nitrate Powder (item 70064, a rare material the item text says comes from the Eastern continent) appears only in ItemData and FormulaData: no drop table, pick-up, shop or quest gives it. The recipe looks like cut content (inferred).

Hidden mechanics#

  • Unlocked recipes are permanent. Every quest id used by ShowQuestId is flagged "not reset" in StoryQuest, so a recipe you have unlocked survives deaths and New Game Plus restarts, and the formula shops do not restock either (NotReset = 1, IsRefresh = 0; fs_savestory.lua:1252-1262, :2150-2175, :3419-3450, ms_transactiondata.lua:27-37). A recipe also carries a small "new" marker until you open it once.
  • Crafting is deterministic. No failure chance, no bonus output, no hidden quality. The only dice near alchemy are in Blessing.
  • A batch is capped by the stack of 10, not by your materials, for every elixir and combat item.
  • Slot 3 of every trophy recipe is the Raw Stone. Slot 2 is the "other part". The screen has code that replaces the name and icon of slot 2 with "???" until the quest of that ingredient is done. In the shipped data it never triggers: every slot-2 part completes a quest that is already required to show the recipe.
  • Any-of unlocks. Crazy Mask appears once you obtain either the Minion Mask or the Noble Hat; Mother's Love with the Tattered Puppet or the Bloody Bandage; Father's Love with Virgo's Whip or the Warm Flesh; Seal of the Pious with the Broken Blessed Tome or the Sea Monster's Scales; Cocoon of Deceit with the Moist Sludge or the Broken Carapace. Recipes listing two quests need both: Discipline, Oath, Eternity, Broken Eternity, Pale Egg, Scarlet Egg and the six Tristram and Basilisk trophies.
  • The Tristram and Basilisk trophies form a 2 x 3 grid. The three Tristram trophies need Bloodstained Tristram plus one of Sanctus Bell, Eucharist or Cruets; the three Basilisk trophies need Bloodstained Basilisk plus the same three. Pale Egg and Scarlet Egg both need the Colossus Core plus a Pure White Amulet or a Bloodstained Vizard.
  • Equip groups. Eternity and Broken Eternity share one equip-group id (60040), so only one of the two can be worn. Eleven other crafted trophies (Discipline, Father's Love, Oath, Pale Egg, Scarlet Egg, three Tristram, three Basilisk) have a group id of their own, so you cannot wear two copies of the same one; the equip check compares the two slots of the same trophy kind. The remaining crafted trophies have group id 0 and can be doubled up.
  • Making things is counted. Crafting a combat item, an elixir or a trophy each feeds its own achievement counter, and the first craft of anything awards a "first time" achievement.
  • Crafted trophies are never "unique" trophies. Unique trophies (a UniqueId above 0) refuse a second copy; none of the 39 crafted trophies has one, so you can make as many as the bag allows.

Sources#

  • luascript/structdata/ms_formuladata.lua:1-49 (lookup by formula id, main type and recipe type).
  • luascript/ui/controller/playerinfoctrl.lua:7406-7490 (confirm flow, capacity checks, ingredient removal, achievements), :7629-7656 (count picker), :8009-8139 (Alchemy folds), :8145-8270 (Trophy folds), :8319-8459 (recipe buttons, slot-2 hiding), :8467-8529 (ingredient bars), :9127-9140 (quest filter), :2330-2362 (equip-group check).
  • luascript/controller/controllermodebase.lua:429-444 (all quests required), controllerstorymode.lua:5494-5629 (AddBagItem completes the item's quest), :5507-5526 (unique-trophy refusal), :8894-8903 (quest reward "item to bag").
  • luascript/structdata/ms_itemdata.lua:12-60 (type ids), :156-157 (TrophyStrengthLevelMax, TrophyCapacity = 600).
  • luascript/structdata/fs_trophyitemdata.lua:7-70 (crafted trophies use base level and fixed properties).
  • Tables: FormulaData rows 1-60 (es_formuladata.lua); ItemData rows 82-175 (CompleteQuestId of parts and Formula items); TrophyData (results, Price, EquipUniqueId, UniqueId); WeaponData ids 30003-30010; ItemData 79001-79021 (20 rows, no 79011), StoryItem row 58 (Elixir of Hallucination pick-up), StoryQuest NotReset flags, StoryDialog 45, 855, 2105, 2116, 2127, 2251, 2262, 2273, 2710 (quest conversations); StoryQuest rows 845, 1591-1593, 2366 (reward actions); TransactionData rows 10003, 20007, 20008, 31003-31005, 41003, 51004-51006 (formula shops, es_transactiondata.lua).
Categories:Items and shops