Pascal's Wager Wiki

17 pages in this category.

  • AlchemyEvery one of the 60 crafting recipes (elixirs, combat items and 39 trophies) with ingredients, how each recipe is unlocked, where its formula comes from, and the rules the crafting screen never explains.
  • BlessingBenita's service that turns twelve elixirs into blessed versions with double duration for Bone Fragments, with the exact success chance, costs, the hidden formula counter and what the game's tutorial gets wrong.
  • Bone FragmentThe game's main money and the smallest unit of experience: how it is earned, what it buys, how much a death costs and how to protect it.
  • Carriage suppliesThe shop in the Carriage: cheap herbs, spores and flowers for alchemy that unlock as you beat each boss, plus the whale-oil items sold with the Dark Mist DLC.
  • Chapter merchantsEvery Black Sprite stall in the story chapters: where each one stands, what it sells, and how its prices and stock change in New Game Plus journeys 1 to 4.
  • ConsumablesEvery potion, elixir, powder, whistle and jar in the item table with exact effects, stack limits, prices, where to buy or find each one, and the blessed versions (recipes and blessing rules are in Alchemy and Blessing).
  • CurrenciesThere is no gold in Pascal's Wager: seven item types act as money, led by the Bone Fragment, which is also experience, sell value and the thing you lose when you die.
  • Dream ChestFive chest tiers (items 78001-78005) sold in the Dark Mist safe house for Spectre Mushrooms; each opens into a random trophy whose level range rises with the tier.
  • ImmundusThe five stone tiers (items 50001-50005) that are spent at an Altar to unlock and level every talent: what each tier costs, where the stones come from, and why you cannot afford every tree in one run.
  • ItemsHub for everything you can carry: how the game sorts items into types, stack limits, what can be bought and sold, what survives into a new journey, and the hidden rules around the bag.
  • Key itemsQuest items, keys, relics and lamps: what each one is for, where it appears, which story quests it triggers, and the fact that most of them are wiped when you start New Game Plus.
  • MaterialsEvery crafting material in the data: 71 monster-part, herb and relic items plus the Raw Stone, Sendril and Blackwater stones, with what each makes, where it drops and which ones are unobtainable.
  • MerchantsEvery shop in the game: who sells, where, what they take as payment, how stock restocks, and the hidden rules behind prices, journeys and selling.
  • Norwood's sundriesNorwood's trophy shop: six disposable trophies sold for Anthozoan Bones, whose level and price climb with his Contracts and with New Game Plus journeys.
  • Safe house shopThe Black Sprite in the Dark Mist safe house sells survival gear, Big Bone and the Dream Chests for Spectre Mushrooms, and buys random-property trophies.
  • ThrowablesThe ten throwing weapons (knives, jars, crystals, smoke and lures): exact power, damage type, poise and weakness damage, status effects, recipes and where to find them.
  • Viola's collectionWhat Viola trades for Dominator Crystals: six one-time trophies that unlock through her Contracts, plus four consumables that only appear in New Game Plus.