The Club Fiend is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 棒子怪 ("club monster"); see Enemies. It appears in Ch.1 and Ch.5 and has 5 attack moves (physical damage). In the reference placement (Ch.5 Katib Forest) it has 332 HP in journey 1 and 1548 HP in journey 4. It raises a guard stance; it leaps down on you with a jump chop when it falls.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.1 Heggem | 7 | Lv 1, HP 248, ATK 92, DEF 43 | Lv 30, HP 678, ATK 390, DEF 144 | Lv 60, HP 1278, ATK 672, DEF 171 | Lv 73, HP 1488, ATK 776, DEF 175 |
| Ch.5 Katib Forest | 12 | Lv 9, HP 332, ATK 166, DEF 78 | Lv 43, HP 938, ATK 520, DEF 156 | Lv 67, HP 1418, ATK 728, DEF 173 | Lv 79, HP 1548, ATK 824, DEF 177 |
| Dark Mist scenes (stories 101-105) | 9 | Lv = placement level + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 |
| Dream scenes (stories 301, 302, 1301) | 16 | - | - | - | - |
| Maze floors (stories 401-414) | 66 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 17 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 8 | 320 | 156 | 73 |
| 2 | 12 | 377 | 196 | 92 |
| 3 | 15 | 426 | 228 | 108 |
| 5 | 21 | 522 | 300 | 136 |
| 8 | 30 | 678 | 390 | 144 |
| 10 | 36 | 798 | 450 | 150 |
| 15 | 51 | 1098 | 600 | 163 |
| 20 | 66 | 1398 | 720 | 173 |
| 25 | 81 | 1568 | 840 | 177 |
| 27 | 87 | 1628 | 888 | 179 |
Stats#
Reference placement: story 5, monster 5034 (Ch.5 Katib Forest, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 9 | 43 | 67 | 79 |
| HP | 332 | 938 | 1418 | 1548 |
| Physical attack | 166 | 520 | 728 | 824 |
| Physical defence | 78 | 156 | 173 | 177 |
| Fire resist | 78 | 174 | 185 | 187 |
| Poison resist | 78 | 174 | 185 | 187 |
| Arcane resist | 78 | 174 | 185 | 187 |
| Dark resist | 78 | 174 | 185 | 187 |
| Pierce resist | 435 | 970 | 1030 | 1040 |
| Poise | 10 | 10 | 10 | 10 |
| Poise regen (per mille/s) | 50 | 50 | 50 | 50 |
| Resilience | 70 | 70 | 70 | 70 |
| Resilience regen | 40 | 40 | 40 | 40 |
| Crit damage | 225 | 250 | 250 | 250 |
| Stamina | 80 | 80 | 80 | 80 |
| Stamina regen | 400 | 400 | 400 | 400 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 8-11.2 |
| Sight angle (deg) | 28.5-69.5 |
| Hearing radius (m) | 1.5-8 |
| Hearing angle (deg) | 74.9-180 |
| Lose-target radius (m) | 7 |
| Cooperation range (m) | 0-11 |
| Sanity damage per full health bar | 4-5 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| LLL | 3 | Physical | 299-308 | 957-966 | 51 | 27 | 50 | - | - |
| LHL | 3 | Physical | 302-305 | 960-963 | 51-64 | 27-40 | 50-75 | - | - |
| LLH | 3 | Physical | 299-305 | 957-963 | 64 | 27-40 | 50-75 | - | - |
| HH | 2 | Physical | 305-308 | 963-966 | 64 | 40 | 75 | - | - |
| DPHH | 4 | Physical | 305 | 963 | 64 | 40 | 0-75 | - | 4.5-7 m / 45 deg / 35% / cd 2 s |
Other numbers from its AI file (combo start windows): H: 3-4 m, 55 deg; L: 3-4 m, 45 deg.
Moves without damage: Defence.
Reaction and utility moves: threat roar (#106); alert (#109); idle (#110); jump chop (#111): 246-308 attack in journey 1, 904-966 in journey 4, unblockable; spawn animation 1 (#114); spawn animation 2 (#115).
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.1 Heggem | 1 | 10001, 10014, 10020 | 10014 | 10021 |
| Ch.1 Heggem | 3 | 10001, 10014, 10020 | - | 10021 |
| Ch.1 Heggem | 2 | 10001, 10014, 10020 | 10011, 10014, 10020 | 10021 |
| Ch.1 Heggem | 1 | 10003, 10014, 10020 | 10014 | 10021 |
| Ch.5 Katib Forest | 12 | 50001, 50093, 50096 | - | 50018 |
Group Ch.5 #50096, Ch.1 #10020 (used by 19 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group Ch.5 #50001 (used by 12 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 53.0% | 53.0% | 53.0% | 53.0% |
| Miner's Claw | 8.0% x1 | 8.0% x1 | 8.0% x1 | 8.0% x1 |
| Miner's Shell | 8.0% x1 | 8.0% x1 | 8.0% x1 | 8.0% x1 |
| Broken Rod | 8.0% x1 | 8.0% x1 | 8.0% x1 | 8.0% x1 |
| Broken Bone Spur | 8.0% x1-2 | 8.0% x1-2 | 8.0% x1-2 | 8.0% x1-2 |
| Mutated Claw | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
Group Ch.5 #50093 (used by 12 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 50.0% x6-8 | 25.0% x16-18 | 25.0% x23-24 | 50.0% x30-32 |
| Bone Fragment | 25.0% x9-10 | 25.0% x19-21 | 25.0% x25-26 | 25.0% x33-35 |
| Big Bone | 25.0% x1 | 50.0% x2 | 50.0% x3 | 25.0% x4 |
Group Ch.1 #10001, Ch.1 #10003 (used by 7 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 76.0% | 76.0% | 76.0% | 76.0% |
| Miner's Claw | 6.0% x1 | 6.0% x1 | 6.0% x1 | 6.0% x1 |
| Miner's Shell | 6.0% x1 | 6.0% x1 | 6.0% x1 | 6.0% x1 |
| Broken Rod | 6.0% x1 | 6.0% x1 | 6.0% x1 | 6.0% x1 |
| Broken Bone Spur | 6.0% x1-2 | 6.0% x1-2 | 6.0% x1-2 | 6.0% x1-2 |
Group Ch.1 #10014 (used by 7 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 65.0% x3 | 85.0% x16-24 | 65.0% x23-31 | 65.0% x30-38 |
| Bone Fragment | 35.0% x3-4 | Big Bone: 15.0% x2 | Big Bone: 35.0% x3-4 | Big Bone: 35.0% x4 |
Hidden mechanics#
- Scaling. Level 9 / 43 / 67 / 79 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 332 to 1548 (x4.7) and Physical attack from 166 to 824 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Dark Mist levels. Its 9 placements in the Dark Mist scenes (stories 101-105) take their level from your hero, not from the table (Dark Mist enemies scale with your hero). The table level is 1-13 in journey 1 and 1 in journeys 2-4, so from journey 2 on the level is your Altar Level + 11.
- Easy AI. 7 of its 19 chapter placements use AI level 2 (Easy) instead of 1 (Normal); the effect is described in AI and senses.
- Drop attack. It uses the unblockable jump chop (move #111) when it falls onto you; see AI and senses.
- Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): CritRate +1 in 7 placements.
- First-kill drop. 4 placements roll a different drop list the first time they are killed (see Enemies#Drops): quest 12201 (1 placement); quest 12202 (1 placement); quest 12208 (2 placements; only the first one killed uses the special list).
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 127 rows with HeroId 20001 (stories 1, 5, 101, 104, 105, 301, 401, 403, 404, 405, 406, 407, 409, 412 ...);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20001;es_heropropertydata.luarows HeroId 20001;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20001 (_id 743-770); AI tableslogic/ai/behaviour/attack/attack20001.lua; move namesgamedata/playerdefine/hero20001_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.