The Two-Faced Man is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 双面人 ("two-faced man"); see Enemies. It appears in Ch.6 and Ch.7 and has 9 attack moves (arcane/fire/physical damage). In the reference placement (Ch.6 Blessedland) it has 1345 HP in journey 1 and 4020 HP in journey 4. It attacks from a distance (AI range up to 20 m); it can inflict Burn, Stun (no visuals).
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.6 Blessedland | 9 | Lv 15, HP 1345, ATK 366-387, DEF 117 | Lv 46, HP 2845, ATK 761-782, DEF 161 | Lv 66, HP 3720, ATK 969-990, DEF 173 | Lv 78, HP 4020, ATK 1094-1115, DEF 177 |
| Ch.7 Underground Caves | 7 | Lv 18, HP 1465, ATK 405-455, DEF 132 | Lv 50, HP 3045, ATK 802-852, DEF 164 | Lv 68, HP 3770, ATK 990-1040, DEF 174 | Lv 80, HP 4070, ATK 1114-1164, DEF 178 |
| Maze floors (stories 401-414) | 42 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 21 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 2 | 832 | 228 | 54 |
| 2 | 6 | 984 | 280 | 73 |
| 3 | 10 | 1146 | 343 | 92 |
| 5 | 17 | 1425 | 442 | 127 |
| 8 | 26 | 1845 | 559 | 143 |
| 10 | 32 | 2145 | 637 | 148 |
| 15 | 47 | 2895 | 821 | 162 |
| 20 | 62 | 3620 | 977 | 172 |
| 25 | 77 | 3995 | 1133 | 177 |
| 27 | 83 | 4145 | 1185 | 178 |
Stats#
Reference placement: story 6, monster 6064 (Ch.6 Blessedland, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 15 | 46 | 66 | 78 |
| HP | 1345 | 2845 | 3720 | 4020 |
| Physical attack | 366 | 761 | 969 | 1094 |
| Fire attack | 403 | 806 | 1066 | 1222 |
| Arcane attack | 403 | 806 | 1066 | 1222 |
| Physical defence | 117 | 161 | 173 | 177 |
| Fire resist | 655 | 990 | 1030 | 1040 |
| Poison resist | 170 | 257 | 267 | 270 |
| Arcane resist | 170 | 257 | 267 | 270 |
| Dark resist | 170 | 257 | 267 | 270 |
| Pierce resist | 627 | 985 | 1030 | 1040 |
| Poise | 50 | 50 | 50 | 50 |
| Poise regen (per mille/s) | 20 | 20 | 20 | 20 |
| Resilience | 60 | 60 | 60 | 60 |
| Resilience regen | 20 | 20 | 20 | 20 |
| Crit damage | 250 | 250 | 250 | 250 |
| Stamina | 80 | 80 | 80 | 80 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 8-25.2 |
| Sight angle (deg) | 48.5-65.2 |
| Hearing radius (m) | 3.8-5.7 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 7 |
| Cooperation range (m) | 0-5.9 |
| Sanity damage per full health bar | 5-20 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| LLL | 3 | Physical | 516-536 | 1244-1264 | 51 | 27 | 50 | Burn | 45 deg / cd 1 s |
| HP | 3 | Fire | 513-623 | 1332-1442 | 51 | 27 | 0-150 | Burn | 4-10 m / 45 deg / 35% / cd 6 s |
| H | 1 | Physical | 536 | 1264 | 51 | 27 | 70 | Burn | 60 deg / cd 1 s |
| S | 1 | Fire | 553 | 1372 | 51 | 27 | 70 | Burn | 4.5-20 m / 30 deg / 35% / cd 2 s |
| SP | 1 | Fire | 553 | 1372 | 51 | 27 | 70 | Burn | 4.5-20 m / 30 deg / 35% / cd 7 s |
| NS | 1 | Arcane | 523 | 1342 | 51 | 27 | 500 | Stun (no visuals) | 30 deg / 30% / cd 8 s |
| NSP | 1 | Arcane | 523 | 1342 | 51 | 27 | 500 | Stun (no visuals) | 65% / cd 8 s |
| DP | 1 | Physical | 536 | 1264 | 51 | 27 | 120 | Burn | 65% / cd 4 s |
| NH | 1 | Physical | 546 | 1274 | 51 | 27 | 150 | Burn | cd 1 s |
Moves without damage: D.
Reaction and utility moves: parry (#105); threat roar (#106); alert (#109); idle (#110).
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.6 Blessedland | 9 | 60013, 60096, 60098 | - | 60021 |
| Ch.7 Underground Caves | 7 | 70007, 70098, 70096 | - | 70012 |
Group Ch.6 #60096, Ch.7 #70096 (used by 16 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group Ch.6 #60013 (used by 9 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 67.0% | 57.0% | 47.0% | 37.0% |
| Fragment of the Creed | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
| Blackwater Rubble | 5.0% x1 | 15.0% x1 | 25.0% x1 | 35.0% x1 |
| Elixir of Epiphany | 4.0% x1 | 4.0% x1 | 4.0% x1 | 4.0% x1 |
| Petrification Powder | 4.0% x1 | 4.0% x1 | 4.0% x1 | 4.0% x1 |
| Church Hangings | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
Group Ch.6 #60098 (used by 9 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 30.0% x32-40 | 15.0% x36-43 | 15.0% x45-48 | 15.0% x56-58 |
| Big Bone | 70.0% x4-5 | 85.0% x5 | 85.0% x5-6 | 85.0% x7 |
Group Ch.7 #70007 (used by 7 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 67.0% | 57.0% | 47.0% | 37.0% |
| Fragment of the Creed | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
| Blackwater Rubble | 5.0% x1 | 15.0% x1 | 25.0% x1 | 35.0% x1 |
| Elixir of Epiphany | 4.0% x1 | 4.0% x1 | 4.0% x1 | 4.0% x1 |
| Petrification Powder | 4.0% x1 | 4.0% x1 | 4.0% x1 | 4.0% x1 |
| Church Hangings | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
Group Ch.7 #70098 (used by 7 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 30.0% x40-48 | 15.0% x41-47 | 15.0% x49-55 | 15.0% x58-60 |
| Big Bone | 70.0% x5-6 | 85.0% x5-6 | 85.0% x6-7 | 85.0% x7 |
Hidden mechanics#
- Scaling. Level 15 / 46 / 66 / 78 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 1345 to 4020 (x3.0) and Physical attack from 366 to 1094 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Status effects. Its moves can apply: Burn, Stun (no visuals) (see Status effects).
- Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): PhysicDamage -50--29 in 15 placements.
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 79 rows with HeroId 20037 (stories 6, 7, 402, 403, 404, 405, 406, 407, 409, 410, 411, 412, 414, 1005 ...);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20037;es_heropropertydata.luarows HeroId 20037;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20037 (_id 1452-1469); AI tableslogic/ai/behaviour/attack/attack20037.lua; move namesgamedata/playerdefine/hero20037_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.