The Little Black Sprite is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 小黑精 ("little black spirit"); see Enemies. It appears in the DLC and has 1 attack move (fire damage). In the reference placement (DLC (story 9)) it has 1186 HP in journey 1 and 3845 HP in journey 4.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| DLC (story 9) | 25 | Lv 20, HP 1186, ATK 172, DEF 147 | Lv 40, HP 2095, ATK 294, DEF 171 | Lv 60, HP 3095, ATK 403, DEF 191 | Lv 80, HP 3845, ATK 499, DEF 197 |
Stats#
Reference placement: story 9, monster 9212 (DLC (story 9), the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 20 | 40 | 60 | 80 |
| HP | 1186 | 2095 | 3095 | 3845 |
| Physical attack | 172 | 294 | 403 | 499 |
| Fire attack | 168 | 288 | 408 | 528 |
| Physical defence | 147 | 171 | 191 | 197 |
| Fire resist | 132 | 172 | 183 | 187 |
| Poison resist | 132 | 172 | 183 | 187 |
| Arcane resist | 132 | 172 | 183 | 187 |
| Dark resist | 132 | 172 | 183 | 187 |
| Pierce resist | 535 | 760 | 820 | 840 |
| Poise | 50 | 50 | 50 | 50 |
| Poise regen (per mille/s) | 10 | 10 | 10 | 10 |
| Resilience | 100 | 100 | 100 | 100 |
| Resilience regen | 30 | 30 | 30 | 30 |
| Crit damage | 246 | 250 | 250 | 250 |
| Stamina | 80 | 80 | 80 | 80 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 0 |
| Sight angle (deg) | 0 |
| Hearing radius (m) | 0 |
| Hearing angle (deg) | 0 |
| Lose-target radius (m) | 7 |
| Cooperation range (m) | 0 |
| Sanity damage per full health bar | 5 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| L | 1 | Fire | 268 | 628 | 49 | 25 | 75 | armour 12 | cd 2 s |
Drops#
None of its chapter placements has a drop list, so it drops nothing.
Hidden mechanics#
- Scaling. Level 20 / 40 / 60 / 80 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 1186 to 3845 (x3.2) and Physical attack from 172 to 499 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Body flags. It cannot be backstabbed (HeroData HitBackstab = 0, see Backstab); it cannot be executed (HitExecute = 0, see Weakness and execution); breaking its armour does not remove extra Resilience (WeaknessPermilSub = 0).
- Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): PierceResist -200 in 25 placements.
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 25 rows with HeroId 20057 (stories 9);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20057;es_heropropertydata.luarows HeroId 20057;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20057 (_id 1951); AI tableslogic/ai/behaviour/attack/attack20057.lua; move namesgamedata/playerdefine/hero20057_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.