Pascal's Wager Wiki

The Little Black Sprite is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 小黑精 ("little black spirit"); see Enemies. It appears in the DLC and has 1 attack move (fire damage). In the reference placement (DLC (story 9)) it has 1186 HP in journey 1 and 3845 HP in journey 4.

Where it appears#

Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.

AreaPlacementsJourney 1Journey 2Journey 3Journey 4
DLC (story 9)25Lv 20, HP 1186, ATK 172, DEF 147Lv 40, HP 2095, ATK 294, DEF 171Lv 60, HP 3095, ATK 403, DEF 191Lv 80, HP 3845, ATK 499, DEF 197

Stats#

Reference placement: story 9, monster 9212 (DLC (story 9), the area with the most placements); how to read the table: The Stats section.

StatJourney 1Journey 2Journey 3Journey 4
Level20406080
HP1186209530953845
Physical attack172294403499
Fire attack168288408528
Physical defence147171191197
Fire resist132172183187
Poison resist132172183187
Arcane resist132172183187
Dark resist132172183187
Pierce resist535760820840
Poise50505050
Poise regen (per mille/s)10101010
Resilience100100100100
Resilience regen30303030
Crit damage246250250250
Stamina80808080
Stamina regen670670670670
Rage100100100100

Senses and rewards#

Field (StoryMonster)Value over its chapter placements
Sight radius (m)0
Sight angle (deg)0
Hearing radius (m)0
Hearing angle (deg)0
Lose-target radius (m)7
Cooperation range (m)0
Sanity damage per full health bar5
Sanity on kill0

Attacks#

How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.

MoveDamaging hitsTypeAttack journey 1Attack journey 4Poise dmgResilience dmgGuard breakEffectsAI use
L1Fire268628492575armour 12cd 2 s

Drops#

None of its chapter placements has a drop list, so it drops nothing.

Hidden mechanics#

  • Scaling. Level 20 / 40 / 60 / 80 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 1186 to 3845 (x3.2) and Physical attack from 172 to 499 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
  • Body flags. It cannot be backstabbed (HeroData HitBackstab = 0, see Backstab); it cannot be executed (HitExecute = 0, see Weakness and execution); breaking its armour does not remove extra Resilience (WeaknessPermilSub = 0).
  • Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): PierceResist -200 in 25 placements.

See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.

Sources#

  • es_storymonster.lua: 25 rows with HeroId 20057 (stories 9); es_storymonsterproperty.lua rows for the same story/monster ids; es_herodata.lua row HeroId 20057; es_heropropertydata.lua rows HeroId 20057; es_enemyattributedata.lua (attribute point to property curves).
  • Moves: es_skilldata.lua rows HeroId 20057 (_id 1951); AI tables logic/ai/behaviour/attack/attack20057.lua; move names gamedata/playerdefine/hero20057_define.lua.
  • Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.
Categories:Enemies