The Big Eyeball is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 大眼球 ("big eyeball"); see Enemies. It appears in Ch.7 and has 1 attack move (dark damage). In the reference placement (Ch.7 Underground Caves) it has 3600 HP in journey 1 and 3600 HP in journey 4. It can inflict Poison (poison pool).
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.7 Underground Caves | 1 | Lv 1, HP 3600, ATK 101, DEF 38 | Lv 1, HP 3600, ATK 101, DEF 38 | Lv 1, HP 3600, ATK 101, DEF 38 | Lv 1, HP 3600, ATK 101, DEF 38 |
Stats#
Reference placement: story 7, monster 7067 (Ch.7 Underground Caves, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 1 | 1 | 1 | 1 |
| HP | 3600 | 3600 | 3600 | 3600 |
| Physical attack | 101 | 101 | 101 | 101 |
| Dark attack | 101 | 101 | 101 | 101 |
| Physical defence | 38 | 38 | 38 | 38 |
| Fire resist | 38 | 38 | 38 | 38 |
| Poison resist | 38 | 38 | 38 | 38 |
| Arcane resist | 38 | 38 | 38 | 38 |
| Dark resist | 38 | 38 | 38 | 38 |
| Pierce resist | 227 | 227 | 227 | 227 |
| Poise | 50 | 50 | 50 | 50 |
| Poise regen (per mille/s) | 10 | 10 | 10 | 10 |
| Resilience | 100 | 100 | 100 | 100 |
| Resilience regen | 30 | 30 | 30 | 30 |
| Crit damage | 212 | 212 | 212 | 212 |
| Stamina | 80 | 80 | 80 | 80 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 32.6 |
| Sight angle (deg) | 32.5 |
| Hearing radius (m) | 32.4 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 7 |
| Cooperation range (m) | 0 |
| Sanity damage per full health bar | 0 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| LP | 3 | Dark | 161 | 161 | 49 | 25 | 90 | Poison (poison pool) | 60 deg / cd 1.5 s |
Drops#
None of its chapter placements has a drop list, so it drops nothing.
Hidden mechanics#
- Scaling. The reference placement is level 1 in every journey, so its stats never change; other placements scale as the Where it appears table shows.
- Body flags. It cannot be backstabbed (HeroData HitBackstab = 0, see Backstab); it cannot be executed (HitExecute = 0, see Weakness and execution); breaking its armour does not remove extra Resilience (WeaknessPermilSub = 0).
- Fixed level. 1 of its 1 chapter placements keep the same level (1) in all four journeys, so those copies do not get stronger in New Game Plus apart from their fixed bonuses.
- Status effects. Its moves can apply: Poison (poison pool) (see Status effects).
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 1 rows with HeroId 20047 (stories 7);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20047;es_heropropertydata.luarows HeroId 20047;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20047 (_id 1679-1681); AI tableslogic/ai/behaviour/attack/attack20047.lua; move namesgamedata/playerdefine/hero20047_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.