Pascal's Wager Wiki

The Big Eyeball is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 大眼球 ("big eyeball"); see Enemies. It appears in Ch.7 and has 1 attack move (dark damage). In the reference placement (Ch.7 Underground Caves) it has 3600 HP in journey 1 and 3600 HP in journey 4. It can inflict Poison (poison pool).

Where it appears#

Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.

AreaPlacementsJourney 1Journey 2Journey 3Journey 4
Ch.7 Underground Caves1Lv 1, HP 3600, ATK 101, DEF 38Lv 1, HP 3600, ATK 101, DEF 38Lv 1, HP 3600, ATK 101, DEF 38Lv 1, HP 3600, ATK 101, DEF 38

Stats#

Reference placement: story 7, monster 7067 (Ch.7 Underground Caves, the area with the most placements); how to read the table: The Stats section.

StatJourney 1Journey 2Journey 3Journey 4
Level1111
HP3600360036003600
Physical attack101101101101
Dark attack101101101101
Physical defence38383838
Fire resist38383838
Poison resist38383838
Arcane resist38383838
Dark resist38383838
Pierce resist227227227227
Poise50505050
Poise regen (per mille/s)10101010
Resilience100100100100
Resilience regen30303030
Crit damage212212212212
Stamina80808080
Stamina regen670670670670
Rage100100100100

Senses and rewards#

Field (StoryMonster)Value over its chapter placements
Sight radius (m)32.6
Sight angle (deg)32.5
Hearing radius (m)32.4
Hearing angle (deg)180
Lose-target radius (m)7
Cooperation range (m)0
Sanity damage per full health bar0
Sanity on kill0

Attacks#

How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.

MoveDamaging hitsTypeAttack journey 1Attack journey 4Poise dmgResilience dmgGuard breakEffectsAI use
LP3Dark161161492590Poison (poison pool)60 deg / cd 1.5 s

Drops#

None of its chapter placements has a drop list, so it drops nothing.

Hidden mechanics#

  • Scaling. The reference placement is level 1 in every journey, so its stats never change; other placements scale as the Where it appears table shows.
  • Body flags. It cannot be backstabbed (HeroData HitBackstab = 0, see Backstab); it cannot be executed (HitExecute = 0, see Weakness and execution); breaking its armour does not remove extra Resilience (WeaknessPermilSub = 0).
  • Fixed level. 1 of its 1 chapter placements keep the same level (1) in all four journeys, so those copies do not get stronger in New Game Plus apart from their fixed bonuses.
  • Status effects. Its moves can apply: Poison (poison pool) (see Status effects).

See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.

Sources#

  • es_storymonster.lua: 1 rows with HeroId 20047 (stories 7); es_storymonsterproperty.lua rows for the same story/monster ids; es_herodata.lua row HeroId 20047; es_heropropertydata.lua rows HeroId 20047; es_enemyattributedata.lua (attribute point to property curves).
  • Moves: es_skilldata.lua rows HeroId 20047 (_id 1679-1681); AI tables logic/ai/behaviour/attack/attack20047.lua; move names gamedata/playerdefine/hero20047_define.lua.
  • Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.
Categories:Enemies