The Crossbowman is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 弩手 ("crossbowman"); see Enemies. It appears in Ch.3, Ch.5 and Ch.6 and has 3 attack moves (fire/physical damage). In the reference placement (Ch.3 Exilium) it has 332 HP in journey 1 and 1488 HP in journey 4. It attacks from a distance (AI range up to 20 m); it can inflict Poison (fast build-up).
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.3 Exilium | 15 | Lv 1-8, HP 257-332, ATK 101-171, DEF 38-63 | Lv 1-33, HP 257-758, ATK 101-462, DEF 38-145 | Lv 1-59, HP 257-1278, ATK 101-730, DEF 38-169 | Lv 1-72, HP 257-1488, ATK 101-844, DEF 38-174 |
| Ch.5 Katib Forest | 9 | Lv 10-11, HP 362-377, ATK 193-204, DEF 73-78 | Lv 35-37, HP 798-838, ATK 484-506, DEF 147-149 | Lv 61-62, HP 1318-1338, ATK 748-756, DEF 171 | Lv 73-74, HP 1498-1508, ATK 853-862, DEF 174 |
| Ch.6 Blessedland | 12 | Lv 15, HP 442, ATK 250, DEF 97 | Lv 46, HP 1018, ATK 605, DEF 157 | Lv 66, HP 1418, ATK 792, DEF 172 | Lv 78, HP 1548, ATK 897, DEF 176 |
| Other (story 10) | 1 | Lv 1, HP 257, ATK 101, DEF 38 | Lv 1, HP 257, ATK 101, DEF 38 | Lv 1, HP 257, ATK 101, DEF 38 | Lv 1, HP 257, ATK 101, DEF 38 |
| Dark Mist scenes (stories 101-105) | 1 | Lv = placement level + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 |
| Dream scenes (stories 301, 302, 1301) | 1 | - | - | - | - |
| Maze floors (stories 401-414) | 55 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 30 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 6 | 308 | 149 | 54 |
| 2 | 10 | 362 | 193 | 73 |
| 3 | 14 | 426 | 237 | 92 |
| 5 | 21 | 538 | 330 | 127 |
| 8 | 30 | 698 | 429 | 143 |
| 10 | 36 | 818 | 495 | 148 |
| 15 | 51 | 1118 | 660 | 162 |
| 20 | 66 | 1418 | 792 | 172 |
| 25 | 81 | 1578 | 924 | 177 |
| 27 | 87 | 1638 | 976 | 178 |
Stats#
Reference placement: story 3, monster 3035 (Ch.3 Exilium, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 8 | 33 | 59 | 72 |
| HP | 332 | 758 | 1278 | 1488 |
| Physical attack | 171 | 462 | 730 | 844 |
| Fire attack | 171 | 451 | 737 | 880 |
| Physical defence | 63 | 145 | 169 | 174 |
| Fire resist | 63 | 161 | 183 | 185 |
| Poison resist | 63 | 161 | 183 | 185 |
| Arcane resist | 63 | 161 | 183 | 185 |
| Dark resist | 63 | 161 | 183 | 185 |
| Poise | 10 | 10 | 10 | 10 |
| Poise regen (per mille/s) | 50 | 50 | 50 | 50 |
| Resilience | 70 | 70 | 70 | 70 |
| Resilience regen | 40 | 40 | 40 | 40 |
| Crit damage | 223 | 250 | 250 | 250 |
| Stamina | 525 | 759 | 822 | 830 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 8-19.6 |
| Sight angle (deg) | 35.2-80 |
| Hearing radius (m) | 4.2-6.4 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 7-20 |
| Cooperation range (m) | 0-15 |
| Sanity damage per full health bar | 0-5 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| AimShoot | 1 | Physical | 306 | 979 | 64 | 12 | 50 | - | 3-20 m / 10 deg / cd 1.5 s |
| L | 1 | Physical | 391 | 1064 | 64 | 12 | 50 | armour 15 | 45 deg / cd 6 s |
| S | 1 | Fire | 306 | 1015 | 64 | 12 | 50 | Poison (fast build-up) | 20 deg / 35% / cd 6 s |
Other numbers from its AI file (combo start windows): Dodge: 5-7 m, 60 deg.
Reaction and utility moves: dodge (#102); threat roar (#106); alert (#109); idle (#110); spawn animation 1 (#114).
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.3 Exilium | 1 | - | - | 30094 |
| Ch.3 Exilium | 14 | 30004, 30097, 30096 | - | 30094 |
| Ch.5 Katib Forest | 2 | 50004, 50093, 50096 | - | 50018 |
| Ch.5 Katib Forest | 7 | 50004, 50096, 50097 | - | 50018 |
| Ch.6 Blessedland | 12 | 60003, 60096, 60093 | - | 60021 |
Group Ch.6 #60096, Ch.5 #50096 (used by 21 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group Ch.3 #30004 (used by 14 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 39.0% | 39.0% | 39.0% | 39.0% |
| Broken Arrow | 12.0% x1-2 | 12.0% x1-2 | 12.0% x1-2 | 12.0% x1-2 |
| Distorting Vine | 12.0% x1-2 | 12.0% x1-2 | 12.0% x1-2 | 12.0% x1-2 |
| Trippy Flower | 12.0% x1-2 | 12.0% x1-2 | 12.0% x1-2 | 12.0% x1-2 |
| Throwing Knife | 25.0% x1-2 | 25.0% x1-2 | Huge Fang: 25.0% x1-2 | Huge Fang: 25.0% x1-2 |
Group Ch.3 #30097 (used by 14 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 25.0% x5 | 35.0% x18-19 | 35.0% x25-27 | 35.0% x32-33 |
| Bone Fragment | 35.0% x6-8 | 25.0% x20-22 | 25.0% x28-30 | 25.0% x34-36 |
| Bone Fragment | 35.0% x9-10 | 15.0% x23-26 | 15.0% x31-33 | 15.0% x37-40 |
| Big Bone | 5.0% x1 | 25.0% x2 | 25.0% x3 | 25.0% x4-5 |
Group Ch.3 #30096 (used by 14 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x2-3 | 35.0% x1 | 35.0% x1 |
Group Ch.6 #60003 (used by 12 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 30.0% | 30.0% | 30.0% | 30.0% |
| Broken Arrow | 15.0% x1-2 | 15.0% x1-2 | 15.0% x1-2 | 15.0% x1-2 |
| Distorting Vine | 15.0% x1-2 | 15.0% x1-2 | 15.0% x1-2 | 15.0% x1-2 |
| Trippy Flower | 15.0% x1-2 | 15.0% x1-2 | 15.0% x1-2 | 15.0% x1-2 |
| Throwing Knife | 25.0% x1-2 | Huge Fang: 25.0% x1-2 | Huge Fang: 25.0% x1-2 | Huge Fang: 25.0% x1-2 |
Group Ch.6 #60093 (used by 12 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 100.0% x6-8 | 100.0% x9-11 | 100.0% x13-16 | 100.0% x19-23 |
Group Ch.5 #50004 (used by 9 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 50.0% | 50.0% | 50.0% | 50.0% |
| Broken Arrow | 15.0% x1-2 | 15.0% x1-2 | 15.0% x1-2 | 15.0% x1-2 |
| Distorting Vine | 15.0% x1-2 | 15.0% x1-2 | 15.0% x1-2 | 15.0% x1-2 |
| Trippy Flower | 20.0% x1-2 | 20.0% x1-2 | 20.0% x1-2 | 20.0% x1-2 |
Group Ch.5 #50097 (used by 7 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 50.0% x9-11 | 35.0% x19-22 | 35.0% x26-30 | 35.0% x33-37 |
| Bone Fragment | 45.0% x12-14 | 15.0% x23-27 | 15.0% x31-34 | 15.0% x38-41 |
| Big Bone | 5.0% x1 | 50.0% x3 | 50.0% x3-4 | 50.0% x4-5 |
1 further drop groups (rarer ones) are in build/wiki/data/enemies/drops_20019.json.
Hidden mechanics#
- Scaling. Level 8 / 33 / 59 / 72 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 332 to 1488 (x4.5) and Physical attack from 171 to 844 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Dark Mist levels. Its 1 placement in the Dark Mist scenes (stories 101-105) takes its level from your hero, not from the table (Dark Mist enemies scale with your hero). The table level is 8 in journey 1 and 1 in journeys 2-4, so from journey 2 on the level is your Altar Level + 11.
- Fixed level. 1 of its 36 chapter placements keep the same level (1) in all four journeys, so those copies do not get stronger in New Game Plus apart from their fixed bonuses.
- Status effects. Its moves can apply: Poison (fast build-up) (see Status effects).
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 124 rows with HeroId 20019 (stories 3, 5, 6, 10, 103, 302, 401, 402, 403, 404, 405, 407, 408, 409 ...);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20019;es_heropropertydata.luarows HeroId 20019;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20019 (_id 1026-1036); AI tableslogic/ai/behaviour/attack/attack20019.lua; move namesgamedata/playerdefine/hero20019_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.