The Stag is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 鹿 ("deer"); see Enemies. It appears in Ch.5 and Ch.8 and has 8 attack moves (arcane/physical/poison damage). In the reference placement (Ch.5 Katib Forest) it has 573 HP in journey 1 and 1947 HP in journey 4. It can inflict Poison; it has unblockable attacks.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.5 Katib Forest | 12 | Lv 10, HP 573, ATK 186, DEF 73 | Lv 35, HP 1147, ATK 450, DEF 147 | Lv 61, HP 1797, ATK 688, DEF 171 | Lv 73, HP 1947, ATK 784, DEF 174 |
| Ch.8 Colossus Graveyard | 2 | Lv 21, HP 797, ATK 310, DEF 127 | Lv 45, HP 1397, ATK 550, DEF 156 | Lv 70, HP 1910, ATK 760, DEF 173 | Lv 90, HP 2160, ATK 912, DEF 179 |
| Dark Mist scenes (stories 101-105) | 1 | Lv = placement level + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 |
| Maze floors (stories 401-414) | 47 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 11 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 6 | 492 | 146 | 54 |
| 2 | 10 | 573 | 186 | 73 |
| 3 | 14 | 652 | 228 | 92 |
| 5 | 21 | 797 | 310 | 127 |
| 8 | 30 | 1022 | 400 | 143 |
| 10 | 36 | 1172 | 460 | 148 |
| 15 | 51 | 1547 | 608 | 162 |
| 20 | 66 | 1860 | 728 | 172 |
| 25 | 81 | 2047 | 848 | 177 |
| 27 | 87 | 2122 | 896 | 178 |
Stats#
Reference placement: story 5, monster 5047 (Ch.5 Katib Forest, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 10 | 35 | 61 | 73 |
| HP | 573 | 1147 | 1797 | 1947 |
| Physical attack | 186 | 450 | 688 | 784 |
| Poison attack | 186 | 440 | 700 | 820 |
| Arcane attack | 186 | 440 | 700 | 820 |
| Physical defence | 73 | 147 | 171 | 174 |
| Fire resist | 73 | 164 | 183 | 185 |
| Poison resist | 73 | 164 | 183 | 185 |
| Arcane resist | 73 | 164 | 183 | 185 |
| Dark resist | 73 | 164 | 183 | 185 |
| Pierce resist | 435 | 922 | 1022 | 1032 |
| Poise | 10 | 10 | 10 | 10 |
| Poise regen (per mille/s) | 50 | 50 | 50 | 50 |
| Resilience | 70 | 70 | 70 | 70 |
| Resilience regen | 40 | 40 | 40 | 40 |
| Crit damage | 229 | 250 | 250 | 250 |
| Stamina | 558 | 768 | 823 | 831 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 8-100 |
| Sight angle (deg) | 27.4-180 |
| Hearing radius (m) | 5-100 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 7-100 |
| Cooperation range (m) | 0 |
| Sanity damage per full health bar | 0-5 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| LLL | 3 | Poison | 296 | 930 | 51 | 27 | 50 | Poison, phase 2 | 45 deg / cd 1 s |
| HP | 2 | Poison | 186-386 | 820-1020 | 51 | 27 | 50-100 | Poison, phase 2 | 3.5-6.5 m / 45 deg / cd 1 s |
| NHP | 2 | Poison | 186-386 | 820-1020 | 51 | 27 | 50-100 | Poison, phase 2 | 3.5-6.5 m / 45 deg / cd 1 s |
| D | 1 | Physical | 361 | 959 | 51 | 27 | 75 | phase 2 | 70% / cd 3 s |
| S | 1 | Arcane | 172 | 552 | 51 | 27 | unblockable | sanity -5, phase 2 | 40% / cd 15 s |
| O | 1 | Physical | 386 | 984 | 51 | 27 | 50 | phase 1, armour 999 (effectively unbreakable) | - |
| NLP | 2 | Poison | 186-386 | 820-1020 | 51 | 27 | 100 | Poison, phase 2 | 3.5-6.5 m / 30 deg / cd 1 s |
| NLPC | 2 | Poison | 186-386 | 820-1020 | 51 | 27 | 100 | Poison, phase 2 | - |
Reaction and utility moves: threat roar (#106); alert (#109); idle (#110).
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.5 Katib Forest | 12 | 50008, 50093, 50096 | - | 50018 |
| Ch.8 Colossus Graveyard | 2 | - | - | - |
Group Ch.5 #50008 (used by 12 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 38.0% | 38.0% | 38.0% | 38.0% |
| Gleaming Deer Antlers | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
| Contaminated Deer Blood | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
| Active Symbiote | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
| Active Sendril | 15.0% x2-3 | 15.0% x2-3 | 15.0% x2-3 | 15.0% x2-3 |
| Raw Stone | 7.0% x1 | 7.0% x1 | 7.0% x1 | 7.0% x1 |
| Air-Dried Antler | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
Group Ch.5 #50093 (used by 12 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 50.0% x6-8 | 25.0% x16-18 | 25.0% x23-24 | 50.0% x30-32 |
| Bone Fragment | 25.0% x9-10 | 25.0% x19-21 | 25.0% x25-26 | 25.0% x33-35 |
| Big Bone | 25.0% x1 | 50.0% x2 | 50.0% x3 | 25.0% x4 |
Group Ch.5 #50096 (used by 12 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Hidden mechanics#
- Scaling. Level 10 / 35 / 61 / 73 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 573 to 1947 (x3.4) and Physical attack from 186 to 784 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Dark Mist levels. Its 1 placement in the Dark Mist scenes (stories 101-105) takes its level from your hero, not from the table (Dark Mist enemies scale with your hero). The table level is 11 in journey 1 and 1 in journeys 2-4, so from journey 2 on the level is your Altar Level + 11.
- Body flags. It cannot be backstabbed (HeroData HitBackstab = 0, see Backstab).
- Unblockable moves. S have Guard Break 999. An ordinary guard cannot hold against it: the hit lands as a normal hit and the defender's poise drops to 0, unless the guard value itself is higher (see Guarding#How a blocked hit is resolved).
- Sanity attacks. S reduce your Sanity.
- Status effects. Its moves can apply: Poison (see Status effects).
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 73 rows with HeroId 20029 (stories 5, 8, 105, 401, 402, 404, 407, 408, 409, 410, 412, 414, 1005);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20029;es_heropropertydata.luarows HeroId 20029;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20029 (_id 1301-1317); AI tableslogic/ai/behaviour/attack/attack20029.lua; move namesgamedata/playerdefine/hero20029_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.