The Crow is a summoned creature of Pascal's Wager. Its name is a translation of the internal name 乌鸦 ("crow"); see Enemies. It appears in Ch.8 and has 5 attack moves (dark damage). In the reference placement (Ch.8 Colossus Graveyard) it has 5 HP in journey 1 and 15 HP in journey 4.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.8 Colossus Graveyard | 2 | Lv 1, HP 5, ATK 414, DEF 43 | Lv 10, HP 8, ATK 473, DEF 82 | Lv 20, HP 11, ATK 551, DEF 132 | Lv 30, HP 15, ATK 623, DEF 144 |
Stats#
Reference placement: story 8, monster 8012 (Ch.8 Colossus Graveyard, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 1 | 10 | 20 | 30 |
| HP | 5 | 8 | 11 | 15 |
| Physical attack | 414 | 473 | 551 | 623 |
| Dark attack | 64 | 123 | 196 | 266 |
| Physical defence | 43 | 82 | 132 | 144 |
| Pierce resist | 240 | 460 | 735 | 880 |
| Poise | 10 | 10 | 10 | 10 |
| Poise regen (per mille/s) | 50 | 50 | 50 | 50 |
| Resilience | 70 | 70 | 70 | 70 |
| Resilience regen | 40 | 40 | 40 | 40 |
| Crit damage | 212 | 227 | 246 | 250 |
| Stamina | 400 | 558 | 679 | 746 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 100-100 |
| Sight angle (deg) | 180 |
| Hearing radius (m) | 100-100 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 100 |
| Cooperation range (m) | 0 |
| Sanity damage per full health bar | 0 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| L | 1 | Dark | 184 | 386 | 51 | 27 | 50 | - | 60 deg / cd 1 s |
| H | 1 | Dark | 184 | 386 | 51 | 27 | 50 | - | 60 deg / cd 1 s |
| LP | 1 | Dark | 184 | 386 | 51 | 27 | 50 | - | 60 deg / cd 1 s |
| O | 1 | Dark | 184 | 386 | 51 | 27 | 50 | - | 60 deg / 30% / cd 5 s |
| S | 1 | Dark | 184 | 386 | 51 | 27 | 50 | - | 30 deg / cd 5 s |
Other numbers from its AI file (combo start windows): Dodge: 5-10 m, 55 deg.
Moves without damage: D.
Drops#
None of its chapter placements has a drop list, so it drops nothing.
Hidden mechanics#
- Scaling. Level 1 / 10 / 20 / 30 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 5 to 15 (x3.0) and Physical attack from 414 to 623 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Body flags. It cannot be backstabbed (HeroData HitBackstab = 0, see Backstab); it cannot be executed (HitExecute = 0, see Weakness and execution); breaking its armour does not remove extra Resilience (WeaknessPermilSub = 0).
- Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): PhysicDamage +350 in 2 placements.
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 2 rows with HeroId 90007 (stories 8);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 90007;es_heropropertydata.luarows HeroId 90007;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 90007 (_id 1953-1958); AI tableslogic/ai/behaviour/attack/attack90007.lua; move namesgamedata/playerdefine/hero90007_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.