The Eyeball is a summoned creature of Pascal's Wager. Its name is a translation of the internal name 眼球 ("eyeball"); see Enemies. It appears in Ch.4 and has 1 attack move (dark damage). In the reference placement (Ch.4 Edith) it has 189 HP in journey 1 and 595 HP in journey 4. It can inflict Poison (fast build-up).
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.4 Edith | 4 | Lv 13, HP 189, ATK 164, DEF 88 | Lv 42, HP 396, ATK 408, DEF 153 | Lv 64, HP 550, ATK 563, DEF 172 | Lv 76, HP 595, ATK 640, DEF 175 |
| Maze boss rooms (stories 501-599) | 1 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 4 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 6 | 147 | 108 | 54 |
| 2 | 10 | 171 | 140 | 73 |
| 3 | 14 | 195 | 172 | 92 |
| 5 | 21 | 239 | 240 | 127 |
| 8 | 30 | 306 | 312 | 143 |
| 10 | 36 | 351 | 360 | 148 |
| 15 | 51 | 464 | 480 | 162 |
| 20 | 66 | 558 | 576 | 172 |
| 25 | 81 | 614 | 672 | 177 |
| 27 | 87 | 636 | 710 | 178 |
Stats#
Reference placement: story 4, monster 4113 (Ch.4 Edith, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 13 | 42 | 64 | 76 |
| HP | 189 | 396 | 550 | 595 |
| Physical attack | 164 | 408 | 563 | 640 |
| Dark attack | 164 | 400 | 576 | 672 |
| Physical defence | 88 | 153 | 172 | 175 |
| Pierce resist | 515 | 962 | 1025 | 1035 |
| Poise | 10 | 10 | 10 | 10 |
| Poise regen (per mille/s) | 50 | 50 | 50 | 50 |
| Resilience | 70 | 70 | 70 | 70 |
| Resilience regen | 40 | 40 | 40 | 40 |
| Crit damage | 232 | 250 | 250 | 250 |
| Stamina | 600 | 796 | 825 | 832 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 9.8-100 |
| Sight angle (deg) | 65-180 |
| Hearing radius (m) | 6.8-100 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 7-100 |
| Cooperation range (m) | 0 |
| Sanity damage per full health bar | 5 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| L | 1 | Dark | 364 | 872 | 51 | 27 | 50 | Poison (fast build-up) | - |
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.4 Edith | 1 | - | - | 40012 |
| Ch.4 Edith | 3 | 40014, 40096, 40097 | - | 40012 |
Group Ch.4 #40014 (used by 3 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 50.0% | 50.0% | 50.0% | 50.0% |
| Mature Spore | 50.0% x2 | 50.0% x2 | 50.0% x2 | 50.0% x2 |
Group Ch.4 #40096 (used by 3 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group Ch.4 #40097 (used by 3 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 60.0% x12-15 | 30.0% x20-23 | 30.0% x27-31 | 30.0% x34-38 |
| Big Bone | 5.0% x2 | 50.0% x3 | 50.0% x3-4 | 50.0% x4-5 |
| Bone Fragment | 35.0% x17-20 | 20.0% x24-28 | 20.0% x32-35 | 20.0% x39-42 |
Hidden mechanics#
- Scaling. Level 13 / 42 / 64 / 76 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 189 to 595 (x3.1) and Physical attack from 164 to 640 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Body flags. It cannot be backstabbed (HeroData HitBackstab = 0, see Backstab); it cannot be executed (HitExecute = 0, see Weakness and execution); breaking its armour does not remove extra Resilience (WeaknessPermilSub = 0).
- Status effects. Its moves can apply: Poison (fast build-up) (see Status effects).
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 9 rows with HeroId 90003 (stories 4, 504, 1004);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 90003;es_heropropertydata.luarows HeroId 90003;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 90003 (_id 1952); AI tableslogic/ai/behaviour/attack/attack90003.lua; move namesgamedata/playerdefine/hero90003_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.