The Axeman is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 斧头兵 ("axe soldier"); see Enemies. It appears in Ch.1, Ch.3, Ch.5, Ch.6 and Ch.8 and has 5 attack moves (physical damage). In the reference placement (Ch.3 Exilium) it has 998 HP in journey 1 and 4704 HP in journey 4. It raises a guard stance.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.1 Heggem | 2 | Lv 1, HP 730, ATK 182, DEF 47 | Lv 30, HP 2263, ATK 562, DEF 145 | Lv 60, HP 4213, ATK 900, DEF 172 | Lv 73, HP 4766, ATK 1030, DEF 175 |
| Ch.3 Exilium | 5 | Lv 8, HP 998, ATK 270, DEF 78 | Lv 33, HP 2429, ATK 600, DEF 148 | Lv 59, HP 4119, ATK 890, DEF 171 | Lv 72, HP 4704, ATK 1020, DEF 175 |
| Ch.5 Katib Forest | 1 | Lv 10, HP 1332, ATK 300, DEF 88 | Lv 35, HP 2788, ATK 625, DEF 150 | Lv 61, HP 4478, ATK 910, DEF 172 | Lv 73, HP 4966, ATK 1030, DEF 175 |
| Ch.6 Blessedland | 2 | Lv 15, HP 1592, ATK 375, DEF 113 | Lv 46, HP 3503, ATK 760, DEF 160 | Lv 66, HP 4738, ATK 960, DEF 173 | Lv 78, HP 5128, ATK 1080, DEF 177 |
| Ch.8 Colossus Graveyard | 1 | Lv 21, HP 1904, ATK 450, DEF 137 | Lv 45, HP 3438, ATK 750, DEF 159 | Lv 70, HP 4868, ATK 1000, DEF 174 | Lv 90, HP 5518, ATK 1140, DEF 180 |
| Dark Mist scenes (stories 101-105) | 6 | Lv = placement level + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 |
| Maze floors (stories 401-414) | 37 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 29 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 6 | 1127 | 245 | 69 |
| 2 | 10 | 1332 | 300 | 88 |
| 3 | 14 | 1541 | 360 | 108 |
| 5 | 21 | 1904 | 450 | 137 |
| 8 | 30 | 2463 | 562 | 145 |
| 10 | 36 | 2853 | 637 | 151 |
| 15 | 51 | 3828 | 810 | 164 |
| 20 | 66 | 4738 | 960 | 173 |
| 25 | 81 | 5226 | 1110 | 178 |
| 27 | 87 | 5421 | 1140 | 179 |
Stats#
Reference placement: story 3, monster 3036 (Ch.3 Exilium, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 8 | 33 | 59 | 72 |
| HP | 998 | 2429 | 4119 | 4704 |
| Physical attack | 270 | 600 | 890 | 1020 |
| Physical defence | 78 | 148 | 171 | 175 |
| Fire resist | 104 | 222 | 244 | 248 |
| Poison resist | 104 | 222 | 244 | 248 |
| Arcane resist | 104 | 222 | 244 | 248 |
| Dark resist | 104 | 222 | 244 | 248 |
| Pierce resist | 422 | 920 | 1020 | 1035 |
| Poise | 35 | 35 | 35 | 35 |
| Poise regen (per mille/s) | 30 | 30 | 30 | 30 |
| Resilience | 70 | 70 | 70 | 70 |
| Resilience regen | 30 | 30 | 30 | 30 |
| Crit damage | 233 | 250 | 250 | 250 |
| Stamina | 120 | 120 | 120 | 120 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 8-100 |
| Sight angle (deg) | 32.5-180 |
| Hearing radius (m) | 5-100 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 7-100 |
| Cooperation range (m) | 0-5.9 |
| Sanity damage per full health bar | 0-20 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| LPL | 2 | Physical | 380 | 1130 | 64 | 40 | 75 | - | - |
| LLLL | 4 | Physical | 360-450 | 1110-1200 | 54-104 | 30-80 | 50-150 | - | - |
| HPH | 2 | Physical | 450 | 1200 | 104 | 80 | 150 | - | 3-5.5 m / 45 deg / 35% / cd 3 s |
| HHH | 3 | Physical | 380-400 | 1130-1150 | 64 | 40 | 75-100 | - | - |
| HPHC | 1 | Physical | 380 | 1130 | 104 | 80 | 150 | - | - |
Moves without damage: Defence.
Reaction and utility moves: threat roar (#106); alert (#109); idle (#110).
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.1 Heggem | 2 | 10018, 10015, 10020 | 10015, 10010, 10013 | 10021 |
| Ch.3 Exilium | 5 | 30006, 30098, 30096 | - | 30094 |
| Ch.5 Katib Forest | 1 | 50006, 50096, 50098 | - | 50018 |
| Ch.6 Blessedland | 2 | 60005, 60096, 60098 | - | 60021 |
| Ch.8 Colossus Graveyard | 1 | - | - | - |
Group Ch.3 #30006 (used by 5 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 30.0% | 20.0% | 10.0% | 1.0% |
| Broken Poleaxes | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Rusty Armor | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Raw Stone | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
| Blackwater Debris | 5.0% x1 | 15.0% x1 | 25.0% x1 | 34.0% x1 |
| Knight's Armor | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
| Knight's Poleaxe | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
Group Ch.3 #30098 (used by 5 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 30.0% x15-17 | 30.0% x28-33 | 15.0% x39-42 | 15.0% x50-52 |
| Big Bone | 70.0% x2 | 70.0% x4 | 85.0% x5 | 85.0% x6 |
Group Ch.3 #30096 (used by 5 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x2-3 | 35.0% x1 | 35.0% x1 |
Group Ch.1 #10020, Ch.6 #60096, Ch.5 #50096 (used by 5 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group Ch.1 #10018 (used by 2 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 69.0% | 59.0% | 49.0% | 39.0% |
| Chipped Immundus | 20.0% x1 | 30.0% x1 | 40.0% x1 | 50.0% x1 |
| Raw Stone | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
| Knight's Poleaxe | 1.0% x1 | 1.0% x1 | 1.0% x1 | 1.0% x1 |
Group Ch.1 #10015 (used by 2 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 100.0% x8-10 | Big Bone: 100.0% x3-4 | Big Bone: 100.0% x5 | Big Bone: 100.0% x5-6 |
Group Ch.6 #60005 (used by 2 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 35.0% | 25.0% | 15.0% | 5.0% |
| Broken Poleaxes | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Rusty Armor | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Blackwater Rubble | 5.0% x1 | 15.0% x1 | 25.0% x1 | 35.0% x1 |
| Knight's Armor | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Knight's Poleaxe | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
Group Ch.6 #60098 (used by 2 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 30.0% x32-40 | 15.0% x36-43 | 15.0% x45-48 | 15.0% x56-58 |
| Big Bone | 70.0% x4-5 | 85.0% x5 | 85.0% x5-6 | 85.0% x7 |
2 further drop groups (rarer ones) are in build/wiki/data/enemies/drops_20021.json.
Hidden mechanics#
- Scaling. Level 8 / 33 / 59 / 72 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 998 to 4704 (x4.7) and Physical attack from 270 to 1020 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Dark Mist levels. Its 6 placements in the Dark Mist scenes (stories 101-105) take their level from your hero, not from the table (Dark Mist enemies scale with your hero). The table level is 1-8 in journey 1 and 1 in journeys 2-4, so from journey 2 on the level is your Altar Level + 11.
- Easy AI. 2 of its 11 chapter placements use AI level 2 (Easy) instead of 1 (Normal); the effect is described in AI and senses.
- Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): Hp -229--200 in 7 placements; Toughness +50 in 2 placements.
- First-kill drop. 2 placements roll a different drop list the first time they are killed (see Enemies#Drops): quest 12206 (1 placement); quest 12207 (1 placement).
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 83 rows with HeroId 20021 (stories 1, 3, 5, 6, 8, 101, 103, 401, 402, 403, 404, 406, 408, 409 ...);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20021;es_heropropertydata.luarows HeroId 20021;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20021 (_id 1059-1079); AI tableslogic/ai/behaviour/attack/attack20021.lua; move namesgamedata/playerdefine/hero20021_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.