Pascal's Wager Wiki

The Axeman is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 斧头兵 ("axe soldier"); see Enemies. It appears in Ch.1, Ch.3, Ch.5, Ch.6 and Ch.8 and has 5 attack moves (physical damage). In the reference placement (Ch.3 Exilium) it has 998 HP in journey 1 and 4704 HP in journey 4. It raises a guard stance.

Where it appears#

Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.

AreaPlacementsJourney 1Journey 2Journey 3Journey 4
Ch.1 Heggem2Lv 1, HP 730, ATK 182, DEF 47Lv 30, HP 2263, ATK 562, DEF 145Lv 60, HP 4213, ATK 900, DEF 172Lv 73, HP 4766, ATK 1030, DEF 175
Ch.3 Exilium5Lv 8, HP 998, ATK 270, DEF 78Lv 33, HP 2429, ATK 600, DEF 148Lv 59, HP 4119, ATK 890, DEF 171Lv 72, HP 4704, ATK 1020, DEF 175
Ch.5 Katib Forest1Lv 10, HP 1332, ATK 300, DEF 88Lv 35, HP 2788, ATK 625, DEF 150Lv 61, HP 4478, ATK 910, DEF 172Lv 73, HP 4966, ATK 1030, DEF 175
Ch.6 Blessedland2Lv 15, HP 1592, ATK 375, DEF 113Lv 46, HP 3503, ATK 760, DEF 160Lv 66, HP 4738, ATK 960, DEF 173Lv 78, HP 5128, ATK 1080, DEF 177
Ch.8 Colossus Graveyard1Lv 21, HP 1904, ATK 450, DEF 137Lv 45, HP 3438, ATK 750, DEF 159Lv 70, HP 4868, ATK 1000, DEF 174Lv 90, HP 5518, ATK 1140, DEF 180
Dark Mist scenes (stories 101-105)6Lv = placement level + Altar Level + 10Lv = 1 + Altar Level + 10Lv = 1 + Altar Level + 10Lv = 1 + Altar Level + 10
Maze floors (stories 401-414)37see belowsee belowsee belowsee below
Dance of the Throne stages (stories 1001-1007)29----

Maze scaling#

In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).

Maze floorLevelHPPhysical attackPhysical defence
16112724569
210133230088
3141541360108
5211904450137
8302463562145
10362853637151
15513828810164
20664738960173
258152261110178
278754211140179

Stats#

Reference placement: story 3, monster 3036 (Ch.3 Exilium, the area with the most placements); how to read the table: The Stats section.

StatJourney 1Journey 2Journey 3Journey 4
Level8335972
HP998242941194704
Physical attack2706008901020
Physical defence78148171175
Fire resist104222244248
Poison resist104222244248
Arcane resist104222244248
Dark resist104222244248
Pierce resist42292010201035
Poise35353535
Poise regen (per mille/s)30303030
Resilience70707070
Resilience regen30303030
Crit damage233250250250
Stamina120120120120
Stamina regen670670670670
Rage100100100100

Senses and rewards#

Field (StoryMonster)Value over its chapter placements
Sight radius (m)8-100
Sight angle (deg)32.5-180
Hearing radius (m)5-100
Hearing angle (deg)180
Lose-target radius (m)7-100
Cooperation range (m)0-5.9
Sanity damage per full health bar0-20
Sanity on kill0

Attacks#

How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.

MoveDamaging hitsTypeAttack journey 1Attack journey 4Poise dmgResilience dmgGuard breakEffectsAI use
LPL2Physical3801130644075--
LLLL4Physical360-4501110-120054-10430-8050-150--
HPH2Physical450120010480150-3-5.5 m / 45 deg / 35% / cd 3 s
HHH3Physical380-4001130-1150644075-100--
HPHC1Physical380113010480150--

Moves without damage: Defence.

Reaction and utility moves: threat roar (#106); alert (#109); idle (#110).

Drops#

Rolls, groups and lists work as described in The Drops section.

AreaPlacementsRolls (group ids)First-kill rollsRolls only while you are not in a normal sanity state
Ch.1 Heggem210018, 10015, 1002010015, 10010, 1001310021
Ch.3 Exilium530006, 30098, 30096-30094
Ch.5 Katib Forest150006, 50096, 50098-50018
Ch.6 Blessedland260005, 60096, 60098-60021
Ch.8 Colossus Graveyard1---

Group Ch.3 #30006 (used by 5 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Nothing30.0%20.0%10.0%1.0%
Broken Poleaxes15.0% x115.0% x115.0% x115.0% x1
Rusty Armor15.0% x115.0% x115.0% x115.0% x1
Raw Stone10.0% x110.0% x110.0% x110.0% x1
Blackwater Debris5.0% x115.0% x125.0% x134.0% x1
Knight's Armor10.0% x110.0% x110.0% x110.0% x1
Knight's Poleaxe15.0% x115.0% x115.0% x115.0% x1

Group Ch.3 #30098 (used by 5 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Bone Fragment30.0% x15-1730.0% x28-3315.0% x39-4215.0% x50-52
Big Bone70.0% x270.0% x485.0% x585.0% x6

Group Ch.3 #30096 (used by 5 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Nothing65.0%65.0%65.0%65.0%
Health Potion35.0% x135.0% x2-335.0% x135.0% x1

Group Ch.1 #10020, Ch.6 #60096, Ch.5 #50096 (used by 5 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Nothing65.0%65.0%65.0%65.0%
Health Potion35.0% x135.0% x135.0% x135.0% x1

Group Ch.1 #10018 (used by 2 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Nothing69.0%59.0%49.0%39.0%
Chipped Immundus20.0% x130.0% x140.0% x150.0% x1
Raw Stone10.0% x110.0% x110.0% x110.0% x1
Knight's Poleaxe1.0% x11.0% x11.0% x11.0% x1

Group Ch.1 #10015 (used by 2 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Bone Fragment100.0% x8-10Big Bone: 100.0% x3-4Big Bone: 100.0% x5Big Bone: 100.0% x5-6

Group Ch.6 #60005 (used by 2 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Nothing35.0%25.0%15.0%5.0%
Broken Poleaxes15.0% x115.0% x115.0% x115.0% x1
Rusty Armor15.0% x115.0% x115.0% x115.0% x1
Blackwater Rubble5.0% x115.0% x125.0% x135.0% x1
Knight's Armor15.0% x115.0% x115.0% x115.0% x1
Knight's Poleaxe15.0% x115.0% x115.0% x115.0% x1

Group Ch.6 #60098 (used by 2 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Bone Fragment30.0% x32-4015.0% x36-4315.0% x45-4815.0% x56-58
Big Bone70.0% x4-585.0% x585.0% x5-685.0% x7

2 further drop groups (rarer ones) are in build/wiki/data/enemies/drops_20021.json.

Hidden mechanics#

  • Scaling. Level 8 / 33 / 59 / 72 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 998 to 4704 (x4.7) and Physical attack from 270 to 1020 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
  • Dark Mist levels. Its 6 placements in the Dark Mist scenes (stories 101-105) take their level from your hero, not from the table (Dark Mist enemies scale with your hero). The table level is 1-8 in journey 1 and 1 in journeys 2-4, so from journey 2 on the level is your Altar Level + 11.
  • Easy AI. 2 of its 11 chapter placements use AI level 2 (Easy) instead of 1 (Normal); the effect is described in AI and senses.
  • Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): Hp -229--200 in 7 placements; Toughness +50 in 2 placements.
  • First-kill drop. 2 placements roll a different drop list the first time they are killed (see Enemies#Drops): quest 12206 (1 placement); quest 12207 (1 placement).

See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.

Sources#

  • es_storymonster.lua: 83 rows with HeroId 20021 (stories 1, 3, 5, 6, 8, 101, 103, 401, 402, 403, 404, 406, 408, 409 ...); es_storymonsterproperty.lua rows for the same story/monster ids; es_herodata.lua row HeroId 20021; es_heropropertydata.lua rows HeroId 20021; es_enemyattributedata.lua (attribute point to property curves).
  • Moves: es_skilldata.lua rows HeroId 20021 (_id 1059-1079); AI tables logic/ai/behaviour/attack/attack20021.lua; move names gamedata/playerdefine/hero20021_define.lua.
  • Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.
Categories:Enemies