The Noble Knight is an elite enemy of Pascal's Wager. Its name is a translation of the internal name 贵族骑士 ("noble knight"); see Enemies. It appears in the DLC and has 12 attack moves (arcane/dark/physical damage). In the reference placement (DLC (story 9)) it has 3580 HP in journey 1 and 13280 HP in journey 4. It attacks from a distance (AI range up to 12 m); it can inflict Poison; it has unblockable attacks.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| DLC (story 9) | 7 | Lv 18-30, HP 1660-8180, ATK 279-517, DEF 142-162 | Lv 35-50, HP 4980-12180, ATK 475-736, DEF 167-182 | Lv 50-70, HP 7980-15280, ATK 636-920, DEF 182-194 | Lv 70-89, HP 11080-17180, ATK 820-1048, DEF 194-200 |
| Dance of the Throne stages (stories 1001-1007) | 2 | - | - | - | - |
Stats#
Reference placement: story 9, monster 9076 (DLC (story 9), the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 22 | 40 | 60 | 80 |
| HP | 3580 | 7180 | 11180 | 13280 |
| Physical attack | 425 | 632 | 828 | 1012 |
| Arcane attack | 414 | 621 | 851 | 1081 |
| Dark attack | 414 | 621 | 851 | 1081 |
| Physical defence | 154 | 172 | 192 | 197 |
| Fire resist | 241 | 288 | 307 | 312 |
| Poison resist | 241 | 288 | 307 | 312 |
| Arcane resist | 241 | 288 | 307 | 312 |
| Dark resist | 241 | 288 | 307 | 312 |
| Pierce resist | 792 | 960 | 1022 | 1040 |
| Poise | 60 | 60 | 60 | 60 |
| Poise regen (per mille/s) | 30 | 30 | 30 | 30 |
| Resilience | 100 | 100 | 100 | 100 |
| Resilience regen | 30 | 30 | 30 | 30 |
| Crit damage | 250 | 250 | 250 | 250 |
| Crit resist | 800 | 800 | 800 | 800 |
| Stamina | 80 | 80 | 80 | 80 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 15.6-27.1 |
| Sight angle (deg) | 54.8-179.9 |
| Hearing radius (m) | 6.7-6.7 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 7 |
| Cooperation range (m) | 0 |
| Sanity damage per full health bar | 25 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| LLL1 | 3 | Physical | 535-545 | 1122-1132 | 51 | 27 | 100-150 | phase 1 | 7-8.5 m / 45 deg / cd 2 s |
| HH1 | 2 | Physical | 535 | 1122 | 51 | 27 | 150 | phase 1 | 6-7.5 m / cd 2 s |
| LP1 | 1 | Physical | 415 | 885 | 0 | 0 | 150 | phase 1 | 120 deg / 65% / cd 4 s |
| S | 2 | Physical | 535 | 1122 | 51 | 27 | 100 | phase 1/2 | 5-10 m / 45 deg / 35% / cd 5 s |
| HH2 | 2 | Physical | 535 | 1122 | 51 | 27 | 125 | phase 2 | 5-6.5 m / 45 deg / cd 2 s |
| HP2 | 3 | Physical | 535 | 1122 | 51 | 27 | 50 | phase 2 | 60 deg / 30% / cd 8 s |
| LLL2 | 3 | Physical | 535-545 | 1122-1132 | 51 | 27 | 100 | phase 2 | 5-6.5 m / 45 deg / cd 2 s |
| LP2 | 1 | Physical | 535 | 1122 | 51 | 27 | 100 | phase 2 | 120 deg / 65% / cd 4 s |
| LLL3 | 3 | Physical | 535-545 | 1122-1132 | 51 | 27 | 75 | phase 3 | 4-5.5 m / 45 deg / cd 2 s |
| O3 | 1 | Arcane | 549 | 1216 | 49 | 25 | 75 | Poison, phase 3, armour 12 | 5-12 m / 30 deg / 40% / cd 4 s |
| H3 | 1 | Dark | 504 | 1171 | 999 | 27 | unblockable | Poison, phase 3, armour 9999 (effectively unbreakable) | 3-6 m / 30 deg / 35% / cd 8 s |
| LP3 | 1 | Physical | 415 | 885 | 0 | 0 | 75 | phase 3 | 45 deg / cd 2 s |
Reaction and utility moves: threat roar (#106); alert (#109); idle (#110).
Move notes#
- Three stances: lance (1), shield (2) and bare hands (3); the Phase tags in the table show which stance a move belongs to.
- Lance: LLL1, HH1 and LP1 (a turning attack).
- Shield: HH2, HP2 (a spinning strike), LLL2 and LP2.
- Bare hands: LLL3, O3 (a homing arcane orb that applies Poison), H3 (a four-part grab, unblockable, dark) and LP3 (flailing all around).
- S: a guard used in the first two stances.
Animation clip names for each move are in reports/bosses_and_enemies.md.
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| DLC (story 9) | 3 | 90003, 90096, 90098 | - | 90005 |
| DLC (story 9) | 2 | 90013, 90096, 90095 | - | 90005 |
| DLC (story 9) | 2 | 90023, 90096, 90098 | - | 90005 |
Group DLC #90096 (used by 7 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group DLC #90098 (used by 5 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 30.0% x40-48 | 15.0% x41-47 | 15.0% x49-55 | 15.0% x58-60 |
| Big Bone | 70.0% x5-6 | 85.0% x5-6 | 85.0% x6-7 | 85.0% x7 |
Group DLC #90003 (used by 3 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 54.0% | 54.0% | 54.0% | 54.0% |
| Shrivelled Sea Spider | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Bygone Shadow | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Soul River Water | 8.0% x1 | 8.0% x1 | 8.0% x1 | 8.0% x1 |
| Sea Barnacle | 8.0% x1 | 8.0% x1 | 8.0% x1 | 8.0% x1 |
Group DLC #90013 (used by 2 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 45.0% | 45.0% | 45.0% | 45.0% |
| Shrivelled Sea Spider | 20.0% x1 | 20.0% x1 | 20.0% x1 | 20.0% x1 |
| Bygone Shadow | 20.0% x1 | 20.0% x1 | 20.0% x1 | 20.0% x1 |
| Blackwater Rubble | 5.0% x1 | 5.0% x1 | 5.0% x1 | 5.0% x1 |
| Soul River Water | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
Group DLC #90095 (used by 2 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Big Bone | 100.0% x8 | 100.0% x8 | 100.0% x8 | 100.0% x8 |
Group DLC #90023 (used by 2 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 62.0% | 62.0% | 62.0% | 62.0% |
| Sea Barnacle | 8.0% x1 | 8.0% x1 | 8.0% x1 | 8.0% x1 |
| Bygone Shadow | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Raw Stone | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
Hidden mechanics#
- Scaling. Level 22 / 40 / 60 / 80 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 3580 to 13280 (x3.7) and Physical attack from 425 to 1012 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Body flags. It has a large body, so it ignores other hit reactions while Weakened.
- Unblockable moves. H3 have Guard Break 999. An ordinary guard cannot hold against it: the hit lands as a normal hit and the defender's poise drops to 0, unless the guard value itself is higher (see Guarding#How a blocked hit is resolved).
- Status effects. Its moves can apply: Poison (see Status effects).
- Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): Hp -4200--3000 in 5 placements; PhysicDamage -100 in 2 placements.
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 9 rows with HeroId 20050 (stories 9, 1006, 1007);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20050;es_heropropertydata.luarows HeroId 20050;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20050 (_id 1728-1756); AI tableslogic/ai/behaviour/attack/attack20050.lua; move namesgamedata/playerdefine/hero20050_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.