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Adamina is the second region (Chapter 2). A small, desperate settlement surrounds a place of prayer; its streets are patrolled by Scissor Crones, Shrews and Birthing Mothers. The chapter ends against the Holy Father, with an optional ambush by Elmar (the Butcher) on the way.

See Maps#The regions for all regions and Chapters#Adamina (chapter 2) for this chapter's story.

Sub-areas and carriage stops#

Two areas are used (1 and 2). The carriage offers two stops: Raven's Path and The Place of Newborn. Both are hidden at the start of the chapter.

Map entry: Adamina (site 200). In-game blurb: a short text about a devout, abandoned people clinging to a faint bloodline (summarised).

StopSite idOpens when (quest)Notes
Raven's Path201quest 25055after the Carriage conversation that follows Heggem is finished and saved (ES_StoryDialog 21027)
The Place of Newborn202quest 25057-

The scene itself contains 2 carriage point(s): point 1 (area 1, direction 1); point 2 (area 1, direction 1).

Altars#

Altars 2, 3 and 4 complete quest 24001 once quest 25028 is done; the other altars have no story effect.

Altar (save id)Needs questResting completes quest
22502824001
32502824001
42502824001

Enemies#

Placement rows of the story table (Maps#hm-content-per-chapter-count-of-placements-in-the). Levels are the range over the rows for each journey (New Game Plus enemy scaling); each type has its own page under Enemies.

EnemyRowsArea(s)Level journey 1Journey 2Journey 3Journey 4
Scissor Crone1211-41-291-571-70
Dog1214346275
Shrew101,21-41-291-571-70
Little Girl (internal name)811111
Birthing Mother514295770
Tentacle Monster414295770
Black Sprite111111

Bosses#

Two bosses are on the map: the Holy Father (story monster 2028, the chapter's final boss, second-phase flags 91002 and 91102) and the butcher Elmar (the Butcher) (2036). Holy Father also has an earlier row, 2003, flagged as a boss but not as the final one.

BossStory monster idAreaLevel (journeys 1-4)
Holy Father (earlier row)200311/1/1/1
Holy Father202814/40/65/89
Elmar (the Butcher)203617/39/60/80

NPCs and characters#

Viola (monsters 2063, 2067, 2068) and Norwood (2074, 2075) are placed on the map. Black Sprite stall 2009 sells Immundus and formulas.

CharacterRowsArea(s)Monster ids (first 8)
Viola312063, 2067, 2068
Norwood212074, 2075

Merchant stock lists defined for this chapter: 2009 (see Chapter merchants and Merchants; the 19xx lists are the carriage lists in Carriage supplies).

Items lying around#

The story item table has 43 pickup slots in this chapter. The table adds up the amounts per journey; the item or amount of a slot can change with the journey (World mechanics#Scene pickups and the journey).

ItemTypeJourney 1Journey 2Journey 3Journey 4
ArgilKey items1111
Condensation HoneyKey items1111
The Key to The DungeonKey items1111
Formula: Elixir of HallucinationFormulas1111
The Skull of the ProponentTrophies1111
Bone FragmentCurrencies88888888
Big BoneCurrencies35812
Dominator CrystalCurrencies5555
ImmundusImmundus4577
Chipped ImmundusImmundus52--
Elixir of InertiaConsumables2333
Bone WhistleConsumables-111
Throwing KnifeThrowables4---
Huge FangThrowables-223
Adamina HerbsMaterials14141818
Active SendrilMaterials691111
Mature SporeMaterials2233
Swaddling Clothes FragmentsMaterials1222
Blackwater RubbleMaterials-112
Virgo's WhipMaterials1111
Warm FleshMaterials1111
Raw StoneMaterials1---
Blackwater DebrisMaterials-11-

Documents found here (same in every journey unless shown above): Butcher's Diary, Carefully Recorded Prayer, Dharams' Notebook, Diary of a Missing Man, Letter to Mother, Mysterious Note, Part of a Girl's Diary, The Diary of a Crazy Woman. See Documents.

19 of the 43 slots change their item or amount between journeys 1 and 4.

Secrets and scenery#

Adamina has four rebounding black-fog walls (one has no target set in the data). Its cover kick (a kickable cover, quest 22502) is one of only two in the game; the other is in Ichthyosauria.

ObjectCountDetails
Walls54 rebounding black-fog wall(s): wall 1001 to the Dark Mist safe room (story 499), wall 1002 to the Dark Mist safe room (story 499), wall 1003 to Lost Valley - Adamina (story 102), wall 1004 to no target (story 0); by wall type, 4 are quest walls that appear or vanish with story flags (the rebounding walls are among them) and 1 is a boss-arena wall
Doors85 Trick, 2 Wood, 1 Metal; 2 need a quest flag first; 0 are switchable (open and close)
Ladder kicks (stair kick)11 Wood; completes quest(s) 22501
Cover kicks1completes quest(s) 22502
Crates6each smashed crate completes its own quest flag (e.g. 22101, 22102, 22103)
Stairs / ladders13scene staircases with their own audio reverb tags

Heggies (frogs)#

Adamina hides five Heggies (model 90008); finishing one makes a Dominator Crystal appear. Rules, costs, rewards and the achievements they count toward are in Heggie offerings#How the game works and Heggie offerings#Rewards.

The five Heggies of this region:

Frog idStart moodGift that raises mood (+1)Gift that lowers mood (-1)Neutral giftGifts needed to finishCheapest total cost
2015 (area 1)31 x Health Potion1 x Anthozoan Bones5 x Bone Fragment22 x Health Potion
2017 (area 1)21 x Anthozoan Bones5 x Bone Fragment15 Sanity offered (costs 7.5)33 x Anthozoan Bones
2031 (area 1)45 x Bone Fragment1 x Anthozoan Bones1 x Health Potion15 x Bone Fragment
2032 (area 1)31 x Health Potion5 x Bone Fragment1 x Anthozoan Bones22 x Health Potion
2035 (area 1)41 x Anthozoan Bones1 x Health Potion5 x Bone Fragment11 x Anthozoan Bones

Hidden mechanics#

  • Raven's Path needs a saved conversation. Quest 25055 has the save action attached (the quest comment says "carriage conversation finished, then save"), so the stop appears on the map only after you have talked with the carriage driver once and the game has autosaved.
  • Two rows for the Holy Father. Row 2003 and row 2028 both use model 20014; only 2028 carries the final-boss flag and the second-phase quests.
  • Pickups are re-rolled by journey. Items found only in journey 1: Raw Stone, Throwing Knife. Items that only appear from a later journey on: Blackwater Rubble, Bone Whistle, Huge Fang. Items whose total amount differs between journey 1 and journey 4: Active Sendril (6 to 11), Adamina Herbs (14 to 18), Big Bone (3 to 12), Elixir of Inertia (2 to 3), Immundus (4 to 7), Mature Spore (2 to 3), Swaddling Clothes Fragments (1 to 2). The columns that switch are explained in World mechanics#Scene pickups and the journey.

New Game Plus and Arcade#

Enemy level range by journey over all placements, bosses included: journey 1 1-7, journey 2 1-40, journey 3 1-65, journey 4 1-89. The journey value is capped at 4 (BattleData.GameLoopMax = 4; see Maps#hm-enemy-levels-scale-by-journey-not-by-region).

The Arcade copy of this region is story 1002 (stage 11006). Arcade always uses the journey 1 data. Its table has MonsterCount2 = 39, MonsterCount3 = 41 (kill targets for two score grades, inferred) and StandardTime = 280 (par time, inferred). See Arcade mode and New Game Plus.

Sources#

  • es_siteinfo.lua SiteId 200-202 (EnableQuestId 25055, 25057); es_storyquest.lua ids 25055 (ActionType 13), 25028, 24001, 91002, 91102.
  • es_storycoverkick.lua row for StoryId 2 (CompleteQuestId 22502).
  • gamedata/structdata/exportdata/es_siteinfo.lua rows for SiteId 200-299; es_storydata.lua row for StoryId 2; es_storymonster.lua, es_storyitem.lua (StoryId 2), es_storywall.lua, es_storydoor.lua, es_storygate.lua, es_storystairkick.lua, es_storyelevator.lua, es_storycrate.lua, es_storyfrog.lua, es_storysave.lua, es_storycarriage.lua filtered by StoryId 2.
  • Code shared by every region page (journey columns and clamp, rebounding walls, altar quests, stop visibility, Heggie rules): see the Sources of World mechanics, Maps and Heggie offerings.
Categories:Locations