Adamina is the second region (Chapter 2). A small, desperate settlement surrounds a place of prayer; its streets are patrolled by Scissor Crones, Shrews and Birthing Mothers. The chapter ends against the Holy Father, with an optional ambush by Elmar (the Butcher) on the way.
See Maps#The regions for all regions and Chapters#Adamina (chapter 2) for this chapter's story.
Sub-areas and carriage stops#
Two areas are used (1 and 2). The carriage offers two stops: Raven's Path and The Place of Newborn. Both are hidden at the start of the chapter.
Map entry: Adamina (site 200). In-game blurb: a short text about a devout, abandoned people clinging to a faint bloodline (summarised).
| Stop | Site id | Opens when (quest) | Notes |
|---|---|---|---|
| Raven's Path | 201 | quest 25055 | after the Carriage conversation that follows Heggem is finished and saved (ES_StoryDialog 21027) |
| The Place of Newborn | 202 | quest 25057 | - |
The scene itself contains 2 carriage point(s): point 1 (area 1, direction 1); point 2 (area 1, direction 1).
Altars#
Altars 2, 3 and 4 complete quest 24001 once quest 25028 is done; the other altars have no story effect.
| Altar (save id) | Needs quest | Resting completes quest |
|---|---|---|
| 2 | 25028 | 24001 |
| 3 | 25028 | 24001 |
| 4 | 25028 | 24001 |
Enemies#
Placement rows of the story table (Maps#hm-content-per-chapter-count-of-placements-in-the). Levels are the range over the rows for each journey (New Game Plus enemy scaling); each type has its own page under Enemies.
| Enemy | Rows | Area(s) | Level journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|---|
| Scissor Crone | 12 | 1 | 1-4 | 1-29 | 1-57 | 1-70 |
| Dog | 12 | 1 | 4 | 34 | 62 | 75 |
| Shrew | 10 | 1,2 | 1-4 | 1-29 | 1-57 | 1-70 |
| Little Girl (internal name) | 8 | 1 | 1 | 1 | 1 | 1 |
| Birthing Mother | 5 | 1 | 4 | 29 | 57 | 70 |
| Tentacle Monster | 4 | 1 | 4 | 29 | 57 | 70 |
| Black Sprite | 1 | 1 | 1 | 1 | 1 | 1 |
Bosses#
Two bosses are on the map: the Holy Father (story monster 2028, the chapter's final boss, second-phase flags 91002 and 91102) and the butcher Elmar (the Butcher) (2036). Holy Father also has an earlier row, 2003, flagged as a boss but not as the final one.
| Boss | Story monster id | Area | Level (journeys 1-4) |
|---|---|---|---|
| Holy Father (earlier row) | 2003 | 1 | 1/1/1/1 |
| Holy Father | 2028 | 1 | 4/40/65/89 |
| Elmar (the Butcher) | 2036 | 1 | 7/39/60/80 |
NPCs and characters#
Viola (monsters 2063, 2067, 2068) and Norwood (2074, 2075) are placed on the map. Black Sprite stall 2009 sells Immundus and formulas.
Merchant stock lists defined for this chapter: 2009 (see Chapter merchants and Merchants; the 19xx lists are the carriage lists in Carriage supplies).
Items lying around#
The story item table has 43 pickup slots in this chapter. The table adds up the amounts per journey; the item or amount of a slot can change with the journey (World mechanics#Scene pickups and the journey).
| Item | Type | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Argil | Key items | 1 | 1 | 1 | 1 |
| Condensation Honey | Key items | 1 | 1 | 1 | 1 |
| The Key to The Dungeon | Key items | 1 | 1 | 1 | 1 |
| Formula: Elixir of Hallucination | Formulas | 1 | 1 | 1 | 1 |
| The Skull of the Proponent | Trophies | 1 | 1 | 1 | 1 |
| Bone Fragment | Currencies | 88 | 88 | 88 | 88 |
| Big Bone | Currencies | 3 | 5 | 8 | 12 |
| Dominator Crystal | Currencies | 5 | 5 | 5 | 5 |
| Immundus | Immundus | 4 | 5 | 7 | 7 |
| Chipped Immundus | Immundus | 5 | 2 | - | - |
| Elixir of Inertia | Consumables | 2 | 3 | 3 | 3 |
| Bone Whistle | Consumables | - | 1 | 1 | 1 |
| Throwing Knife | Throwables | 4 | - | - | - |
| Huge Fang | Throwables | - | 2 | 2 | 3 |
| Adamina Herbs | Materials | 14 | 14 | 18 | 18 |
| Active Sendril | Materials | 6 | 9 | 11 | 11 |
| Mature Spore | Materials | 2 | 2 | 3 | 3 |
| Swaddling Clothes Fragments | Materials | 1 | 2 | 2 | 2 |
| Blackwater Rubble | Materials | - | 1 | 1 | 2 |
| Virgo's Whip | Materials | 1 | 1 | 1 | 1 |
| Warm Flesh | Materials | 1 | 1 | 1 | 1 |
| Raw Stone | Materials | 1 | - | - | - |
| Blackwater Debris | Materials | - | 1 | 1 | - |
Documents found here (same in every journey unless shown above): Butcher's Diary, Carefully Recorded Prayer, Dharams' Notebook, Diary of a Missing Man, Letter to Mother, Mysterious Note, Part of a Girl's Diary, The Diary of a Crazy Woman. See Documents.
19 of the 43 slots change their item or amount between journeys 1 and 4.
Secrets and scenery#
Adamina has four rebounding black-fog walls (one has no target set in the data). Its cover kick (a kickable cover, quest 22502) is one of only two in the game; the other is in Ichthyosauria.
| Object | Count | Details |
|---|---|---|
| Walls | 5 | 4 rebounding black-fog wall(s): wall 1001 to the Dark Mist safe room (story 499), wall 1002 to the Dark Mist safe room (story 499), wall 1003 to Lost Valley - Adamina (story 102), wall 1004 to no target (story 0); by wall type, 4 are quest walls that appear or vanish with story flags (the rebounding walls are among them) and 1 is a boss-arena wall |
| Doors | 8 | 5 Trick, 2 Wood, 1 Metal; 2 need a quest flag first; 0 are switchable (open and close) |
| Ladder kicks (stair kick) | 1 | 1 Wood; completes quest(s) 22501 |
| Cover kicks | 1 | completes quest(s) 22502 |
| Crates | 6 | each smashed crate completes its own quest flag (e.g. 22101, 22102, 22103) |
| Stairs / ladders | 13 | scene staircases with their own audio reverb tags |
Heggies (frogs)#
Adamina hides five Heggies (model 90008); finishing one makes a Dominator Crystal appear. Rules, costs, rewards and the achievements they count toward are in Heggie offerings#How the game works and Heggie offerings#Rewards.
The five Heggies of this region:
| Frog id | Start mood | Gift that raises mood (+1) | Gift that lowers mood (-1) | Neutral gift | Gifts needed to finish | Cheapest total cost |
|---|---|---|---|---|---|---|
| 2015 (area 1) | 3 | 1 x Health Potion | 1 x Anthozoan Bones | 5 x Bone Fragment | 2 | 2 x Health Potion |
| 2017 (area 1) | 2 | 1 x Anthozoan Bones | 5 x Bone Fragment | 15 Sanity offered (costs 7.5) | 3 | 3 x Anthozoan Bones |
| 2031 (area 1) | 4 | 5 x Bone Fragment | 1 x Anthozoan Bones | 1 x Health Potion | 1 | 5 x Bone Fragment |
| 2032 (area 1) | 3 | 1 x Health Potion | 5 x Bone Fragment | 1 x Anthozoan Bones | 2 | 2 x Health Potion |
| 2035 (area 1) | 4 | 1 x Anthozoan Bones | 1 x Health Potion | 5 x Bone Fragment | 1 | 1 x Anthozoan Bones |
Hidden mechanics#
- Raven's Path needs a saved conversation. Quest 25055 has the save action attached (the quest comment says "carriage conversation finished, then save"), so the stop appears on the map only after you have talked with the carriage driver once and the game has autosaved.
- Two rows for the Holy Father. Row 2003 and row 2028 both use model 20014; only 2028 carries the final-boss flag and the second-phase quests.
- Pickups are re-rolled by journey. Items found only in journey 1: Raw Stone, Throwing Knife. Items that only appear from a later journey on: Blackwater Rubble, Bone Whistle, Huge Fang. Items whose total amount differs between journey 1 and journey 4: Active Sendril (6 to 11), Adamina Herbs (14 to 18), Big Bone (3 to 12), Elixir of Inertia (2 to 3), Immundus (4 to 7), Mature Spore (2 to 3), Swaddling Clothes Fragments (1 to 2). The columns that switch are explained in World mechanics#Scene pickups and the journey.
New Game Plus and Arcade#
Enemy level range by journey over all placements, bosses included: journey 1 1-7, journey 2 1-40, journey 3 1-65, journey 4 1-89. The journey value is capped at 4 (BattleData.GameLoopMax = 4; see Maps#hm-enemy-levels-scale-by-journey-not-by-region).
The Arcade copy of this region is story 1002 (stage 11006). Arcade always uses the journey 1 data. Its table has MonsterCount2 = 39, MonsterCount3 = 41 (kill targets for two score grades, inferred) and StandardTime = 280 (par time, inferred). See Arcade mode and New Game Plus.
Sources#
es_siteinfo.luaSiteId 200-202 (EnableQuestId 25055, 25057);es_storyquest.luaids 25055 (ActionType 13), 25028, 24001, 91002, 91102.es_storycoverkick.luarow for StoryId 2 (CompleteQuestId 22502).gamedata/structdata/exportdata/es_siteinfo.luarows for SiteId 200-299;es_storydata.luarow for StoryId 2;es_storymonster.lua,es_storyitem.lua(StoryId 2),es_storywall.lua,es_storydoor.lua,es_storygate.lua,es_storystairkick.lua,es_storyelevator.lua,es_storycrate.lua,es_storyfrog.lua,es_storysave.lua,es_storycarriage.luafiltered by StoryId 2.- Code shared by every region page (journey columns and clamp, rebounding walls, altar quests, stop visibility, Heggie rules): see the Sources of World mechanics, Maps and Heggie offerings.