This page is about the region. For the boss, see Edith.
Edith (the region, Chapter 4) is a hollow, blood-red city dominated by the colossus Edith. Court Favorites, Smoke-Pot Men and Scissor Crones guard the streets, and a large number of cameo placements of Elena are scattered through the map. The chapter has three elevators and eight doors.
See Maps#The regions for all regions and Chapters#Edith (chapter 4 in the data) for this chapter's story.
Sub-areas and carriage stops#
Only area 1 is used by the spawn table. Three stops: Abandoned Pass, Divine Courtroom and Rekindled Shore.
Map entry: Edith (site 400). In-game blurb: a short, poetic text about a sinful exile waking the empty city with hatred (summarised).
| Stop | Site id | Opens when (quest) | Notes |
|---|---|---|---|
| Abandoned Pass | 401 | quest 35022 | - |
| Divine Courtroom | 402 | quest 45039 | - |
| Rekindled Shore | 403 | quest 41001 | the boss Edith dies (ES_StoryMonster 4060 completes it) |
The scene itself contains 3 carriage point(s): point 1 (area 1, direction 1); point 2 (area 1, direction 2); point 3 (area 1, direction 1).
Altars#
Altars 1 to 4 complete quest 44001 once quest 43004 is done.
| Altar (save id) | Needs quest | Resting completes quest |
|---|---|---|
| 1 | 43004 | 44001 |
| 2 | 43004 | 44001 |
| 3 | 43004 | 44001 |
| 4 | 43004 | 44001 |
Enemies#
Placement rows of the story table (Maps#hm-content-per-chapter-count-of-placements-in-the). Levels are the range over the rows for each journey (New Game Plus enemy scaling); each type has its own page under Enemies.
| Enemy | Rows | Area(s) | Level journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|---|
| Court Favorite | 17 | 1 | 13 | 42 | 64 | 76 |
| Smoke-Pot Man | 12 | 1 | 13 | 42 | 64 | 76 |
| Scissor Crone | 9 | 1 | 13 | 42 | 64 | 76 |
| Nobleman | 7 | 1 | 13 | 42 | 64 | 76 |
| Lizard Fiend | 7 | 1 | 13 | 42 | 64 | 76 |
| Elena | 7 | 1 | 13 | 42 | 64 | 76 |
| Noblewoman | 4 | 1 | 13 | 42 | 64 | 76 |
| Eyeball | 4 | 1 | 13 | 42 | 64 | 76 |
| Tentacle Monster | 4 | 1 | 13 | 42 | 64 | 76 |
| Tentacle (internal name) | 2 | 1 | 13 | 42 | 64 | 76 |
| Black Sprite | 2 | 1 | 1 | 1 | 1 | 1 |
Bosses#
Edith (story monster 4060, final boss, flags 91004 and 91104) and the optional duel with Frollo (4065). The Eyeball and Tentacle rows with ids 4015, 4061-4063, 4113 and 4116 look like parts of the Edith fight rather than stand-alone enemies (inferred from the model ids).
NPCs and characters#
The data lists seven Elena placements (model 20039, flagged as NPC) plus Norwood, Viola and Jerold once each. Black Sprite stalls 4096 and 4097 sell Immundus and Blackwater parts.
Merchant stock lists defined for this chapter: 4096, 4097 (see Chapter merchants and Merchants; the 19xx lists are the carriage lists in Carriage supplies).
Items lying around#
The story item table has 76 pickup slots in this chapter. The table adds up the amounts per journey; the item or amount of a slot can change with the journey (World mechanics#Scene pickups and the journey).
| Item | Type | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ancient Relic | Key items | 1 | 1 | 1 | 1 |
| Broken Slate | Key items | 1 | 1 | 1 | 1 |
| Condensation Honey | Key items | 1 | 1 | 1 | 1 |
| Gate key | Key items | 1 | 1 | 1 | 1 |
| Double-star Brooch | Trophies | 1 | 1 | 1 | 1 |
| Bone Fragment | Currencies | 166 | 166 | 166 | 166 |
| Fractured Body | Currencies | 6 | 10 | 15 | 21 |
| Dominator Crystal | Currencies | 5 | 5 | 5 | 5 |
| Immundus | Immundus | 10 | 10 | 10 | 10 |
| Immundus Crystal | Immundus | 4 | 4 | 4 | 4 |
| Immundus Diamond | Immundus | 1 | 1 | 1 | 1 |
| Brute Force | Consumables | 4 | 4 | 6 | 6 |
| Antitoxin Potion | Consumables | 3 | 3 | 4 | 4 |
| Shriveled Holy Fruit | Consumables | 3 | 3 | 3 | 3 |
| Anti-Sendril Elixir | Consumables | 2 | 2 | 3 | 3 |
| Ancient Silver Key | Consumables | 1 | 1 | 1 | 1 |
| Bone Whistle | Consumables | - | 2 | 2 | 2 |
| Huge Fang | Throwables | 6 | 11 | 12 | 15 |
| Fire Jar | Throwables | 3 | 3 | 4 | 4 |
| Throwing Knife | Throwables | 6 | - | - | - |
| Edith Moss | Materials | 8 | 10 | 15 | 20 |
| Eroded Rock | Materials | 7 | 8 | 11 | 13 |
| Active Symbiote | Materials | 4 | 6 | 7 | 9 |
| Blackwater Rubble | Materials | 3 | 3 | 5 | 7 |
| Raw Stone | Materials | 3 | 5 | 6 | 6 |
| Blackwater Debris | Materials | 4 | 4 | 2 | - |
| Bloodstained Vizard | Materials | 1 | 1 | 1 | 1 |
| Colossus Core | Materials | 1 | 1 | 1 | 1 |
| Empty Smoking Pot | Materials | 1 | 1 | 1 | 1 |
| Pure White Amulet | Materials | 1 | 1 | 1 | 1 |
| Reaper | Materials | 1 | 1 | 1 | 1 |
Documents found here (same in every journey unless shown above): A Letter about Edith, A Mother 's Prayer, Crazy Diary, Demiurge Warrior's Handbook, Envoy of Vengeance, Fragement of a Diary, My Manifesto, Pharmacist's Journal, Record of Proceedings, Secret Rumors, Soldier's Journal, The Lost Diary, The Official Document Issued by Elena. See Documents.
31 of the 76 slots change their item or amount between journeys 1 and 4.
Secrets and scenery#
The chapter has three elevators (of 3, 2 and 2 floors), four wooden gates, two ladder kicks and eight doors, two of which need a quest flag.
| Object | Count | Details |
|---|---|---|
| Walls | 8 | 3 rebounding black-fog wall(s): wall 1001 to the Dark Mist safe room (story 499), wall 1002 to the Dark Mist safe room (story 499), wall 1003 to Lost Valley - Edith (story 104); by wall type, 7 are quest walls that appear or vanish with story flags (the rebounding walls are among them) and 1 is a boss-arena wall |
| Doors | 8 | 3 Trick, 3 Wood, 2 Metal; 2 need a quest flag first; 0 are switchable (open and close) |
| Gates | 4 | 4 Wood |
| Ladder kicks (stair kick) | 2 | 2 Wood; completes quest(s) 42501, 42502 |
| Elevators | 3 | elevator 1: 3 floors (Wood); elevator 2: 2 floors (Wood); elevator 3: 2 floors (Wood) |
| Crates | 8 | each smashed crate completes its own quest flag (e.g. 42101, 42102, 42103) |
| Stairs / ladders | 13 | scene staircases with their own audio reverb tags |
Heggies (frogs)#
Edith hides five Heggies (model 90008); finishing one makes a Dominator Crystal appear. Rules, costs, rewards and the achievements they count toward are in Heggie offerings#How the game works and Heggie offerings#Rewards.
The five Heggies of this region:
| Frog id | Start mood | Gift that raises mood (+1) | Gift that lowers mood (-1) | Neutral gift | Gifts needed to finish | Cheapest total cost |
|---|---|---|---|---|---|---|
| 4098 (area 1) | 2 | 1 x Anthozoan Bones | 1 x Health Potion | 20 x Bone Fragment | 3 | 3 x Anthozoan Bones |
| 4099 (area 1) | 3 | 1 x Health Potion | 20 x Bone Fragment | 1 x Anthozoan Bones | 2 | 2 x Health Potion |
| 4100 (area 1) | 2 | 20 x Bone Fragment | 1 x Health Potion | 1 x Anthozoan Bones | 3 | 60 x Bone Fragment |
| 4101 (area 1) | 3 | 15 Sanity offered (costs 7.5) | 20 x Bone Fragment | 1 x Anthozoan Bones | 2 | 15 Sanity |
| 4106 (area 1) | 3 | 1 x Health Potion | 1 x Anthozoan Bones | 20 x Bone Fragment | 2 | 2 x Health Potion |
Hidden mechanics#
- Rekindled Shore opens when the boss Edith dies. Quest 41001 carries the designers' comment "defeat the boss, leave boss mode", and Edith's own row (
ES_StoryMonster4060) completes it. The same quest opens The Passage of Redemption in Blessedland and Stonefin Shoal in Ichthyosauria. - Elena is everywhere but not fightable. Her seven rows are NPC cameo placements; the playable fight with her is in Blessedland (Elena (first duel), Elena (second duel)).
- Pickups are re-rolled by journey. Items found only in journey 1: Throwing Knife. Items that only appear from a later journey on: Bone Whistle. Items whose total amount differs between journey 1 and journey 4: Active Symbiote (4 to 9), Anti-Sendril Elixir (2 to 3), Antitoxin Potion (3 to 4), Blackwater Rubble (3 to 7), Brute Force (4 to 6), Edith Moss (8 to 20), Eroded Rock (7 to 13), Fire Jar (3 to 4), Fractured Body (6 to 21), Huge Fang (6 to 15), Raw Stone (3 to 6). The columns that switch are explained in World mechanics#Scene pickups and the journey.
New Game Plus and Arcade#
Enemy level range by journey over all placements, bosses included: journey 1 1-13, journey 2 1-47, journey 3 1-67, journey 4 1-89. The journey value is capped at 4 (BattleData.GameLoopMax = 4; see Maps#hm-enemy-levels-scale-by-journey-not-by-region).
The Arcade copy of this region is story 1004 (stage 11004). Arcade always uses the journey 1 data. Its table has MonsterCount2 = 46, MonsterCount3 = 46 (kill targets for two score grades, inferred) and StandardTime = 520 (par time, inferred). See Arcade mode and New Game Plus.
Sources#
es_siteinfo.luaSiteId 400-403 (EnableQuestId 35022, 45039, 41001);es_storyquest.luaids 43004, 44001, 41001, 91004, 91104;es_storymonster.lua4060 (completes 41001).gamedata/structdata/exportdata/es_siteinfo.luarows for SiteId 400-499;es_storydata.luarow for StoryId 4;es_storymonster.lua,es_storyitem.lua(StoryId 4),es_storywall.lua,es_storydoor.lua,es_storygate.lua,es_storystairkick.lua,es_storyelevator.lua,es_storycrate.lua,es_storyfrog.lua,es_storysave.lua,es_storycarriage.luafiltered by StoryId 4.- Code shared by every region page (journey columns and clamp, rebounding walls, altar quests, stop visibility, Heggie rules): see the Sources of World mechanics, Maps and Heggie offerings.