Not to be confused with the Noblewoman.
The Nobleman is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 男贵族 ("male noble"); see Enemies. It appears in Ch.4 and Ch.8 and has 15 attack moves (physical damage). In the reference placement (Ch.4 Edith) it has 735 HP in journey 1 and 2367 HP in journey 4. It leaps down on you with a jump chop when it falls.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.4 Edith | 7 | Lv 13, HP 735, ATK 240, DEF 97 | Lv 42, HP 1557, ATK 540, DEF 155 | Lv 64, HP 2187, ATK 728, DEF 172 | Lv 76, HP 2367, ATK 824, DEF 176 |
| Ch.8 Colossus Graveyard | 1 | Lv 21, HP 927, ATK 330, DEF 136 | Lv 45, HP 1647, ATK 570, DEF 158 | Lv 70, HP 2277, ATK 776, DEF 174 | Lv 90, HP 2577, ATK 912, DEF 180 |
| Dark Mist scenes (stories 101-105) | 3 | Lv = placement level + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 |
| Maze floors (stories 401-414) | 36 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 10 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 6 | 566 | 166 | 63 |
| 2 | 10 | 663 | 206 | 82 |
| 3 | 14 | 759 | 252 | 101 |
| 5 | 21 | 927 | 330 | 136 |
| 8 | 30 | 1197 | 420 | 144 |
| 10 | 36 | 1377 | 480 | 150 |
| 15 | 51 | 1827 | 624 | 163 |
| 20 | 66 | 2217 | 744 | 173 |
| 25 | 81 | 2442 | 864 | 177 |
| 27 | 87 | 2532 | 912 | 179 |
Stats#
Reference placement: story 4, monster 4050 (Ch.4 Edith, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 13 | 42 | 64 | 76 |
| HP | 735 | 1557 | 2187 | 2367 |
| Physical attack | 240 | 540 | 728 | 824 |
| Physical defence | 97 | 155 | 172 | 176 |
| Fire resist | 97 | 173 | 184 | 186 |
| Poison resist | 97 | 173 | 184 | 186 |
| Arcane resist | 97 | 173 | 184 | 186 |
| Dark resist | 97 | 173 | 184 | 186 |
| Pierce resist | 540 | 965 | 1025 | 1035 |
| Poise | 10 | 10 | 10 | 10 |
| Poise regen (per mille/s) | 400 | 400 | 400 | 400 |
| Resilience | 70 | 70 | 70 | 70 |
| Resilience regen | 40 | 40 | 40 | 40 |
| Crit damage | 237 | 250 | 250 | 250 |
| Stamina | 80 | 80 | 80 | 80 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 9.9-100 |
| Sight angle (deg) | 47-180 |
| Hearing radius (m) | 3.5-100 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 7-100 |
| Cooperation range (m) | 0 |
| Sanity damage per full health bar | 0-15 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| LP1 | 1 | Physical | 350 | 934 | 51 | 27 | 50 | phase 1 | 120 deg / 40% / cd 2 s |
| HP1 | 1 | Physical | 350 | 934 | 51 | 27 | 50 | phase 1 | 4.5-10 m / 45 deg / 35% / cd 4 s |
| LL1 | 2 | Physical | 360 | 944 | 51 | 27 | 50 | phase 1 | 5-6 m / 45 deg |
| H1 | 1 | Physical | 350 | 934 | 51 | 27 | 50 | phase 1 | 45 deg / cd 1 s |
| O1 | 1 | Physical | 350 | 934 | 51 | 27 | 50 | phase 1, armour 100 | cd 5 s |
| D1 | 1 | Physical | 350 | 934 | 51 | 27 | 50 | phase 1, armour 50 | 5-7 m / 55 deg / 50% / cd 4 s |
| S1 | 1 | Physical | 350 | 934 | 51 | 27 | 50 | phase 1 | 15 deg |
| LP2 | 1 | Physical | 350 | 934 | 51 | 27 | 70 | phase 2 | 120 deg / 40% / cd 4 s |
| HP2 | 1 | Physical | 350 | 934 | 51 | 27 | 70 | phase 2 | 4.5-10 m / 45 deg / 35% / cd 4 s |
| LM2 | 5 | Physical | 360 | 944 | 51 | 27 | 70 | phase 2 | 6-8 m / 45 deg |
| H2 | 1 | Physical | 350 | 934 | 51 | 27 | 70 | phase 2 | 45 deg / cd 1 s |
| O2 | 2 | Physical | 350 | 934 | 51 | 27 | 70 | phase 2 | 60 deg / 30% / cd 5 s |
| D2 | 1 | Physical | 350 | 934 | 51 | 27 | 0 | phase 2, armour 50 | 5-7 m / 55 deg / 50% / cd 4 s |
| S2 | 1 | Physical | 350 | 934 | 51 | 27 | 0 | phase 2 | 15 deg |
| LM2C | 5 | Physical | 360 | 944 | 51 | 27 | 70 | phase 2 | - |
Reaction and utility moves: threat roar (#106); alert (#109); idle (#110); jump chop (#111): 320-382 attack in journey 1, 904-966 in journey 4, unblockable; spawn animation 1 (#114).
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.4 Edith | 7 | 40006, 40096, 40098 | - | 40012 |
| Ch.8 Colossus Graveyard | 1 | - | - | - |
Group Ch.4 #40006 (used by 7 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 31.0% | 31.0% | 31.0% | 31.0% |
| Reaper | 20.0% x1 | 20.0% x1 | 20.0% x1 | 20.0% x1 |
| Noble Hat | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Glass Ball | 15.0% x1-2 | 15.0% x1-2 | 15.0% x1-2 | 15.0% x1-2 |
| Raw Stone | 9.0% x1 | 9.0% x1 | 9.0% x1 | 9.0% x1 |
| Demiurge's Will | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
Group Ch.4 #40096 (used by 7 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group Ch.4 #40098 (used by 7 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 30.0% x24-32 | 15.0% x32-37 | 15.0% x43-45 | 15.0% x54-56 |
| Big Bone | 70.0% x3-4 | 85.0% x4 | 85.0% x5-6 | 85.0% x6-7 |
Hidden mechanics#
- Scaling. Level 13 / 42 / 64 / 76 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 735 to 2367 (x3.2) and Physical attack from 240 to 824 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Dark Mist levels. Its 3 placements in the Dark Mist scenes (stories 101-105) take their level from your hero, not from the table (Dark Mist enemies scale with your hero). The table level is 13 in journey 1 and 1 in journeys 2-4, so from journey 2 on the level is your Altar Level + 11.
- Drop attack. It uses the unblockable jump chop (move #111) when it falls onto you; see AI and senses.
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 57 rows with HeroId 20024 (stories 4, 8, 104, 401, 402, 403, 404, 406, 407, 408, 409, 410, 411, 413 ...);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20024;es_heropropertydata.luarows HeroId 20024;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20024 (_id 1151-1182); AI tableslogic/ai/behaviour/attack/attack20024.lua; move namesgamedata/playerdefine/hero20024_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.