This page is about the second boss fight. For the first duel, see Elena (first duel); for the playable hero, see Elena.
Elena (second duel) is the rematch against the nun-swordswoman in Chapter 6, fought in the second area of the Blessedland arena (Arena10009). Unlike the first duel it is a normal fight that ends with a real defeat, and the AI is allowed to use its full kit, including the swap between one sword and two swords. It is one of the Bosses of the main story.
Overview#
| Story monster id | 6045 (ES_StoryMonster, story 6, area 2) |
| Model | Hero 20039 (same as Elena (first duel)) |
| Stats | Identical to the first duel (same levels and attribute points) |
| Poise / Resilience | 10 (regen 20) / 90 (regen 20) |
| Sanity cost | SanDamage 55 |
| Final blow | FinalHit = 0: a normal kill |
| Drops | Blackwater Crystal x1, Fractured Body x3 / 6 / 9 / 13 (journeys 1 to 4) |
Phases#
There is no phase 2 (her grade threshold is 0, so the Lunatic promotion cannot happen; see Elena (first duel)#Phases). Instead she changes stance on her own:
- One sword (moves ending 1). Her opening set: four-hit light and heavy chains, a rush and a six-hit combo. The heavy attack
H1(30% chance when you are within 4.5 m, 16 s cooldown) finishes in the other stance. - Two swords (moves ending 2). After
H1lands its second trigger her skill set switches (SetSkillConditionAll(2)). The flat power per hit on the main chains is lower (40 or 30 instead of 90) but the chains are longer and include the 22.9 m hold-heavy flurryHP2.LP2(30%, 16 s cooldown) returns her to one sword (hero20039.lua:78-88).
Unlike the first duel, this fight has FinalHit = 0, so the AI's stance-switching branches are enabled (IsbossFinal() is true).
Stats#
How the numbers scale#
Stats come from the model's attribute points plus the placement level and the grade rows of ES_StoryMonsterProperty (New Game Plus enemy scaling#What a level does to a stat). Journey 1 is the first playthrough; journeys 2 to 4 are New Game Plus, and later journeys reuse journey 4 (BattleData.GameLoopMax = 4). The values below were calculated with the game's own formula and rounded down.
Health is 5,366 / 11,152 / 14,743 / 17,137 at journeys 1 to 4 (levels 15 / 45 / 65 / 89), and attack and defence are the same as in the first duel. The full table is in Elena (first duel)#Stats.
Moves#
Her moves come in two sets. Moves ending in 1 are the one-sword stance (the first duel uses only these); moves ending in 2 are the two-sword stance. The AI file (attack20039.lua) lists a cooldown for every move, but several share the same 1 s base cooldown and are chosen by range and chance only.
| Move | What it does | Phase | Flat power and effects | AI (range, cone, chance, cooldown) |
|---|---|---|---|---|
LLLL1 | One sword: 4 light hits | 90 phys | 4–5.5 m · 45° · cd 1s | |
H1 | One sword: attack that switches to two swords | 120 phys | ≤4.5 m · 45° · 30% · cd 16s | |
HPHHH1 | One sword: hold-heavy 4-hit | 90 phys | 4.5–6 m · 45° · cd 1s | |
LPLLL1 | One sword: hold-light 4-hit | 90 phys | 4.5–6 m · 45° · cd 1s | |
O1 | One sword: rushing attack | 120 phys | 6–17 m · 45° · 65%/55% · cd 4s | |
OP1 | One sword: six-hit combo | 60 phys | 4.5–6.5 m · 45° · 65% · cd 1s | |
LLL2 | Two swords: light combo | 40 phys | 4–5.5 m · 45° · cd 1s | |
LP2 | Two swords: attack that switches back to one sword | 10 phys | ≤6 m · 45° · 30% · cd 16s | |
HHHHH2 | Two swords: 4 heavy hits | 40 phys | 4–6 m · 45° · 65% · cd 1s | |
HP2 | Two swords: hold-heavy flurry | 30 phys | ≤6 m · 65%/30% · cd 6s | |
SSS2 | Two swords: special 3-hit | 60 phys | 4–5 m · 45° · cd 1s | |
OP21 | Two swords: standing attack | 120 phys | ≤5.5 m · 10° · 40% · cd 5s | |
OP22 | Two swords: running attack | 120 phys | 6–17 m · 45° · 55% · cd 4s | |
DP | Back jump | 30%/25% · cd 7s | ||
S1 | Counter (guard → riposte), right; one-sword stance only (SkillCondition 1) | cd 4s | ||
NS1 | Counter, left | cd 4s | ||
skill102 | Dodge (only usable in the two-sword stance; its data row has SkillCondition 2) | cd 0s | ||
skill105 | Parry / riposte | 200 phys, unblockable |
Raw strength of two typical hits#
A move's raw strength is attack stat x the move's attack multiplier + the move's flat power, using the stat that matches its damage type; your defence or resistance then reduces it (see Damage formula and Damage types and resistances). The table shows that raw number before your defence is applied.
| Move (flat power, type) | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Standing attack OP21 (120, physical) | 548 | 916 | 1117 | 1269 |
| Heavy combo HHHHH2 (strongest hit) (40, physical) | 468 | 836 | 1037 | 1189 |
Drops and rewards#
Killing her fires quest 61004 ("second nun fight, leave boss mode") and 61005 (save position). The first one carries the achievement Demiurge's Destruction (achievement 10012) and the exit from boss mode. Two story items appear, each shown only after quest 61004:
| Item | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Blackwater Crystal | 1 | 1 | 1 | 1 |
| Fractured Body | 3 | 6 | 9 | 13 |
If you are Lunatic when she dies, her sanity-drop list (SanDropId 60021) also rolls: a 40% chance of 2 to 3 Anthozoan Bones, 60% nothing.
Hidden mechanics#
- Counter in one-sword stance, dodge in two-sword stance. She counters (
S1/NS1, SkillCondition 1) when she has been stuck in hit reaction for more than 2 s or while you start an attack close to her. She dodges (skill 102, SkillCondition 2) with a 100% chance when you attack within 5 m (ranged attacks within 10 m). BecauseH1sets every skill to condition 2 andLP2sets them back to 1, the two defences swap with the stance: afterH1she dodges but cannot counter, afterLP2the reverse. The AI details of the counter are in Elena (first duel)#Hidden mechanics. - Stance memory. The skill condition is stored on her, not on a timer: she stays in two swords until
LP2completes. InterruptingLP2orH1with a stagger before the second trigger point keeps her in the old stance (inferred fromOnSkillTrigger, which checkstrigger > 1). - Sanity cost 55. Removing all her health costs 55 sanity, so a full-sanity hero ends the fight near the Lunatic line but she never changes (see Lunatic state).
- Loot scaling. The Fractured Body count rises with the New Game Plus journey (3, 6, 9, 13), while the Blackwater Crystal stays at 1.
Strategy#
- Two-sword combos have a low flat power (30 to 40 per hit), so the dangerous attacks in that stance are
OP21(standing, 120, 10 degree cone: sidestep) andOP22(running, 120, 6 to 17 m). - The flurry
HP2travels 22.9 m: do not try to outrun it, break line of sight or dodge through it. H1is the cue that she is about to change style. Hit her out of the move before it completes to deny the stance change.
Sources#
- Tables:
ES_StoryMonsterrow 6045 (kit_id418, area 2);ES_StoryItemStoryId 6, ids 6040 and 6047 (ItemId_1..4, Num_1..4 by journey);ES_ItemDropDataDropId 60021 (rows 397 and 398);ES_StoryQuest61004, 61005;ES_Achievement10012;ES_SkillDataHeroId 20039. - Code:
hero20039.lua:20-50, 78-88;attack20039.lua:1-170, 404-466, 565-690;controllerstorymode.lua:3383-3446(quest, drop, story item and sanity-drop order on death),5355-5400(weighted drop roll).