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Heggem is the first region of the story (Chapter 1). The caravan halts among nameless ruins beside a colossus, and the player fights through dogs, Club Fiends and Archer Fiends, and ends the chapter against the Maddened Ascetic. It is also where the game teaches most of its object types: the first ladder kick, the first Heggie and the first black-fog wall.

See Maps#The regions for all regions and Chapters#Heggem (chapter 1) for this chapter's story.

Sub-areas and carriage stops#

The spawn table uses two areas (1 and 2); both Black Sprite stalls stand in area 1. The carriage map lists two stops: Obscure Village South, which is open from the start, and Obscure Village West, which the game only unlocks after the first boss (see below).

Map entry: Heggem (site 100). In-game blurb: a short in-game text about colossi, followers and nameless ruins that finally stop the caravan (summarised).

StopSite idOpens when (quest)Notes
Obscure Village South101always available-
Obscure Village West102quest 13010journey 1: kill the chapter boss; later journeys: touch the carriage bell

The scene itself contains 2 carriage point(s): point 1 (area 1, direction 1); point 2 (area 1, direction 2).

Altars#

Altars 3, 4 and 5 of this chapter are special: resting at them completes quest 14001, but only once the Old Woman's storyline is finished (quest 15007) and quest 12013 is done. The other altars of the chapter have no story effect listed in the save table.

Altar (save id)Needs questResting completes quest
315007;1201314001
415007;1201314001
515007;1201314001

Enemies#

Placement rows of the story table (Maps#hm-content-per-chapter-count-of-placements-in-the). Levels are the range over the rows for each journey (New Game Plus enemy scaling); each type has its own page under Enemies.

EnemyRowsArea(s)Level journey 1Journey 2Journey 3Journey 4
Dog121125-3055-6068-73
Club Fiend711306073
Archer Fiend51,21255568
Poison Fiend211255568
Egg (internal name)211255568
Axeman211306073
Black Sprite211255568

Bosses#

The chapter boss is the Maddened Ascetic (story monster 1030, the only boss row here). The data flags 91001 and 91101 for its second phase (the Lunatic phase) and 91201 for "boss killed, do not reset".

BossStory monster idAreaLevel (journeys 1-4)
Maddened Ascetic103011/40/65/89

NPCs and characters#

Two playable characters appear as placements here, Norwood (monster 1018) and Viola (1041), alongside the Old Woman (model 20009, internal name) whose story must be finished before the special altars work. Two Black Sprite stalls (stock lists 1040 and 1042) sell supplies.

CharacterRowsArea(s)Monster ids (first 8)
Viola111041
Norwood111018
Old Woman (internal name)111017

Merchant stock lists defined for this chapter: 1040, 1042 (see Chapter merchants and Merchants; the 19xx lists are the carriage lists in Carriage supplies).

Items lying around#

The story item table has 29 pickup slots in this chapter. The table adds up the amounts per journey; the item or amount of a slot can change with the journey (World mechanics#Scene pickups and the journey).

ItemTypeJourney 1Journey 2Journey 3Journey 4
Gore-stained CoatKey items1111
TearstoneKey items1111
Mutated ClawTrophies1111
Ore ShellTrophies1111
Dominator CrystalCurrencies5555
Chipped ImmundusImmundus2---
Elixir of SanityConsumables4556
Throwing KnifeThrowables4---
Huge FangThrowables-333
Mature SporeMaterials881111
Heggem MushroomMaterials771010
Blackwater RubbleMaterials---2
Worn RingMaterials1111
Blackwater DebrisMaterials-22-

Documents found here (same in every journey unless shown above): Abandoned Scroll, Caravan's Memorandum, Incomplete Notebook, Note of Ramones, Part One, Note of Ramones, Part Three, Note of Ramones, Part Two, Pages from a Diary, Yellowing Diary. See Documents.

12 of the 29 slots change their item or amount between journeys 1 and 4.

Secrets and scenery#

Heggem has three rebounding black-fog walls. Walking into the first two before the chapter boss is dead pushes you back and shows a refusal message (story dialog 14001; text "Unable to Enter."). Walls 1001 and 1002 lead to the Dark Mist safe room (story 499), wall 1003 leads to Lost Valley - Heggem (story 101); see Deep into the Dark Mist.

ObjectCountDetails
Walls73 rebounding black-fog wall(s): wall 1001 to the Dark Mist safe room (story 499), wall 1002 to the Dark Mist safe room (story 499), wall 1003 to Lost Valley - Heggem (story 101); by wall type, 5 are quest walls that appear or vanish with story flags (the rebounding walls are among them) and 2 are boss-arena walls
Doors21 Wood, 1 Trick; 0 need a quest flag first; 0 are switchable (open and close)
Ladder kicks (stair kick)11 Wood; completes quest(s) 12501
Elevators1elevator 1: 2 floors (Wood)
Crates5each smashed crate completes its own quest flag (e.g. 12101, 12102, 12103)
Stairs / ladders2scene staircases with their own audio reverb tags

Heggies (frogs)#

Heggem hides five Heggies (model 90008); finishing one makes a Dominator Crystal appear. Rules, costs, rewards and the achievements they count toward are in Heggie offerings#How the game works and Heggie offerings#Rewards.

The five Heggies of this region:

Frog idStart moodGift that raises mood (+1)Gift that lowers mood (-1)Neutral giftGifts needed to finishCheapest total cost
1004 (area 1)45 x Bone Fragment1 x Health Potion1 x Anthozoan Bones15 x Bone Fragment
1007 (area 1)315 Sanity offered (costs 7.5)5 x Bone Fragment1 x Anthozoan Bones215 Sanity
1011 (area 1)41 x Health Potion1 x Anthozoan Bones5 x Bone Fragment11 x Health Potion
1019 (area 1)35 x Bone Fragment1 x Health Potion1 x Anthozoan Bones210 x Bone Fragment
1022 (area 1)415 Sanity offered (costs 7.5)5 x Bone Fragment1 x Health Potion17.5 Sanity

Hidden mechanics#

  • Obscure Village West opens differently in each journey. The designers' own note for quest 13010 reads: in journey 1 killing the boss opens the stop, in later journeys visiting the carriage bell is enough. Both events complete the quest (ES_StoryMonster 1030 on the boss's death, ES_StoryDialog 12907 at the bell). So in New Game Plus you do not have to kill the Maddened Ascetic again to use the stop (inferred from the quest comment).
  • Altar quests are story-gated. The three altars that complete quest 14001 do nothing for the plot until the Old Woman scenes are done (quest 15007), so resting early is safe and changes nothing.
  • Black-fog walls use the boss flag, not a key. The walls' NotRebound quest is 91201, the same flag that is set when the Maddened Ascetic dies and that unlocks its Boss Challenge, see Obsession Challenge (inferred from StoryChallenge row 601).
  • Pickups are re-rolled by journey. Items found only in journey 1: Chipped Immundus, Throwing Knife. Items that only appear from a later journey on: Blackwater Rubble, Huge Fang. Items whose total amount differs between journey 1 and journey 4: Elixir of Sanity (4 to 6), Heggem Mushroom (7 to 10), Mature Spore (8 to 11). The columns that switch are explained in World mechanics#Scene pickups and the journey.

New Game Plus and Arcade#

Enemy level range by journey over all placements, bosses included: journey 1 1, journey 2 25-40, journey 3 55-65, journey 4 68-89. The journey value is capped at 4 (BattleData.GameLoopMax = 4; see Maps#hm-enemy-levels-scale-by-journey-not-by-region).

The Arcade copy of this region is story 1001 (stage 11003). Arcade always uses the journey 1 data. Its table has MonsterCount2 = 28, MonsterCount3 = 35 (kill targets for two score grades, inferred) and StandardTime = 200 (par time, inferred). See Arcade mode and New Game Plus.

Sources#

  • es_siteinfo.lua SiteId 100, 101, 102 (stop 102 EnableQuestId 13010); es_storyquest.lua ids 13010, 14001, 15007, 12013, 91001, 91101, 91201.
  • es_storymonster.lua 1030 and es_storydialog.lua 12907 (both complete quest 13010); es_storywall.lua WallId 1001-1003 (ToStoryId 499, 499, 101); English text StoryDialog 114001.
  • Heggie rewards: es_storyitem.lua rows whose ShowQuestId_n is a frog's CompleteQuestId (item 40021, Dominator Crystal); the rules are owned by Heggie offerings.
  • gamedata/structdata/exportdata/es_siteinfo.lua rows for SiteId 100-199; es_storydata.lua row for StoryId 1; es_storymonster.lua, es_storyitem.lua (StoryId 1), es_storywall.lua, es_storydoor.lua, es_storygate.lua, es_storystairkick.lua, es_storyelevator.lua, es_storycrate.lua, es_storyfrog.lua, es_storysave.lua, es_storycarriage.lua filtered by StoryId 1.
  • Code shared by every region page (journey columns and clamp, rebounding walls, altar quests, stop visibility, Heggie rules): see the Sources of World mechanics, Maps and Heggie offerings.
Categories:Locations