The Butcher is an elite enemy of Pascal's Wager. Its name is a translation of the internal name 女屠夫 ("female butcher"); see Enemies. It appears in Ch.2 and Ch.8 and has 7 attack moves (physical damage). In the reference placement (Ch.2 Adamina) it has 806 HP in journey 1 and 2979 HP in journey 4. It attacks from a distance (AI range up to 15 m).
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.2 Adamina | 4 | Lv 4-7, HP 539-806, ATK 182-215, DEF 51-63 | Lv 29-39, HP 1256-1806, ATK 473-583, DEF 143-152 | Lv 57-60, HP 2236-2541, ATK 756-783, DEF 168-171 | Lv 70-80, HP 2604-2979, ATK 871-959, DEF 174-177 |
| Ch.8 Colossus Graveyard | 1 | Lv 21, HP 997, ATK 385, DEF 132 | Lv 45, HP 1816, ATK 649, DEF 157 | Lv 70, HP 2604, ATK 871, DEF 174 | Lv 90, HP 2954, ATK 1003, DEF 179 |
| Dark Mist scenes (stories 101-105) | 5 | Lv = placement level + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 |
| Maze floors (stories 401-414) | 39 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 1 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 4 | 539 | 182 | 51 |
| 2 | 8 | 633 | 226 | 69 |
| 3 | 12 | 745 | 277 | 88 |
| 5 | 19 | 941 | 363 | 123 |
| 8 | 28 | 1221 | 462 | 142 |
| 10 | 34 | 1431 | 528 | 147 |
| 15 | 49 | 1956 | 686 | 161 |
| 20 | 64 | 2481 | 818 | 172 |
| 25 | 79 | 2761 | 950 | 176 |
| 27 | 85 | 2866 | 1003 | 178 |
Stats#
Reference placement: story 2, monster 2026 (Ch.2 Adamina, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 7 | 35 | 60 | 80 |
| HP | 806 | 1666 | 2541 | 2979 |
| Physical attack | 215 | 539 | 783 | 959 |
| Physical defence | 63 | 148 | 171 | 177 |
| Fire resist | 42 | 111 | 122 | 124 |
| Poison resist | 63 | 166 | 183 | 187 |
| Arcane resist | 63 | 166 | 183 | 187 |
| Dark resist | 63 | 166 | 183 | 187 |
| Pierce resist | 370 | 927 | 1020 | 1040 |
| Poise | 30 | 30 | 30 | 30 |
| Poise regen (per mille/s) | 70 | 70 | 70 | 70 |
| Resilience | 100 | 100 | 100 | 100 |
| Resilience regen | 30 | 30 | 30 | 30 |
| Crit damage | 230 | 250 | 250 | 250 |
| Stamina | 507 | 768 | 823 | 835 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 10.7-100 |
| Sight angle (deg) | 31.3-180 |
| Hearing radius (m) | 4.8-100 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 7-100 |
| Cooperation range (m) | 0 |
| Sanity damage per full health bar | 0-20 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| L | 1 | Physical | 355 | 1099 | 51 | 27 | 70 | - | 60 deg |
| NL | 1 | Physical | 415 | 1159 | 64 | 40 | 100 | - | 45 deg |
| SP | 3 | Physical | 215-355 | 959-1099 | 51 | 27 | 0-70 | - | 4.5-15 m / 45 deg / 35% / cd 3 s |
| S | 1 | Physical | 395 | 1139 | 64 | 40 | 100 | - | 4.5-7 m / 45 deg / 40% / cd 3 s |
| HHHHH | 5 | Physical | 305-365 | 1049-1109 | 51 | 27 | 50 | - | 55 deg / 40% / cd 12 s |
| NH | 1 | Physical | 300 | 1044 | 51 | 27 | 50 | - | 5-15 m / 30 deg / 30% / cd 3 s |
| SPC | 3 | Physical | 215-355 | 959-1099 | 51 | 27 | 0-70 | - | - |
Reaction and utility moves: threat roar (#106); alert (#109); idle (#110).
Move notes#
- L / NL: a two-stage slash, and a charged slash in place.
- SP: chase-and-chop. Two dashes (about 4 m and 6 m) followed by a chop.
- S: a jump chop.
- HHHHH: a five-hit combo.
- NH: throws her cleaver on a chain (the AI uses it from 5 to 15 m) and yanks it back.
- SPC: the summoned version of the chase-and-chop. The boss Elmar (the Butcher) (a boss-flagged placement of the same model, see Bosses) shares this moveset.
Animation clip names for each move are in reports/bosses_and_enemies.md.
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.2 Adamina | 1 | 10002, 10015, 10020 | 10002, 10022, 10014, 10020 | 10023 |
| Ch.2 Adamina | 1 | 10002, 10015, 10020 | - | 10023 |
| Ch.2 Adamina | 1 | 10009, 10015, 10020 | - | 10023 |
| Ch.2 Adamina | 1 | 10019, 10015 | - | 10023 |
| Ch.8 Colossus Graveyard | 1 | - | - | - |
Group Ch.2 #10015 (used by 4 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 100.0% x10-12 | Big Bone: 100.0% x4 | Big Bone: 100.0% x5 | Big Bone: 100.0% x5-6 |
Group Ch.2 #10020 (used by 3 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group Ch.2 #10002 (used by 2 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 56.0% | 56.0% | 56.0% | 56.0% |
| Rusty Chain-Hook | 18.0% x1 | 18.0% x1 | 18.0% x1 | 18.0% x1 |
| Bone Chip | 18.0% x2-3 | 18.0% x2-3 | 18.0% x2-3 | 18.0% x2-3 |
| Raw Stone | 8.0% x1 | 8.0% x1 | 8.0% x1 | 8.0% x1 |
Group Ch.2 #10009 (used by 1 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Chip | 100.0% x5 | 100.0% x5 | 100.0% x5 | 100.0% x5 |
Group Ch.2 #10019 (used by 1 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Rusty Chain-Hook | 100.0% x1 | 100.0% x1 | 100.0% x1 | 100.0% x1 |
Hidden mechanics#
- Scaling. Level 7 / 35 / 60 / 80 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 806 to 2979 (x3.7) and Physical attack from 215 to 959 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Dark Mist levels. Its 5 placements in the Dark Mist scenes (stories 101-105) take their level from your hero, not from the table (Dark Mist enemies scale with your hero). The table level is 1-4 in journey 1 and 1 in journeys 2-4, so from journey 2 on the level is your Altar Level + 11.
- Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): CritRate +1 in 2 placements; Hp +200 in 2 placements.
- First-kill drop. 1 placement rolls a different drop list the first time it is killed (see Enemies#Drops): quest 22301 (1 placement).
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 50 rows with HeroId 20012 (stories 2, 8, 101, 102, 401, 402, 403, 404, 405, 406, 408, 409, 410, 411 ...);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20012;es_heropropertydata.luarows HeroId 20012;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20012 (_id 850-867); AI tableslogic/ai/behaviour/attack/attack20012.lua; move namesgamedata/playerdefine/hero20012_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.