The Poison Fiend is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 毒怪 ("poison monster"); see Enemies. It appears in Ch.1 and has 3 attack moves (physical/poison damage). In the reference placement (Ch.1 Heggem) it has 780 HP in journey 1 and 3438 HP in journey 4. It can inflict Poison.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.1 Heggem | 2 | Lv 1, HP 780, ATK 136, DEF 47 | Lv 25, HP 1705, ATK 390, DEF 141 | Lv 55, HP 3055, ATK 672, DEF 168 | Lv 68, HP 3438, ATK 776, DEF 174 |
| Dark Mist scenes (stories 101-105) | 16 | Lv = placement level + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 |
| Maze floors (stories 401-414) | 19 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 3 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 6 | 958 | 186 | 69 |
| 2 | 10 | 1102 | 228 | 88 |
| 3 | 14 | 1246 | 276 | 108 |
| 5 | 21 | 1525 | 350 | 137 |
| 8 | 30 | 1930 | 440 | 145 |
| 10 | 36 | 2200 | 500 | 151 |
| 15 | 51 | 2875 | 640 | 164 |
| 20 | 66 | 3393 | 760 | 173 |
| 25 | 81 | 3730 | 880 | 178 |
| 27 | 87 | 3865 | 912 | 179 |
Stats#
Reference placement: story 1, monster 1033 (Ch.1 Heggem, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 1 | 25 | 55 | 68 |
| HP | 780 | 1705 | 3055 | 3438 |
| Physical attack | 136 | 390 | 672 | 776 |
| Poison attack | 136 | 380 | 680 | 810 |
| Physical defence | 47 | 141 | 168 | 174 |
| Fire resist | 47 | 152 | 182 | 185 |
| Poison resist | 265 | 845 | 1015 | 1030 |
| Arcane resist | 47 | 152 | 182 | 185 |
| Dark resist | 47 | 152 | 182 | 185 |
| Pierce resist | 252 | 840 | 1015 | 1030 |
| Poise | 30 | 30 | 30 | 30 |
| Poise regen (per mille/s) | 50 | 50 | 50 | 50 |
| Resilience | 100 | 100 | 100 | 100 |
| Resilience regen | 40 | 40 | 40 | 40 |
| Crit rate | 1 | 1 | 1 | 1 |
| Crit damage | 220 | 250 | 250 | 250 |
| Stamina | 400 | 719 | 819 | 828 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 8-8 |
| Sight angle (deg) | 65 |
| Hearing radius (m) | 5 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 12-12 |
| Cooperation range (m) | 0-5 |
| Sanity damage per full health bar | 6 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| LLL | 3 | Physical | 262-271 | 902-911 | 51 | 27 | 50 | - | - |
| H | 1 | Physical | 285 | 925 | 64 | 40 | 100 | - | 3.5-6 m / 45 deg / 30% / cd 4 s |
| SP | 3 | Poison | 285 | 959 | 0 | 0 | 0-50 | Poison, armour 50 | 180 deg / 30% / cd 15 s |
Reaction and utility moves: threat roar (#106); alert (#109); idle (#110).
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.1 Heggem | 2 | 10005, 10015, 10020 | 10012, 10015, 10013, 10017 | 10021 |
Group Ch.1 #10005 (used by 2 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 55.0% | 55.0% | 55.0% | 55.0% |
| Mature Spore | 10.0% x1-2 | 10.0% x1-2 | 10.0% x1-2 | 10.0% x1-2 |
| Heggem Mushroom | 10.0% x1-2 | 10.0% x1-2 | 10.0% x1-2 | 10.0% x1-2 |
| Ruptured Tail | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
| Active Sendril | 10.0% x1-2 | 10.0% x1-2 | 10.0% x1-2 | 10.0% x1-2 |
| Raw Stone | 5.0% x1 | 5.0% x1 | 5.0% x1 | 5.0% x1 |
Group Ch.1 #10015 (used by 2 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 100.0% x8-10 | Big Bone: 100.0% x3-4 | Big Bone: 100.0% x5 | Big Bone: 100.0% x5-6 |
Group Ch.1 #10020 (used by 2 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Hidden mechanics#
- Scaling. Level 1 / 25 / 55 / 68 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 780 to 3438 (x4.4) and Physical attack from 136 to 776 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Dark Mist levels. Its 16 placements in the Dark Mist scenes (stories 101-105) take their level from your hero, not from the table (Dark Mist enemies scale with your hero). The table level is 1-11 in journey 1 and 1 in journeys 2-4, so from journey 2 on the level is your Altar Level + 11.
- Body flags. It cannot be backstabbed (HeroData HitBackstab = 0, see Backstab).
- Easy AI. 2 of its 2 chapter placements use AI level 2 (Easy) instead of 1 (Normal); the effect is described in AI and senses.
- Status effects. Its moves can apply: Poison (see Status effects).
- Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): CritRate +1 in 2 placements.
- First-kill drop. 2 placements roll a different drop list the first time they are killed (see Enemies#Drops): quest 12203 (2 placements; only the first one killed uses the special list).
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 40 rows with HeroId 20005 (stories 1, 101, 105, 401, 404, 405, 406, 407, 409, 410, 412, 413, 414, 1001 ...);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20005;es_heropropertydata.luarows HeroId 20005;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20005 (_id 790-799); AI tableslogic/ai/behaviour/attack/attack20005.lua; move namesgamedata/playerdefine/hero20005_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.