Pascal's Wager Wiki

Benita's talent tree has 35 nodes over four pages. Maxing all of them takes 56 Immundus stones, 52 once the four free starting nodes are subtracted. This page lists every node with its prerequisite, stone cost and the real numbers behind it.

Overview#

Benita is the blood-priest. Her Attack page centres on the whip Monstrance and its Rhythm Attack timing mechanic. Her Special page covers counters, shields and elixir statuses. Her Alchemy page is the only one with Elixir Research, which also boosts the success chance of Blessing for the whole party. See Benita for the character and Talents for the shared rules.

Stone budget#

Every level costs one stone of a fixed kind (Talents#Immundus stones). Nodes that start unlocked already hold level 1 for free, so the real bill is the second column.

StoneAll levelsAfter the free starting nodes
Chipped Immundus85
Immundus1817
Immundus Crystal2424
Immundus Diamond66
Total5652

By page (all levels): Attack 13, Special 16, Alchemy 15, Sanity 12.

The tree#

"Requires" is the node that needs level 1 before this one can be bought (Talents#Prerequisites and learning); no requirement means open from the start of the page. "Data" gives the internal effect type (Talents#Effect types) and the numbers the game actually applies (permille values shown as percent). Effect descriptions are paraphrased.

Page 1: Attack (10 nodes)#

SlotTalentRequiresCost per levelEffectData
101Touch of Whip (starts unlocked)noneL1 Chipped ImmundusLight, then Heavy: a 30-Pure-Blood whip move; for a short time afterwards her Monstrance attacks heal her (blood-sucking).SkillOpen moves 6
102Touch of Whip: Soul Kiss101 Touch of WhipL1 Immundus; L2 Immundus CrystalStronger and longer blood-sucking: lifesteal 80% to 100% to 120%, duration 6 s to 9 s to 12 s.StatusChange status 10013 is swapped for the id +1/+2 (see Hidden mechanics)
103Dance of Whip102 Touch of Whip: Soul KissL1 Immundus CrystalHold Heavy: a 100-Pure-Blood whip dance that draws blood with every hit.SkillOpen moves 15, 3, 4, 37
104Whip of Monstrance: Dexterous107 Whip of MonstranceL1 ImmundusUnlocks a follow-up (a Light after the first Heavy) that allows dodging during the move. Its strengthened version also needs Rhythm Attack.SkillOpen moves 27, 28
107Whip of MonstrancenoneL1 Chipped ImmundusHeavy, then Light: a 30-Pure-Blood chain of Heavy hits ending in Light hits; changes how combat skills behave.SkillOpen moves 9, 11, 13
108Whip of Monstrance: Inhibition107 Whip of MonstranceL1 Immundus CrystalAfter two Heavy hits, a Light finisher interrupts enemies more easily. Its strengthened version also needs Rhythm Attack.SkillOpen moves 29, 30
110Whip of Monstrance: Terminate107 Whip of MonstranceL1 Immundus CrystalAfter three Heavy hits, a Light finisher deals more damage. Its strengthened version also needs Rhythm Attack.SkillOpen moves 31, 32
114Rhythm Attack107 Whip of MonstranceL1 ImmundusGood timing between hits makes the next hit a stronger "rhythm" attack.SkillOpen moves 2, 4, 7, 10, 12, 14, 28, 30, 32, 34, 36
116Rhythm: Pure Blood114 Rhythm AttackL1 Immundus; L2 Immundus CrystalRhythm attacks and Dance of Whip give +4 / +8 more Pure Blood.SkillRageAdd 4 / 8 (moves: Rhythm Attack, Dance of Whip)
118Rhythm: Punishment116 Rhythm: Pure BloodL1 Immundus Crystal; L2 Immundus DiamondRhythm attacks deal 5% / 10% more damage.SkillDamageAdd 5% / 10% (moves: Rhythm Attack, Dance of Whip)

Page 2: Special (12 nodes)#

SlotTalentRequiresCost per levelEffectData
201Backstab (starts unlocked)noneL1 Chipped ImmundusInteract behind an unaware enemy.SkillOpen moves 107
202Counter Attack201 BackstabL1 Chipped ImmundusPause between attacks to counter; costs 30 Pure Blood. A counter that weakens the enemy pulls Benita in.SkillOpen moves 23, 24, 25, 26
203Long Distance Counterattack202 Counter AttackL1 ImmundusHer normal attacks can send back some ranged attacks.ParryUse 1
207Execution (starts unlocked)noneL1 Chipped ImmundusInteract on a weakened enemy.SkillOpen moves 108
208Reclaiming the Pure Blood (starts unlocked)207 ExecutionL1 ImmundusHold Light to heal for 30 Pure Blood.SkillOpen moves 1, 16
210Optimized Tubes207 ExecutionL1 Immundus CrystalRaises the elixir gauge (Power) by 10% (100 to 110).PropertyAdd Power (elixir gauge): 10%, one level
211Forced Bloodsucking210 Optimized TubesL1 Immundus; L2 Immundus Crystal; L3 Immundus DiamondBackstab and Execution give +5 / +10 / +15 Pure Blood.SkillRageAdd 5 / 10 / 15 (moves: Backstab, Execution)
212Shunt Tubes210 Optimized TubesL1 Immundus CrystalBackstab and Execution refill 10 Power each.SkillPowerAdd 10 (moves: Backstab, Execution)
213Elixir: Lingering Wind WhispernoneL1 Immundus; L2 Immundus CrystalWind Whisper's stamina regeneration lasts 50 s, then 60 s (from 40 s).StatusChange status 10019 is swapped for the id +1/+2 (see Hidden mechanics)
214Elixir: Sanctuary of Holy Soul213 Elixir: Lingering Wind WhisperL1 Immundus; L2 Immundus CrystalThe Holy Soul shield absorbs 50% / 100% more (status 200 to 300 to 400).StatusChange status 10016 is swapped for the id +1/+2 (see Hidden mechanics)
215Annihilation214 Elixir: Sanctuary of Holy SoulL1 Immundus CrystalHold Special while shielded to burst the shield into damage around her, based on what it could still absorb.SkillOpen moves 21, 22
216Wind Prayer213 Elixir: Lingering Wind WhisperL1 Immundus CrystalHold Special while Wind Whisper is active: a prayer that makes stamina free for a short time.SkillOpen moves 19, 20

Page 3: Alchemy (6 nodes)#

SlotTalentRequiresCost per levelEffectData
301Health Potions: StocknoneL1 Chipped Immundus; L2 Immundus; L3 Immundus CrystalCarry 1 / 2 / 3 more Health Potions.ItemHpMaxAdd 1 / 2 / 3
302Prolonged Duration301 Health Potions: StockL1 Immundus; L2 Immundus Crystal; L3 Immundus DiamondItem buffs last 10% / 20% / 30% longer.ItemStatusTimeAdd 10% / 20% / 30%
307Elixir ResearchnoneL1 Immundus; L2 Immundus CrystalBlessing success chance rises from 40% to 70%, then 100%.ItemBlessChance 30% / 60%
313Health Potion: EvolvednoneL1 Chipped Immundus; L2 Immundus; L3 Immundus CrystalHealth Potions heal 10% / 20% / 30% more (relative).ItemValueAdd 10% / 20% / 30%
314Improved Effect313 Health Potion: EvolvedL1 Immundus; L2 Immundus Crystal; L3 Immundus DiamondItem buffs are 10% / 20% / 30% stronger.ItemStatusValueAdd 10% / 20% / 30%
317Speed Drinking314 Improved EffectL1 Immundus CrystalDrinking potions and elixirs takes less time.EatSpeedUp 1

Page 4: Sanity (7 nodes)#

SlotTalentRequiresCost per levelEffectData
401SanitynoneL1 Chipped Immundus; L2 Immundus; L3 Immundus CrystalMaximum Sanity +5% / +10% / +15%.PropertyAdd max Sanity: 5% / 10% / 15%
402Devout401 SanityL1 ImmundusYour hits drain 15% less Sanity.SanAttackSub 15%
403Sanity: Enhanced Elixir402 DevoutL1 Immundus CrystalEach potion or elixir restores a little Sanity (5 per use in the data).ItemSanAdd 5
405Lucky Madness402 DevoutL1 Immundus Crystal; L2 Immundus DiamondBetter odds for elixir materials to drop. Level 1 / 2 adds +5 / +10 drop weight.ItemProbAdd drop column ProbAdd1/ProbAdd2 for item types 802, 702
407Adapt to Abnormality: Potion ResistancenoneL1 Immundus; L2 Immundus CrystalIn the Abnormal state, drinking builds potion resistance more slowly (40 to 35 to 25 per use).SanItemStatusChange 1 / 2
408Adapt to Abnormality: Elixir407 Adapt to Abnormality: Potion ResistanceL1 Immundus; L2 Immundus CrystalIn the Abnormal state, moves that spend elixirs cost extra Power; the surcharge falls from 33% to 22%, then 11%.SanPropertyChangeRate Power (elixir gauge): 33.3% / 66.6%
409Bloodthirsty Instinct408 Adapt to Abnormality: ElixirL1 Immundus DiamondIn the Abnormal state and below 30% Health: her damage bonus doubles from +15% to +30%.SanHpLowDamageAddRate 100%

Hidden mechanics#

  • Four free nodes. Touch of Whip, Backstab, Execution and Reclaiming the Pure Blood start at level 1. Counter Attack, Whip of Monstrance and the rest each cost a Chipped Immundus.
  • Rhythm Attack is secretly required for the strengthened moves. Seven moves in the skill table carry SkillTalent = 2, meaning two separate nodes must cover them: the four combos of move 4 (the heavy triple, covered by Dance of Whip and by Rhythm Attack) and moves 28, 30 and 32 (covered by Whip of Monstrance: Dexterous, Inhibition and Terminate respectively, and by Rhythm Attack). Without Rhythm Attack those strengthened versions never unlock, even with the other node learned.
  • Soul Kiss swaps statuses. The bloodsucking status 10013 (parameter 800, 6 s) becomes 10014 (1000, 9 s) and 10015 (1200, 12 s). The parameter is read as the share of damage dealt that returns as healing, 80% / 100% / 120% (inferred from the status parameters).
  • Elixir Research stacks on a 40% base. The blessing roll succeeds if a roll of 1-1000 is below 401 + the bonus, so the base chance is 40%, then 70% and 100%. The game reads Benita's talent directly, so it applies to every blessing you buy even when another hero is leading (see Blessing#Success chance).
  • Wind Whisper and Holy Soul are status swaps too. Wind Whisper's stamina regeneration (status 10019, 40 s) becomes 10020 (50 s) then 10021 (60 s). Holy Soul's shield (10016, strength 200) becomes 10017 (300) then 10018 (400).
  • Benita pays more for elixir moves in the Abnormal state. Moves that use Power cost 33% extra. Adapt to Abnormality: Elixir shrinks that surcharge by 33.3% then 66.6% (to about 22% and 11%).
  • Potion resistance. In the Abnormal state each potion adds resistance stacks (40, 35 or 25 per use with the talent levels, statuses 10044-10046). Healing is halved only once the stacks reach 100 and the status turns on, for 30 s (Benita#Abnormal state).
  • Bloodthirsty Instinct sits on a built-in bonus. Benita in the Abnormal state already deals +15% damage below 50% Health. Below 30% the talent doubles it to +30%.
  • Optimized Tubes adds 10% to the Power gauge (the game text speaks of "maximum number of Elixirs", but the gauge is not a count), and Shunt Tubes adds 10 Power per Backstab or Execution.
  • Long Distance Counterattack only switches on the parry hit box for her normal attacks (ParryUse); there is no number.

Where the game text disagrees with the data#

NodeThe game text saysThe data and code give
213 Lingering Wind WhisperDuration +33.3% / +66.6%The statuses last 40 / 50 / 60 s: +25% / +50%.
408 Adapt to Abnormality: ElixirConsumption increases to 22.2% / 11.1%Real values 22.0% / 11.0% (330 x 0.667 and 330 x 0.334).
407 Adapt to Abnormality: Potion ResistanceResistance gained per use reduced by 15% / 35%Resistance per use goes 40 to 35 to 25: -12.5% / -37.5% (inferred meaning of the stack field).
403 Sanity: Enhanced ElixirRestore 10 SanityThe applied value is 5.
405 Lucky MadnessDrop rate +5% / +10% in the Abnormal StateAdds drop weight 5 / 10; no Sanity condition in the code (inferred).
210 Optimized TubesIncreases the maximum number of ElixirsAdds 10% to the Power gauge.
307 Elixir ResearchSuccess chance 70% / 100%Matches (40% + 30 or 60 points).

Sources#

  • reference/lua_src/gamedata/structdata/exportdata/es_herotalent.lua: every node (columns TalentPos, PreTalent, StoneLevel, Type, Condition, Value, ValueAdd, TextValue, TextValueAdd, DefaultOpen). English text: GameTextData.HeroTalent.
  • luascript/structdata/fs_talentdata.lua:5-45, 119-127 (level cap = number of stones listed, DefaultOpen forces level 1, level-up).
  • luascript/structdata/fs_herodata.lua:401-434 (GetHeroTalentValue: value = Value + ValueAdd x (level - 1), summed over all learned nodes of a type).
  • luascript/structdata/ms_herotalentcondition.lua:5-63 (how the Condition column is matched).
  • luascript/ui/controller/playerinfoctrl.lua:4280-4315 (stone check), 4405-4455 (prerequisite: previous node level above 0), 4562-4600 (editing only at an altar), 4850-4925 (confirm, stone consumption, achievements).
  • Benita rows: ES_HeroTalent ids with HeroId 10003 (Optimized Tubes TalentPos 210: Condition 12, Value 100, one stone level).
  • luascript/logic/player/hero10003.lua:76-92, 342-410 (status swaps, potion resistance), luascript/logic/playervalue/animalbase_value.lua:905-925 (Power cost), 2610-2640 (low-Health damage).
  • luascript/ui/controller/exchangectrl.lua:325-345 (blessing chance, MS_ItemData.BlessProbability = 400 in ms_itemdata.lua:161).
  • luascript/logic/player/animalbase.lua:8720-8730 (ParryUse), 6609-6650 (potions); luascript/logic/status/statusbase.lua:338-345 (halved healing).
  • reference/lua_src/gamedata/playerdefine/hero10003_define.lua:60-81.
  • Table SkillData rows with SkillTalent = 2 for hero 10003 (move 4 combos 1-4, moves 28, 30, 32); table StatusData rows 10013-10019, 10016-10018, 10044-10046.