Benita's talent tree has 35 nodes over four pages. Maxing all of them takes 56 Immundus stones, 52 once the four free starting nodes are subtracted. This page lists every node with its prerequisite, stone cost and the real numbers behind it.
Benita is the blood-priest. Her Attack page centres on the whip Monstrance and its Rhythm Attack timing mechanic. Her Special page covers counters, shields and elixir statuses. Her Alchemy page is the only one with Elixir Research, which also boosts the success chance of Blessing for the whole party. See Benita for the character and Talents for the shared rules.
Every level costs one stone of a fixed kind (Talents#Immundus stones). Nodes that start unlocked already hold level 1 for free, so the real bill is the second column.
Stone
All levels
After the free starting nodes
Chipped Immundus
8
5
Immundus
18
17
Immundus Crystal
24
24
Immundus Diamond
6
6
Total
56
52
By page (all levels): Attack 13, Special 16, Alchemy 15, Sanity 12.
"Requires" is the node that needs level 1 before this one can be bought (Talents#Prerequisites and learning); no requirement means open from the start of the page. "Data" gives the internal effect type (Talents#Effect types) and the numbers the game actually applies (permille values shown as percent). Effect descriptions are paraphrased.
Four free nodes. Touch of Whip, Backstab, Execution and Reclaiming the Pure Blood start at level 1. Counter Attack, Whip of Monstrance and the rest each cost a Chipped Immundus.
Rhythm Attack is secretly required for the strengthened moves. Seven moves in the skill table carry SkillTalent = 2, meaning two separate nodes must cover them: the four combos of move 4 (the heavy triple, covered by Dance of Whip and by Rhythm Attack) and moves 28, 30 and 32 (covered by Whip of Monstrance: Dexterous, Inhibition and Terminate respectively, and by Rhythm Attack). Without Rhythm Attack those strengthened versions never unlock, even with the other node learned.
Soul Kiss swaps statuses. The bloodsucking status 10013 (parameter 800, 6 s) becomes 10014 (1000, 9 s) and 10015 (1200, 12 s). The parameter is read as the share of damage dealt that returns as healing, 80% / 100% / 120% (inferred from the status parameters).
Elixir Research stacks on a 40% base. The blessing roll succeeds if a roll of 1-1000 is below 401 + the bonus, so the base chance is 40%, then 70% and 100%. The game reads Benita's talent directly, so it applies to every blessing you buy even when another hero is leading (see Blessing#Success chance).
Wind Whisper and Holy Soul are status swaps too. Wind Whisper's stamina regeneration (status 10019, 40 s) becomes 10020 (50 s) then 10021 (60 s). Holy Soul's shield (10016, strength 200) becomes 10017 (300) then 10018 (400).
Benita pays more for elixir moves in the Abnormal state. Moves that use Power cost 33% extra. Adapt to Abnormality: Elixir shrinks that surcharge by 33.3% then 66.6% (to about 22% and 11%).
Potion resistance. In the Abnormal state each potion adds resistance stacks (40, 35 or 25 per use with the talent levels, statuses 10044-10046). Healing is halved only once the stacks reach 100 and the status turns on, for 30 s (Benita#Abnormal state).
Bloodthirsty Instinct sits on a built-in bonus. Benita in the Abnormal state already deals +15% damage below 50% Health. Below 30% the talent doubles it to +30%.
Optimized Tubes adds 10% to the Power gauge (the game text speaks of "maximum number of Elixirs", but the gauge is not a count), and Shunt Tubes adds 10 Power per Backstab or Execution.
Long Distance Counterattack only switches on the parry hit box for her normal attacks (ParryUse); there is no number.