The Scissor Crone is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 剪刀老太婆 ("scissors old woman"); see Enemies. It appears in Ch.2 and Ch.4 and has 4 attack moves (fire/physical damage). In the reference placement (Ch.2 Adamina) it has 276 HP in journey 1 and 1458 HP in journey 4. It attacks from a distance (AI range up to 20 m); it can inflict Burn; it has unblockable attacks.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.2 Adamina | 12 | Lv 1-4, HP 248-276, ATK 101-127, DEF 36-43 | Lv 1-29, HP 248-658, ATK 101-418, DEF 36-141 | Lv 1-57, HP 248-1218, ATK 101-712, DEF 36-166 | Lv 1-70, HP 248-1458, ATK 101-827, DEF 36-173 |
| Ch.4 Edith | 9 | Lv 13, HP 393, ATK 226, DEF 82 | Lv 42, HP 918, ATK 561, DEF 153 | Lv 64, HP 1358, ATK 774, DEF 172 | Lv 76, HP 1518, ATK 880, DEF 175 |
| Dark Mist scenes (stories 101-105) | 3 | Lv = placement level + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 |
| Maze floors (stories 401-414) | 123 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 18 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 8 | 320 | 171 | 59 |
| 2 | 12 | 377 | 215 | 78 |
| 3 | 15 | 426 | 250 | 92 |
| 5 | 21 | 522 | 330 | 123 |
| 8 | 30 | 678 | 429 | 142 |
| 10 | 36 | 798 | 495 | 147 |
| 15 | 51 | 1098 | 660 | 161 |
| 20 | 66 | 1398 | 792 | 172 |
| 25 | 81 | 1568 | 924 | 176 |
| 27 | 87 | 1628 | 976 | 178 |
Stats#
Reference placement: story 2, monster 2029 (Ch.2 Adamina, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 4 | 29 | 57 | 70 |
| HP | 276 | 658 | 1218 | 1458 |
| Physical attack | 127 | 418 | 712 | 827 |
| Fire attack | 127 | 407 | 715 | 858 |
| Physical defence | 43 | 141 | 166 | 173 |
| Fire resist | 43 | 152 | 182 | 185 |
| Poison resist | 43 | 152 | 182 | 185 |
| Arcane resist | 43 | 152 | 182 | 185 |
| Dark resist | 43 | 152 | 182 | 185 |
| Poise | 10 | 10 | 10 | 10 |
| Poise regen (per mille/s) | 20 | 20 | 20 | 20 |
| Resilience | 120 | 120 | 120 | 120 |
| Resilience regen | 30 | 30 | 30 | 30 |
| Crit rate | 1 | 1 | 1 | 1 |
| Crit damage | 216 | 250 | 250 | 250 |
| Stamina | 451 | 741 | 821 | 829 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 7.5-20 |
| Sight angle (deg) | 16.2-66 |
| Hearing radius (m) | 3.5-11.7 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 7-20 |
| Cooperation range (m) | 0 |
| Sanity damage per full health bar | 0-5 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| L1 | 1 | Fire | 247 | 978 | 51 | 27 | 50 | Burn, phase 1 | 4-20 m / 10 deg |
| LL2 | 2 | Physical | 252-257 | 952-957 | 51 | 27 | 50 | phase 2 | 60 deg |
| H2 | 1 | Physical | 277 | 977 | 51 | 27 | 70 | phase 2 | 45 deg |
| SP2 | 3 | Physical | 327 | 1027 | 51 | 27 | 0-999 (some unblockable) | phase 2, ignores defence, armour 9999 (effectively unbreakable) | 4.5-8 m / 45 deg / 30% / cd 3 s |
Moves without damage: O1, O2.
Reaction and utility moves: threat roar (#106); alert (#109); idle (#110); spawn animation 1 (#114).
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.2 Adamina | 1 | - | - | 10023 |
| Ch.2 Adamina | 10 | 10003, 10014, 10020 | - | 10023 |
| Ch.2 Adamina | 1 | 10006, 10014, 10020 | - | 10023 |
| Ch.4 Edith | 9 | 40001, 40096, 40097 | - | 40012 |
Group Ch.2 #10020, Ch.4 #40096 (used by 20 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group Ch.2 #10014 (used by 11 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 15.0% x4 | 25.0% x21-25 | 25.0% x28-32 | 25.0% x35-39 |
| Bone Fragment | 70.0% x5-6 | 50.0% x17-20 | 50.0% x24-27 | 50.0% x31-34 |
| Bone Fragment | 15.0% x7 | Big Bone: 25.0% x2 | Big Bone: 25.0% x3-4 | Big Bone: 25.0% x4 |
Group Ch.2 #10003 (used by 10 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 53.0% | 53.0% | 53.0% | 53.0% |
| Bloody Bandage | 11.0% x1-2 | 11.0% x1-2 | 11.0% x1-2 | 11.0% x1-2 |
| Adamina Herbs | 11.0% x2-4 | 11.0% x2-4 | 11.0% x2-4 | 11.0% x2-4 |
| Blood-stained Scissors | 5.0% x1 | 5.0% x1 | 5.0% x1 | 5.0% x1 |
| Fire Jar | 20.0% x1 | 20.0% x1 | 20.0% x1 | 20.0% x1 |
Group Ch.4 #40001 (used by 9 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 48.0% | 48.0% | 48.0% | 48.0% |
| Bloody Bandage | 11.0% x1-2 | 11.0% x1-2 | 11.0% x1-2 | 11.0% x1-2 |
| Adamina Herbs | 11.0% x2-4 | 11.0% x2-4 | 11.0% x2-4 | 11.0% x2-4 |
| Blood-stained Scissors | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
| Fire Jar | 20.0% x1-2 | 20.0% x1-2 | 20.0% x1-2 | 20.0% x1-2 |
Group Ch.4 #40097 (used by 9 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 60.0% x12-15 | 30.0% x20-23 | 30.0% x27-31 | 30.0% x34-38 |
| Big Bone | 5.0% x2 | 50.0% x3 | 50.0% x3-4 | 50.0% x4-5 |
| Bone Fragment | 35.0% x17-20 | 20.0% x24-28 | 20.0% x32-35 | 20.0% x39-42 |
Group Ch.2 #10006 (used by 1 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 75.0% | 75.0% | 75.0% | 75.0% |
| Tattered Puppet | 11.0% x1 | 11.0% x1 | 11.0% x1 | 11.0% x1 |
| Adamina Herbs | 11.0% x1-2 | 11.0% x1-2 | 11.0% x1-2 | 11.0% x1-2 |
| Raw Stone | 3.0% x1 | 3.0% x1 | 3.0% x1 | 3.0% x1 |
Hidden mechanics#
- Scaling. Level 4 / 29 / 57 / 70 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 276 to 1458 (x5.3) and Physical attack from 127 to 827 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Dark Mist levels. Its 3 placements in the Dark Mist scenes (stories 101-105) take their level from your hero, not from the table (Dark Mist enemies scale with your hero). The table level is 4 in journey 1 and 1 in journeys 2-4, so from journey 2 on the level is your Altar Level + 11.
- Fixed level. 1 of its 21 chapter placements keep the same level (1) in all four journeys, so those copies do not get stronger in New Game Plus apart from their fixed bonuses.
- Unblockable moves. SP2 have Guard Break 999. An ordinary guard cannot hold against it: the hit lands as a normal hit and the defender's poise drops to 0, unless the guard value itself is higher (see Guarding#How a blocked hit is resolved).
- Defence-ignoring moves. SP2 have no defence type, so your defence does not reduce them at all.
- Status effects. Its moves can apply: Burn (see Status effects).
- Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): CritRate +1 in 9 placements.
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 165 rows with HeroId 20013 (stories 2, 4, 102, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412 ...);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20013;es_heropropertydata.luarows HeroId 20013;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20013 (_id 868-882); AI tableslogic/ai/behaviour/attack/attack20013.lua; move namesgamedata/playerdefine/hero20013_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.