Exilium is the third region (Chapter 3), an old encampment of the war gods that has been reclaimed by weeds. Crossbowmen, Sword-and-Shield Soldiers and Lizard Fiends hold the ground, and Jenny of Exilium is the chapter boss. After her an optional spear duel with Rosen Cavalier Patrick is available.
See Maps#The regions for all regions and Chapters#Exilium (chapter 3) for this chapter's story.
Sub-areas and carriage stops#
Two areas are used. Three carriage stops exist: Banishment Trail, Stagnant Wind Vally (spelled that way in the data) and Backlight Canyon.
Map entry: Exilium (site 300). In-game blurb: a short text about a falling star breaking old vows, ghosts and hopeless souls (summarised).
| Stop | Site id | Opens when (quest) | Notes |
|---|---|---|---|
| Banishment Trail | 301 | quest 21006 | the Holy Father of Adamina dies (a chapter 2 quest; it sets the respawn point) |
| Stagnant Wind Vally | 302 | quest 35037 | - |
| Backlight Canyon | 303 | quest 35038 | - |
The scene itself contains 3 carriage point(s): point 1 (area 1, direction 2); point 2 (area 1, direction 2); point 3 (area 1, direction 1).
Altars#
Altars 1, 2 and 3 complete quest 34001 after quest 35009 is done. The designers' comment on 35009 is "save the knight" (inferred: it concerns the Patrick storyline).
| Altar (save id) | Needs quest | Resting completes quest |
|---|---|---|
| 1 | 35009 | 34001 |
| 2 | 35009 | 34001 |
| 3 | 35009 | 34001 |
Enemies#
Placement rows of the story table (Maps#hm-content-per-chapter-count-of-placements-in-the). Levels are the range over the rows for each journey (New Game Plus enemy scaling); each type has its own page under Enemies.
| Enemy | Rows | Area(s) | Level journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|---|
| Crossbowman | 15 | 1 | 1-8 | 1-33 | 1-59 | 1-72 |
| Sword-and-Shield Soldier | 13 | 1 | 1-8 | 1-33 | 1-59 | 1-72 |
| Lizard Fiend | 12 | 1 | 8 | 33 | 59 | 72 |
| Spearman | 10 | 1,2 | 1-8 | 1-33 | 1-59 | 1-72 |
| Axeman | 5 | 1,2 | 8 | 33 | 59 | 72 |
| Black Sprite | 2 | 1 | 1 | 1 | 1 | 1 |
| Noblewoman | 2 | 1 | 8 | 33 | 59 | 72 |
Bosses#
Jenny of Exilium (story monster 3001, final boss, flags 91003 and 91103) and the optional Rosen Cavalier Patrick (3071).
| Boss | Story monster id | Area | Level (journeys 1-4) |
|---|---|---|---|
| Jenny of Exilium | 3001 | 1 | 8/40/65/89 |
| Rosen Cavalier Patrick | 3071 | 1 | 8/40/65/89 |
NPCs and characters#
Benita appears four times (monsters 3062, 3070, 3074, 3079). Black Sprite stalls 3003 and 3004 sell supplies.
| Character | Rows | Area(s) | Monster ids (first 8) |
|---|---|---|---|
| Benita | 4 | 1 | 3062, 3070, 3074, 3079 |
Merchant stock lists defined for this chapter: 3003, 3004 (see Chapter merchants and Merchants; the 19xx lists are the carriage lists in Carriage supplies).
Items lying around#
The story item table has 58 pickup slots in this chapter. The table adds up the amounts per journey; the item or amount of a slot can change with the journey (World mechanics#Scene pickups and the journey).
| Item | Type | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ancient Relic | Key items | 1 | 1 | 1 | 1 |
| Broken Slate | Key items | 1 | 1 | 1 | 1 |
| Condensation Honey | Key items | 1 | 1 | 1 | 1 |
| Scarlet Meteor Fragments | Key items | 1 | 1 | 1 | 1 |
| The Head of the Knight | Key items | 1 | 1 | 1 | 1 |
| Knight's Poleaxe | Trophies | 1 | 1 | 1 | 1 |
| Bone Fragment | Currencies | 111 | 111 | 111 | 111 |
| Big Bone | Currencies | 6 | 9 | 14 | 19 |
| Dominator Crystal | Currencies | 5 | 5 | 5 | 5 |
| Immundus | Immundus | 9 | 10 | 12 | 12 |
| Chipped Immundus | Immundus | 7 | 6 | 2 | 2 |
| Bone Whistle | Consumables | 2 | 4 | 4 | 4 |
| Brute Force | Consumables | 1 | 2 | 3 | 3 |
| Fire Jar | Throwables | 3 | 3 | 4 | 4 |
| Throwing Knife | Throwables | 5 | - | - | - |
| Huge Fang | Throwables | - | 3 | 4 | 4 |
| Distorting Vine | Materials | 5 | 8 | 12 | 16 |
| Trippy Flower | Materials | 6 | 8 | 11 | 12 |
| Mature Spore | Materials | 3 | 4 | 6 | 7 |
| Raw Stone | Materials | 3 | 2 | 2 | 2 |
| A Broken Tooth | Materials | 1 | 2 | 2 | 3 |
| Broken Arrow | Materials | 1 | 2 | 2 | 3 |
| Blackwater Rubble | Materials | - | 1 | 2 | 2 |
| Broken Lance | Materials | 1 | 1 | 1 | 1 |
| Broken Poleaxes | Materials | 1 | 1 | 1 | 1 |
| Broken Shield | Materials | 1 | 1 | 1 | 1 |
| Jenny's Ring | Materials | 1 | 1 | 1 | 1 |
| Patrick's Ring | Materials | 1 | 1 | 1 | 1 |
| Blackwater Debris | Materials | 1 | 1 | - | - |
Documents found here (same in every journey unless shown above): Furious Notes, Incomplete Record of The Banished, Kassandra's Last Word, Penitent's Note, The Diary of a Begger, The Last Diary, The Old Diary of a Soldier's Wife, Unsent Letter. See Documents.
26 of the 58 slots change their item or amount between journeys 1 and 4.
Secrets and scenery#
Exilium contains the only bridge object in the data (the Arcade copy, story 1003, has the other) and two doors that need quest flags. Its first rebounding wall leads to Lost Valley - Exilium, the other three to the safe room.
| Object | Count | Details |
|---|---|---|
| Walls | 8 | 4 rebounding black-fog wall(s): wall 1001 to Lost Valley - Exilium (story 103), wall 1002 to the Dark Mist safe room (story 499), wall 1003 to the Dark Mist safe room (story 499), wall 1004 to the Dark Mist safe room (story 499); by wall type, 6 are quest walls that appear or vanish with story flags (the rebounding walls are among them) and 2 are boss-arena walls |
| Doors | 5 | 2 Wood, 3 Trick; 2 need a quest flag first; 0 are switchable (open and close) |
| Gates | 2 | 2 Wood |
| Elevators | 1 | elevator 1: 2 floors (Wood) |
| Crates | 7 | each smashed crate completes its own quest flag (e.g. 32101, 32102, 32103) |
| Stairs / ladders | 5 | scene staircases with their own audio reverb tags |
| Bridges | 1 |
Heggies (frogs)#
Exilium hides five Heggies (model 90008); finishing one makes a Dominator Crystal appear. Rules, costs, rewards and the achievements they count toward are in Heggie offerings#How the game works and Heggie offerings#Rewards.
The five Heggies of this region:
| Frog id | Start mood | Gift that raises mood (+1) | Gift that lowers mood (-1) | Neutral gift | Gifts needed to finish | Cheapest total cost |
|---|---|---|---|---|---|---|
| 3007 (area 1) | 2 | 1 x Anthozoan Bones | 1 x Health Potion | 10 x Bone Fragment | 3 | 3 x Anthozoan Bones |
| 3009 (area 1) | 3 | 15 Sanity offered (costs 7.5) | 10 x Bone Fragment | 1 x Anthozoan Bones | 2 | 15 Sanity |
| 3014 (area 1) | 4 | 10 x Bone Fragment | 1 x Anthozoan Bones | 1 x Health Potion | 1 | 10 x Bone Fragment |
| 3020 (area 1) | 3 | 10 x Bone Fragment | 1 x Health Potion | 1 x Anthozoan Bones | 2 | 20 x Bone Fragment |
| 3021 (area 1) | 2 | 1 x Health Potion | 10 x Bone Fragment | 1 x Anthozoan Bones | 3 | 3 x Health Potion |
Hidden mechanics#
- Banishment Trail is opened by the previous chapter's boss. Quest 21006 is labelled "kill the boss, set respawn point", but it belongs to chapter 2: the Holy Father's death (
ES_StoryMonster2028 in Adamina) completes it. Exilium's own boss quest, 31002 (completed by Jenny, row 3001), adds plants to the Carriage vendor (Carriage supplies) but opens no stop. - Quest 34001 fires an action. Its action type 5 with parameter 3072 is a story-event trigger tied to the altars (inferred).
- Pickups are re-rolled by journey. Items found only in journey 1: Throwing Knife. Items that only appear from a later journey on: Blackwater Rubble, Huge Fang. Items whose total amount differs between journey 1 and journey 4: A Broken Tooth (1 to 3), Big Bone (6 to 19), Bone Whistle (2 to 4), Broken Arrow (1 to 3), Brute Force (1 to 3), Chipped Immundus (7 to 2), Distorting Vine (5 to 16), Fire Jar (3 to 4), Immundus (9 to 12), Mature Spore (3 to 7), Raw Stone (3 to 2), Trippy Flower (6 to 12). The columns that switch are explained in World mechanics#Scene pickups and the journey.
New Game Plus and Arcade#
Enemy level range by journey over all placements, bosses included: journey 1 1-8, journey 2 1-40, journey 3 1-65, journey 4 1-89. The journey value is capped at 4 (BattleData.GameLoopMax = 4; see Maps#hm-enemy-levels-scale-by-journey-not-by-region).
The Arcade copy of this region is story 1003 (stage 11007). Arcade always uses the journey 1 data. Its table has MonsterCount2 = 48, MonsterCount3 = 48 (kill targets for two score grades, inferred) and StandardTime = 320 (par time, inferred). See Arcade mode and New Game Plus.
Sources#
es_siteinfo.luaSiteId 300-303 (EnableQuestId 21006, 35037, 35038);es_storyquest.luaids 21006, 31002, 35009, 34001, 35022, 91003, 91103;es_storymonster.lua2028 (completes 21006) and 3001 (completes 31002);es_storydialog.lua31196.es_storybridge.luarow for StoryId 3.gamedata/structdata/exportdata/es_siteinfo.luarows for SiteId 300-399;es_storydata.luarow for StoryId 3;es_storymonster.lua,es_storyitem.lua(StoryId 3),es_storywall.lua,es_storydoor.lua,es_storygate.lua,es_storystairkick.lua,es_storyelevator.lua,es_storycrate.lua,es_storyfrog.lua,es_storysave.lua,es_storycarriage.luafiltered by StoryId 3.- Code shared by every region page (journey columns and clamp, rebounding walls, altar quests, stop visibility, Heggie rules): see the Sources of World mechanics, Maps and Heggie offerings.