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Exilium is the third region (Chapter 3), an old encampment of the war gods that has been reclaimed by weeds. Crossbowmen, Sword-and-Shield Soldiers and Lizard Fiends hold the ground, and Jenny of Exilium is the chapter boss. After her an optional spear duel with Rosen Cavalier Patrick is available.

See Maps#The regions for all regions and Chapters#Exilium (chapter 3) for this chapter's story.

Sub-areas and carriage stops#

Two areas are used. Three carriage stops exist: Banishment Trail, Stagnant Wind Vally (spelled that way in the data) and Backlight Canyon.

Map entry: Exilium (site 300). In-game blurb: a short text about a falling star breaking old vows, ghosts and hopeless souls (summarised).

StopSite idOpens when (quest)Notes
Banishment Trail301quest 21006the Holy Father of Adamina dies (a chapter 2 quest; it sets the respawn point)
Stagnant Wind Vally302quest 35037-
Backlight Canyon303quest 35038-

The scene itself contains 3 carriage point(s): point 1 (area 1, direction 2); point 2 (area 1, direction 2); point 3 (area 1, direction 1).

Altars#

Altars 1, 2 and 3 complete quest 34001 after quest 35009 is done. The designers' comment on 35009 is "save the knight" (inferred: it concerns the Patrick storyline).

Altar (save id)Needs questResting completes quest
13500934001
23500934001
33500934001

Enemies#

Placement rows of the story table (Maps#hm-content-per-chapter-count-of-placements-in-the). Levels are the range over the rows for each journey (New Game Plus enemy scaling); each type has its own page under Enemies.

EnemyRowsArea(s)Level journey 1Journey 2Journey 3Journey 4
Crossbowman1511-81-331-591-72
Sword-and-Shield Soldier1311-81-331-591-72
Lizard Fiend1218335972
Spearman101,21-81-331-591-72
Axeman51,28335972
Black Sprite211111
Noblewoman218335972

Bosses#

Jenny of Exilium (story monster 3001, final boss, flags 91003 and 91103) and the optional Rosen Cavalier Patrick (3071).

BossStory monster idAreaLevel (journeys 1-4)
Jenny of Exilium300118/40/65/89
Rosen Cavalier Patrick307118/40/65/89

NPCs and characters#

Benita appears four times (monsters 3062, 3070, 3074, 3079). Black Sprite stalls 3003 and 3004 sell supplies.

CharacterRowsArea(s)Monster ids (first 8)
Benita413062, 3070, 3074, 3079

Merchant stock lists defined for this chapter: 3003, 3004 (see Chapter merchants and Merchants; the 19xx lists are the carriage lists in Carriage supplies).

Items lying around#

The story item table has 58 pickup slots in this chapter. The table adds up the amounts per journey; the item or amount of a slot can change with the journey (World mechanics#Scene pickups and the journey).

ItemTypeJourney 1Journey 2Journey 3Journey 4
Ancient RelicKey items1111
Broken SlateKey items1111
Condensation HoneyKey items1111
Scarlet Meteor FragmentsKey items1111
The Head of the KnightKey items1111
Knight's PoleaxeTrophies1111
Bone FragmentCurrencies111111111111
Big BoneCurrencies691419
Dominator CrystalCurrencies5555
ImmundusImmundus9101212
Chipped ImmundusImmundus7622
Bone WhistleConsumables2444
Brute ForceConsumables1233
Fire JarThrowables3344
Throwing KnifeThrowables5---
Huge FangThrowables-344
Distorting VineMaterials581216
Trippy FlowerMaterials681112
Mature SporeMaterials3467
Raw StoneMaterials3222
A Broken ToothMaterials1223
Broken ArrowMaterials1223
Blackwater RubbleMaterials-122
Broken LanceMaterials1111
Broken PoleaxesMaterials1111
Broken ShieldMaterials1111
Jenny's RingMaterials1111
Patrick's RingMaterials1111
Blackwater DebrisMaterials11--

Documents found here (same in every journey unless shown above): Furious Notes, Incomplete Record of The Banished, Kassandra's Last Word, Penitent's Note, The Diary of a Begger, The Last Diary, The Old Diary of a Soldier's Wife, Unsent Letter. See Documents.

26 of the 58 slots change their item or amount between journeys 1 and 4.

Secrets and scenery#

Exilium contains the only bridge object in the data (the Arcade copy, story 1003, has the other) and two doors that need quest flags. Its first rebounding wall leads to Lost Valley - Exilium, the other three to the safe room.

ObjectCountDetails
Walls84 rebounding black-fog wall(s): wall 1001 to Lost Valley - Exilium (story 103), wall 1002 to the Dark Mist safe room (story 499), wall 1003 to the Dark Mist safe room (story 499), wall 1004 to the Dark Mist safe room (story 499); by wall type, 6 are quest walls that appear or vanish with story flags (the rebounding walls are among them) and 2 are boss-arena walls
Doors52 Wood, 3 Trick; 2 need a quest flag first; 0 are switchable (open and close)
Gates22 Wood
Elevators1elevator 1: 2 floors (Wood)
Crates7each smashed crate completes its own quest flag (e.g. 32101, 32102, 32103)
Stairs / ladders5scene staircases with their own audio reverb tags
Bridges1

Heggies (frogs)#

Exilium hides five Heggies (model 90008); finishing one makes a Dominator Crystal appear. Rules, costs, rewards and the achievements they count toward are in Heggie offerings#How the game works and Heggie offerings#Rewards.

The five Heggies of this region:

Frog idStart moodGift that raises mood (+1)Gift that lowers mood (-1)Neutral giftGifts needed to finishCheapest total cost
3007 (area 1)21 x Anthozoan Bones1 x Health Potion10 x Bone Fragment33 x Anthozoan Bones
3009 (area 1)315 Sanity offered (costs 7.5)10 x Bone Fragment1 x Anthozoan Bones215 Sanity
3014 (area 1)410 x Bone Fragment1 x Anthozoan Bones1 x Health Potion110 x Bone Fragment
3020 (area 1)310 x Bone Fragment1 x Health Potion1 x Anthozoan Bones220 x Bone Fragment
3021 (area 1)21 x Health Potion10 x Bone Fragment1 x Anthozoan Bones33 x Health Potion

Hidden mechanics#

  • Banishment Trail is opened by the previous chapter's boss. Quest 21006 is labelled "kill the boss, set respawn point", but it belongs to chapter 2: the Holy Father's death (ES_StoryMonster 2028 in Adamina) completes it. Exilium's own boss quest, 31002 (completed by Jenny, row 3001), adds plants to the Carriage vendor (Carriage supplies) but opens no stop.
  • Quest 35022 is shared. The same quest unlocks Abandoned Pass in Edith (region) and Bloodmist Forest in Katib, so finishing it opens a stop in each (ES_StoryDialog 31196 in Exilium completes it together with 35050 and 35054; its action id 10003 is Benita's hero id, so it makes her a party member).
  • Quest 34001 fires an action. Its action type 5 with parameter 3072 is a story-event trigger tied to the altars (inferred).
  • Pickups are re-rolled by journey. Items found only in journey 1: Throwing Knife. Items that only appear from a later journey on: Blackwater Rubble, Huge Fang. Items whose total amount differs between journey 1 and journey 4: A Broken Tooth (1 to 3), Big Bone (6 to 19), Bone Whistle (2 to 4), Broken Arrow (1 to 3), Brute Force (1 to 3), Chipped Immundus (7 to 2), Distorting Vine (5 to 16), Fire Jar (3 to 4), Immundus (9 to 12), Mature Spore (3 to 7), Raw Stone (3 to 2), Trippy Flower (6 to 12). The columns that switch are explained in World mechanics#Scene pickups and the journey.

New Game Plus and Arcade#

Enemy level range by journey over all placements, bosses included: journey 1 1-8, journey 2 1-40, journey 3 1-65, journey 4 1-89. The journey value is capped at 4 (BattleData.GameLoopMax = 4; see Maps#hm-enemy-levels-scale-by-journey-not-by-region).

The Arcade copy of this region is story 1003 (stage 11007). Arcade always uses the journey 1 data. Its table has MonsterCount2 = 48, MonsterCount3 = 48 (kill targets for two score grades, inferred) and StandardTime = 320 (par time, inferred). See Arcade mode and New Game Plus.

Sources#

  • es_siteinfo.lua SiteId 300-303 (EnableQuestId 21006, 35037, 35038); es_storyquest.lua ids 21006, 31002, 35009, 34001, 35022, 91003, 91103; es_storymonster.lua 2028 (completes 21006) and 3001 (completes 31002); es_storydialog.lua 31196.
  • es_storybridge.lua row for StoryId 3.
  • gamedata/structdata/exportdata/es_siteinfo.lua rows for SiteId 300-399; es_storydata.lua row for StoryId 3; es_storymonster.lua, es_storyitem.lua (StoryId 3), es_storywall.lua, es_storydoor.lua, es_storygate.lua, es_storystairkick.lua, es_storyelevator.lua, es_storycrate.lua, es_storyfrog.lua, es_storysave.lua, es_storycarriage.lua filtered by StoryId 3.
  • Code shared by every region page (journey columns and clamp, rebounding walls, altar quests, stop visibility, Heggie rules): see the Sources of World mechanics, Maps and Heggie offerings.
Categories:Locations