The Court Favorite is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 宠臣 ("favoured courtier"); see Enemies. It appears in Ch.4 and Ch.6 and has 11 attack moves (physical damage). In the reference placement (Ch.4 Edith) it has 735 HP in journey 1 and 2367 HP in journey 4. It raises a guard stance; it leaps down on you with a jump chop when it falls.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.4 Edith | 17 | Lv 13, HP 735, ATK 228, DEF 92 | Lv 42, HP 1557, ATK 530, DEF 154 | Lv 64, HP 2187, ATK 720, DEF 172 | Lv 76, HP 2367, ATK 816, DEF 175 |
| Ch.6 Blessedland | 9 | Lv 15, HP 783, ATK 252, DEF 101 | Lv 46, HP 1677, ATK 570, DEF 158 | Lv 66, HP 2217, ATK 736, DEF 173 | Lv 78, HP 2397, ATK 832, DEF 176 |
| Dark Mist scenes (stories 101-105) | 8 | Lv = placement level + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 |
| Maze floors (stories 401-414) | 44 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 21 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 6 | 566 | 156 | 59 |
| 2 | 10 | 663 | 196 | 78 |
| 3 | 14 | 759 | 240 | 97 |
| 5 | 21 | 927 | 320 | 132 |
| 8 | 30 | 1197 | 410 | 144 |
| 10 | 36 | 1377 | 470 | 149 |
| 15 | 51 | 1827 | 616 | 162 |
| 20 | 66 | 2217 | 736 | 173 |
| 25 | 81 | 2442 | 856 | 177 |
| 27 | 87 | 2532 | 904 | 179 |
Stats#
Reference placement: story 4, monster 4042 (Ch.4 Edith, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 13 | 42 | 64 | 76 |
| HP | 735 | 1557 | 2187 | 2367 |
| Physical attack | 228 | 530 | 720 | 816 |
| Physical defence | 92 | 154 | 172 | 175 |
| Fire resist | 92 | 172 | 184 | 186 |
| Poison resist | 92 | 172 | 184 | 186 |
| Arcane resist | 92 | 172 | 184 | 186 |
| Dark resist | 92 | 172 | 184 | 186 |
| Pierce resist | 527 | 962 | 1025 | 1035 |
| Poise | 10 | 10 | 10 | 10 |
| Poise regen (per mille/s) | 400 | 400 | 400 | 400 |
| Resilience | 70 | 70 | 70 | 70 |
| Resilience regen | 40 | 40 | 40 | 40 |
| Crit damage | 235 | 250 | 250 | 250 |
| Stamina | 80 | 80 | 80 | 80 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 6-24.7 |
| Sight angle (deg) | 37.5-65 |
| Hearing radius (m) | 0.9-22.3 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 7-25 |
| Cooperation range (m) | 0-21.3 |
| Sanity damage per full health bar | 5 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| LLL1 | 3 | Physical | 338-348 | 926-936 | 51 | 27 | 50 | phase 1 | 45 deg |
| D1 | 1 | Physical | 338 | 926 | 51 | 27 | 100 | phase 1 | 3.5-6.5 m / 45 deg / 35% / cd 3 s |
| H1 | 1 | Physical | 338 | 926 | 51 | 27 | 75 | phase 1 | 45 deg / cd 1 s |
| LLL2 | 3 | Physical | 338-348 | 926-936 | 51 | 27 | 70 | phase 1 | 45 deg |
| D2 | 1 | Physical | 338 | 926 | 51 | 27 | 100 | phase 1 | 3.5-6.5 m / 45 deg / 35% / cd 3 s |
| O | 1 | Physical | 338 | 926 | 51 | 27 | 0 | phase 1, armour 100 | cd 5 s |
| LLL3 | 3 | Physical | 338-348 | 926-936 | 51 | 27 | 70 | phase 2 | 45 deg |
| D3 | 1 | Physical | 338 | 926 | 51 | 27 | 100 | phase 2 | 3.5-6.5 m / 45 deg / 35% / cd 3 s |
| H3 | 1 | Physical | 338 | 926 | 51 | 27 | 80 | phase 2 | 45 deg / cd 1 s |
| LLL4 | 3 | Physical | 338-348 | 926-936 | 51 | 27 | 80 | phase 2 | 45 deg |
| D4 | 1 | Physical | 338 | 926 | 51 | 27 | 120 | phase 2 | 3.5-6.5 m / 45 deg / 35% / cd 3 s |
Moves without damage: Defence1, Defence2, Defence3, Defence4.
Reaction and utility moves: threat roar (#106); alert (#109); idle (#110); jump chop (#111): 308-428 attack in journey 1, 896-1016 in journey 4, unblockable; spawn animation 1 (#114); spawn animation 2 (#115); spawn animation 3 (#116).
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.4 Edith | 17 | 40005, 40096, 40097 | - | 40012 |
| Ch.6 Blessedland | 9 | 60009, 60096, 60097 | - | 60021 |
Group Ch.4 #40096, Ch.6 #60096 (used by 26 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group Ch.4 #40005 (used by 17 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 46.2% | 46.2% | 46.2% | 46.2% |
| Minion Mask | 11.0% x1 | 11.0% x1 | 11.0% x1 | 11.0% x1 |
| Edith Moss | 16.5% x1-2 | 16.5% x1-2 | 16.5% x1-2 | 16.5% x1-2 |
| Raw Stone | 7.7% x1 | 7.7% x1 | 7.7% x1 | 7.7% x1 |
| Demiurge's Will | 5.5% x1 | 5.5% x1 | 5.5% x1 | 5.5% x1 |
| Mask of Happiness | 13.2% x1 | 13.2% x1 | 13.2% x1 | 13.2% x1 |
Group Ch.4 #40097 (used by 17 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 60.0% x12-15 | 30.0% x20-23 | 30.0% x27-31 | 30.0% x34-38 |
| Big Bone | 5.0% x2 | 50.0% x3 | 50.0% x3-4 | 50.0% x4-5 |
| Bone Fragment | 35.0% x17-20 | 20.0% x24-28 | 20.0% x32-35 | 20.0% x39-42 |
Group Ch.6 #60009 (used by 9 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 30.0% | 30.0% | 30.0% | 30.0% |
| Minion Mask | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Edith Moss | 20.0% x1-2 | 20.0% x1-2 | 20.0% x1-2 | 20.0% x1-2 |
| Raw Stone | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
| Demiurge's Will | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
| Mask of Happiness | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
Group Ch.6 #60097 (used by 9 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 95.0% x14-20 | 30.0% x21-29 | 30.0% x28-36 | 30.0% x35-43 |
| Big Bone | 5.0% x2 | 70.0% x3-4 | 70.0% x3-4 | 70.0% x5 |
Hidden mechanics#
- Scaling. Level 13 / 42 / 64 / 76 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 735 to 2367 (x3.2) and Physical attack from 228 to 816 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Dark Mist levels. Its 8 placements in the Dark Mist scenes (stories 101-105) take their level from your hero, not from the table (Dark Mist enemies scale with your hero). The table level is 11-13 in journey 1 and 1 in journeys 2-4, so from journey 2 on the level is your Altar Level + 11.
- Drop attack. It uses the unblockable jump chop (move #111) when it falls onto you; see AI and senses.
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 99 rows with HeroId 20026 (stories 4, 6, 104, 105, 401, 402, 403, 404, 406, 407, 409, 410, 412, 1004 ...);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20026;es_heropropertydata.luarows HeroId 20026;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20026 (_id 1200-1245); AI tableslogic/ai/behaviour/attack/attack20026.lua; move namesgamedata/playerdefine/hero20026_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.