The Sunflower is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 向日葵 ("sunflower"); see Enemies. It appears in Ch.5 and Ch.6 and has 1 attack move (dark damage). In the reference placement (Ch.5 Katib Forest) it has 166 HP in journey 1 and 739 HP in journey 4. It can inflict Sanity loss (status).
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.5 Katib Forest | 14 | Lv 10, HP 166, ATK 108, DEF 63 | Lv 35, HP 379, ATK 370, DEF 145 | Lv 61, HP 639, ATK 624, DEF 169 | Lv 73, HP 739, ATK 720, DEF 174 |
| Ch.6 Blessedland | 6 | Lv 15, HP 205, ATK 156, DEF 88 | Lv 46, HP 489, ATK 480, DEF 155 | Lv 66, HP 689, ATK 664, DEF 172 | Lv 78, HP 764, ATK 760, DEF 175 |
| Dark Mist scenes (stories 101-105) | 6 | Lv = placement level + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 |
| Maze floors (stories 401-414) | 60 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 9 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 6 | 143 | 82 | 47 |
| 2 | 10 | 166 | 108 | 63 |
| 3 | 14 | 196 | 146 | 82 |
| 5 | 21 | 253 | 216 | 117 |
| 8 | 30 | 329 | 320 | 141 |
| 10 | 36 | 389 | 380 | 146 |
| 15 | 51 | 539 | 530 | 160 |
| 20 | 66 | 689 | 664 | 172 |
| 25 | 81 | 779 | 784 | 176 |
| 27 | 87 | 809 | 832 | 178 |
Stats#
Reference placement: story 5, monster 5090 (Ch.5 Katib Forest, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 10 | 35 | 61 | 73 |
| HP | 166 | 379 | 639 | 739 |
| Physical attack | 108 | 370 | 624 | 720 |
| Dark attack | 108 | 360 | 620 | 740 |
| Physical defence | 63 | 145 | 169 | 174 |
| Fire resist | 63 | 161 | 183 | 185 |
| Poison resist | 63 | 161 | 183 | 185 |
| Arcane resist | 63 | 161 | 183 | 185 |
| Dark resist | 63 | 161 | 183 | 185 |
| Pierce resist | 407 | 912 | 1022 | 1032 |
| Poise | 10 | 10 | 10 | 10 |
| Poise regen (per mille/s) | 400 | 400 | 400 | 400 |
| Resilience | 70 | 70 | 70 | 70 |
| Resilience regen | 40 | 40 | 40 | 40 |
| Crit damage | 215 | 250 | 250 | 250 |
| Stamina | 111 | 153 | 164 | 166 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 8-21.8 |
| Sight angle (deg) | 48.8-65 |
| Hearing radius (m) | 5-5.7 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 8-22 |
| Cooperation range (m) | 0-5.9 |
| Sanity damage per full health bar | 1-5 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| LP | 2 | Dark | 1 | 1 | 51 | 27 | 50 | Sanity loss (status) | 15 deg / cd 1 s |
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.5 Katib Forest | 14 | 50092, 50096 | - | 50018 |
| Ch.6 Blessedland | 6 | 60093, 60096 | - | 60021 |
Group Ch.5 #50096, Ch.6 #60096 (used by 20 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group Ch.5 #50092 (used by 14 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 100.0% x4-7 | 100.0% x9-10 | 100.0% x10-15 | 100.0% x15-20 |
Group Ch.6 #60093 (used by 6 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 100.0% x6-8 | 100.0% x9-11 | 100.0% x13-16 | 100.0% x19-23 |
Hidden mechanics#
- Scaling. Level 10 / 35 / 61 / 73 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 166 to 739 (x4.5) and Physical attack from 108 to 720 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Dark Mist levels. Its 6 placements in the Dark Mist scenes (stories 101-105) take their level from your hero, not from the table (Dark Mist enemies scale with your hero). The table level is 13 in journey 1 and 1 in journeys 2-4, so from journey 2 on the level is your Altar Level + 11.
- Body flags. It cannot be backstabbed (HeroData HitBackstab = 0, see Backstab); it cannot be executed (HitExecute = 0, see Weakness and execution).
- Sanity attacks. LP reduce your Sanity.
- Status effects. Its moves can apply: Sanity loss (status) (see Status effects).
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 95 rows with HeroId 20031 (stories 5, 6, 104, 402, 403, 406, 408, 409, 411, 413, 1005, 1006);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20031;es_heropropertydata.luarows HeroId 20031;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20031 (_id 1318-1319); AI tableslogic/ai/behaviour/attack/attack20031.lua; move namesgamedata/playerdefine/hero20031_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.