Katib is the fifth region (Chapter 5), a dark forest of ancient trees and the biggest ordinary region by area count (four). Living scenery such as Sunflowers and Stags shares it with Club Fiends, Claw Horses and Machete Horses. The chapter boss is the Fused Sprenger.
See Maps#The regions for all regions and Chapters#Katib (chapter 5 in the data) for this chapter's story.
Sub-areas and carriage stops#
Four areas are used (1 to 4). Two stops are listed: Bloodmist Forest and Black Goat Ridge.
Map entry: Katib (site 500). In-game blurb: a short text about towering trees, echoes of ancient shouts and a failed ritual (summarised).
| Stop | Site id | Opens when (quest) | Notes |
|---|---|---|---|
| Bloodmist Forest | 501 | quest 35022 | - |
| Black Goat Ridge | 502 | quest 55034 | - |
The scene itself contains 3 carriage point(s): point 1 (area 1, direction 1); point 2 (area 1, direction 2); point 3 (area 2, direction 1, transfer flag).
Altars#
Katib has no rows in the altar-quest table (the same is true for Blessedland and The Colossal Grave), so resting here never advances a quest.
Enemies#
Placement rows of the story table (Maps#hm-content-per-chapter-count-of-placements-in-the). Levels are the range over the rows for each journey (New Game Plus enemy scaling); each type has its own page under Enemies.
| Enemy | Rows | Area(s) | Level journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|---|
| Sunflower | 14 | 1 | 10 | 35 | 61 | 73 |
| Club Fiend | 12 | 1 | 9 | 43 | 67 | 79 |
| Stag | 12 | 1 | 10 | 35 | 61 | 73 |
| Sword-and-Shield Soldier | 10 | 1,2 | 10-11 | 35-37 | 61-62 | 73-74 |
| Crossbowman | 9 | 1,2 | 10-11 | 35-37 | 61-62 | 73-74 |
| Club Man (internal name) | 7 | 1,2 | 10-11 | 35-37 | 61-62 | 73-74 |
| Archer Fiend | 7 | 1 | 9 | 33 | 60 | 72 |
| Claw Horse | 4 | 1 | 10 | 38 | 62 | 74 |
| Fire-Lighter | 4 | 2,4 | 11 | 35 | 61 | 73 |
| Machete Horse | 3 | 1 | 10 | 38 | 62 | 73-74 |
| Black Sprite | 3 | 1,2 | 1 | 1 | 1 | 1 |
| Lizard Fiend | 2 | 1 | 10 | 35 | 61 | 73 |
| Boar Man | 2 | 1,2 | 10-11 | 35-37 | 61-62 | 73-74 |
| Spearman | 2 | 2 | 11 | 37 | 62 | 74 |
| Axeman | 1 | 1 | 10 | 35 | 61 | 73 |
| Terror Obsession | 1 | 1 | 1 | 1 | 1 | 1 |
Bosses#
Fused Sprenger (story monster 5038, area 2, final boss, flags 91005 and 91105), listed under Bosses. The Terror Obsession (model 20045, story monster 5126) is a field enemy, not a boss row: it has level 1 in every journey.
| Boss | Story monster id | Area | Level (journeys 1-4) |
|---|---|---|---|
| Fused Sprenger | 5038 | 2 | 11/45/65/89 |
NPCs and characters#
Viola (5001) and Benita (5002) stand in area 3; Jerold appears three times (5104, 5106, 5108) in areas 1 and 2. Black Sprite stalls 5116, 5117 and 5127 sell supplies.
Merchant stock lists defined for this chapter: 5116, 5117, 5127 (see Chapter merchants and Merchants; the 19xx lists are the carriage lists in Carriage supplies).
Items lying around#
The story item table has 92 pickup slots in this chapter. The table adds up the amounts per journey; the item or amount of a slot can change with the journey (World mechanics#Scene pickups and the journey).
| Item | Type | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ancient Relic | Key items | 1 | 1 | 1 | 1 |
| Argil | Key items | 1 | 1 | 1 | 1 |
| Broken Slate | Key items | 1 | 1 | 1 | 1 |
| Condensation Honey | Key items | 1 | 1 | 1 | 1 |
| Key to a Room in Katib | Key items | 1 | 1 | 1 | 1 |
| Key to the Elevator | Key items | 1 | 1 | 1 | 1 |
| Sand Glass | Key items | 1 | 1 | 1 | 1 |
| The Stone of the Future | Key items | 1 | 1 | 1 | 1 |
| The Stone of the Past | Key items | 1 | 1 | 1 | 1 |
| The Stone of the Present | Key items | 1 | 1 | 1 | 1 |
| The Ring of the Colossus Guardian | Trophies | 1 | 1 | 1 | 1 |
| Bone Fragment | Currencies | 133 | 133 | 133 | 133 |
| Big Bone | Currencies | 7 | 11 | 14 | 17 |
| Fractured Body | Currencies | 2 | 5 | 8 | 12 |
| Dominator Crystal | Currencies | 5 | 5 | 5 | 5 |
| Immundus | Immundus | 8 | 9 | 9 | 9 |
| Chipped Immundus | Immundus | 5 | 4 | 4 | 4 |
| Immundus Crystal | Immundus | 3 | 4 | 4 | 4 |
| Bone Whistle | Consumables | 3 | 6 | 6 | 6 |
| Elixir of Hallucination | Consumables | 4 | 5 | 5 | 5 |
| Elixir of Health | Consumables | 3 | 3 | 4 | 4 |
| Anti-Sendril Elixir | Consumables | 2 | 3 | 4 | 4 |
| Antitoxin Potion | Consumables | 2 | 3 | 4 | 4 |
| Dimming Elixir | Consumables | 2 | 3 | 4 | 4 |
| Elixir of Inertia | Consumables | 2 | 3 | 3 | 4 |
| Elixir of Recovery | Consumables | 2 | 3 | 3 | 4 |
| Elixir of Stamina | Consumables | 3 | 3 | 3 | 3 |
| Powder of Defence | Consumables | 2 | 3 | 4 | 4 |
| Shriveled Holy Fruit | Consumables | 3 | 3 | 3 | 3 |
| Sour Conifer Leaf | Consumables | 1 | 2 | 3 | 4 |
| Elixir of Energy | Consumables | 1 | 2 | 3 | 3 |
| Potion of Wealth | Consumables | 1 | 2 | 2 | 3 |
| Ancient Silver Key | Consumables | 1 | 1 | 1 | 1 |
| Fire Jar | Throwables | 3 | 4 | 5 | 5 |
| Throwing Knife | Throwables | 6 | - | - | - |
| Huge Fang | Throwables | - | 3 | 4 | 4 |
| Eroded Rock | Materials | 4 | 5 | 7 | 8 |
| Blackwater Rubble | Materials | 2 | 2 | 4 | 7 |
| Raw Stone | Materials | 3 | 6 | 6 | 6 |
| Blackwater Debris | Materials | 6 | 6 | 4 | 1 |
| Active Symbiote | Materials | 2 | 3 | 3 | 4 |
| Church Knight's Badge | Materials | 1 | 2 | 2 | 3 |
| Gleaming Deer Antlers | Materials | 1 | 2 | 2 | 3 |
| Air-dried Skeleton | Materials | 1 | 1 | 1 | 1 |
| Broken Sand Glass | Materials | 1 | 1 | 1 | 1 |
| Drake's sand glass | Materials | 1 | 1 | 1 | 1 |
Documents found here (same in every journey unless shown above): A Letter about Katib, A Letter to Nita, Anonymous Letter hidden in the Village, Broken Experiment Diary, Page 61, Broken Experiment Diary, Page 78, Broken Experiment Diary, Page 19, Broken Experiment Diary, Page 48, Broken Experiment Diary, Page 6, Broken Experiment Diary, Page 93, Courier's Parchment, Disciple's Secret Record, Part One, Disciple's Secret Record, Part Two, Records, Scraps of Paper, Teresa's Parchment, The Diary of a Soldier, The Last Letter, Warrant for Arrest. See Documents.
37 of the 92 slots change their item or amount between journeys 1 and 4.
Secrets and scenery#
Katib has 28 stair objects, the most of any base-game chapter, eleven doors (three of them sluice doors, found only here), five boss-arena walls and four ladder kicks.
| Object | Count | Details |
|---|---|---|
| Walls | 8 | 3 rebounding black-fog wall(s): wall 1001 to the Dark Mist safe room (story 499), wall 1002 to the Dark Mist safe room (story 499), wall 1003 to Lost Valley - Katib (story 105); by wall type, 3 are quest walls that appear or vanish with story flags (the rebounding walls are among them) and 5 are boss-arena walls |
| Doors | 11 | 3 Trick, 2 Wood, 3 Metal, 3 Sluice; 3 need a quest flag first; 0 are switchable (open and close) |
| Gates | 2 | 1 Trick, 1 Metal |
| Ladder kicks (stair kick) | 4 | 4 Wood; completes quest(s) 52501, 52502, 52503, 52505 |
| Elevators | 3 | elevator 1: 2 floors (Round wood); elevator 2: 2 floors (Wood); elevator 3: 2 floors (Wood) |
| Crates | 14 | each smashed crate completes its own quest flag (e.g. 52101, 52102, 52103) |
| Stairs / ladders | 28 | scene staircases with their own audio reverb tags |
Heggies (frogs)#
Katib hides five Heggies (model 90008); finishing one makes a Dominator Crystal appear. Rules, costs, rewards and the achievements they count toward are in Heggie offerings#How the game works and Heggie offerings#Rewards.
The five Heggies of this region:
| Frog id | Start mood | Gift that raises mood (+1) | Gift that lowers mood (-1) | Neutral gift | Gifts needed to finish | Cheapest total cost |
|---|---|---|---|---|---|---|
| 5118 (area 1) | 3 | 1 x Health Potion | 1 x Anthozoan Bones | 15 x Bone Fragment | 2 | 2 x Health Potion |
| 5119 (area 1) | 2 | 15 Sanity offered (costs 7.5) | 15 x Bone Fragment | 1 x Anthozoan Bones | 3 | 22.5 Sanity |
| 5120 (area 1) | 2 | 15 x Bone Fragment | 1 x Health Potion | 1 x Anthozoan Bones | 3 | 45 x Bone Fragment |
| 5121 (area 2) | 3 | 1 x Health Potion | 1 x Anthozoan Bones | 15 x Bone Fragment | 2 | 2 x Health Potion |
| 5125 (area 2) | 2 | 15 Sanity offered (costs 7.5) | 15 x Bone Fragment | 1 x Health Potion | 3 | 22.5 Sanity |
Hidden mechanics#
- No altar quests. Chapters 1 to 4, 7 and the DLC have altars that finish a story quest; Katib's altars are purely for resting, dedication and alchemy (see Altars).
- Third carriage point has the transfer flag. Point 3 (area 2) is marked as a transfer point (what the flag does is not documented; it is the same flag all four Karst Cave points carry).
- Quest 55032 opens a stop elsewhere. It is the unlock for Secret Tunnel of Thanatos in The Karst Cave; a dialog row in Katib (
ES_StoryDialog53255) completes it (Chapters#Katib (chapter 5 in the data)). - Pickups are re-rolled by journey. Items found only in journey 1: Throwing Knife. Items that only appear from a later journey on: Huge Fang. Items whose total amount differs between journey 1 and journey 4: Active Symbiote (2 to 4), Anti-Sendril Elixir (2 to 4), Antitoxin Potion (2 to 4), Big Bone (7 to 17), Blackwater Debris (6 to 1), Blackwater Rubble (2 to 7), Bone Whistle (3 to 6), Chipped Immundus (5 to 4), Church Knight's Badge (1 to 3), Dimming Elixir (2 to 4), Elixir of Energy (1 to 3), Elixir of Hallucination (4 to 5), Elixir of Health (3 to 4), Elixir of Inertia (2 to 4), Elixir of Recovery (2 to 4), Eroded Rock (4 to 8), Fire Jar (3 to 5), Fractured Body (2 to 12), Gleaming Deer Antlers (1 to 3), Immundus (8 to 9), Immundus Crystal (3 to 4), Potion of Wealth (1 to 3), Powder of Defence (2 to 4), Raw Stone (3 to 6), Sour Conifer Leaf (1 to 4). The columns that switch are explained in World mechanics#Scene pickups and the journey.
New Game Plus and Arcade#
Enemy level range by journey over all placements, bosses included: journey 1 1-11, journey 2 1-45, journey 3 1-67, journey 4 1-89. The journey value is capped at 4 (BattleData.GameLoopMax = 4; see Maps#hm-enemy-levels-scale-by-journey-not-by-region).
The Arcade copy of this region is story 1005 (stage 11008). Arcade always uses the journey 1 data. Its table has MonsterCount2 = 56, MonsterCount3 = 57 (kill targets for two score grades, inferred) and StandardTime = 600 (par time, inferred). See Arcade mode and New Game Plus.
Sources#
es_siteinfo.luaSiteId 500-502 (EnableQuestId 35022, 55034);es_storycarriage.luaStoryId 5 CarriageId 3 (Transfer 1);es_storysave.luahas no StoryId 5 rows.gamedata/structdata/exportdata/es_siteinfo.luarows for SiteId 500-599;es_storydata.luarow for StoryId 5;es_storymonster.lua,es_storyitem.lua(StoryId 5),es_storywall.lua,es_storydoor.lua,es_storygate.lua,es_storystairkick.lua,es_storyelevator.lua,es_storycrate.lua,es_storyfrog.lua,es_storysave.lua,es_storycarriage.luafiltered by StoryId 5.- Code shared by every region page (journey columns and clamp, rebounding walls, altar quests, stop visibility, Heggie rules): see the Sources of World mechanics, Maps and Heggie offerings.