The Dog is a regular enemy of Pascal's Wager. Its name is a translation of the internal name ็ ("dog"); see Enemies. It appears in Ch.1, Ch.2, Ch.6 and Ch.7 and has 3 attack moves (physical damage). In the reference placement (Ch.1 Heggem) it has 203 HP in journey 1 and 1284 HP in journey 4. It leaps down on you with a jump chop when it falls.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.1 Heggem | 12 | Lv 1, HP 203, ATK 108, DEF 38 | Lv 25-30, HP 484-558, ATK 360-410, DEF 138-143 | Lv 55-60, HP 995-1083, ATK 648-688, DEF 165-170 | Lv 68-73, HP 1223-1284, ATK 752-792, DEF 173-174 |
| Ch.2 Adamina | 12 | Lv 4, HP 225, ATK 136-156, DEF 47 | Lv 34, HP 628, ATK 450-470, DEF 146 | Lv 62, HP 1118, ATK 704-724, DEF 171 | Lv 75, HP 1302, ATK 808-828, DEF 175 |
| Ch.6 Blessedland | 5 | Lv 15, HP 344, ATK 252, DEF 97 | Lv 51, HP 925, ATK 616, DEF 162 | Lv 71, HP 1267, ATK 776, DEF 174 | Lv 83, HP 1372, ATK 872, DEF 177 |
| Ch.7 Underground Caves | 9 | Lv 18, HP 387, ATK 288, DEF 113 | Lv 55, HP 995, ATK 648, DEF 165 | Lv 73, HP 1284, ATK 792, DEF 174 | Lv 85, HP 1389, ATK 888, DEF 178 |
| Dark Mist scenes (stories 101-105) | 10 | Lv = placement level + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 |
| Maze floors (stories 401-414) | 104 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 33 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 6 | 241 | 156 | 54 |
| 2 | 10 | 280 | 196 | 73 |
| 3 | 14 | 330 | 240 | 92 |
| 5 | 21 | 428 | 320 | 127 |
| 8 | 30 | 558 | 410 | 143 |
| 10 | 36 | 663 | 470 | 148 |
| 15 | 51 | 925 | 616 | 162 |
| 20 | 66 | 1188 | 736 | 172 |
| 25 | 81 | 1354 | 856 | 177 |
| 27 | 87 | 1407 | 904 | 178 |
Stats#
Reference placement: story 1, monster 1016 (Ch.1 Heggem, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 1 | 30 | 60 | 73 |
| HP | 203 | 558 | 1083 | 1284 |
| Physical attack | 108 | 410 | 688 | 792 |
| Physical defence | 38 | 143 | 170 | 174 |
| Fire resist | 38 | 155 | 183 | 185 |
| Poison resist | 38 | 155 | 183 | 185 |
| Arcane resist | 38 | 155 | 183 | 185 |
| Dark resist | 38 | 155 | 183 | 185 |
| Pierce resist | 227 | 872 | 1020 | 1032 |
| Poise | 9 | 9 | 9 | 9 |
| Poise regen (per mille/s) | 50 | 50 | 50 | 50 |
| Resilience | 50 | 50 | 50 | 50 |
| Resilience regen | 50 | 50 | 50 | 50 |
| Crit rate | 1 | 1 | 1 | 1 |
| Crit damage | 215 | 250 | 250 | 250 |
| Stamina | 400 | 746 | 823 | 831 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 8-19.6 |
| Sight angle (deg) | 22.5-65 |
| Hearing radius (m) | 4.4-14.1 |
| Hearing angle (deg) | 59.9-180 |
| Lose-target radius (m) | 7-12 |
| Cooperation range (m) | 0-6 |
| Sanity damage per full health bar | 3-6 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| LLL | 3 | Physical | 216-223 | 900-907 | 49 | 25 | 50 | - | - |
| H | 1 | Physical | 229 | 913 | 64 | 40 | 75 | - | 3.5-5 m / 30 deg / 30% / cd 4 s |
| S | 1 | Physical | 226 | 910 | 64 | 40 | 75 | - | 65% / cd 5 s |
Other numbers from its AI file (combo start windows): Dodge: 5-7 m, 55 deg.
Reaction and utility moves: dodge (#102); threat roar (#106); alert (#109); idle (#110); jump chop (#111): 188-250 attack in journey 1, 872-934 in journey 4, unblockable; spawn animation 1 (#114).
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.1 Heggem | 1 | - | - | - |
| Ch.1 Heggem | 1 | 10004, 10014, 10020 | 10012, 10014, 10020 | 10021 |
| Ch.1 Heggem | 3 | 10004, 10014, 10020 | 10011, 10014, 10020 | 10021 |
| Ch.1 Heggem | 4 | 10004, 10014, 10020 | - | 10021 |
| Ch.1 Heggem | 1 | 10004, 10014, 10020 | 10017, 10014, 10020 | 10021 |
| Ch.1 Heggem | 1 | 10007, 10014, 10020 | - | 10021 |
| Ch.1 Heggem | 1 | 10012, 10014, 10020 | - | 10021 |
| Ch.2 Adamina | 2 | 10001, 10014 | - | 10023 |
| Ch.2 Adamina | 10 | 10001, 10014, 10020 | - | 10023 |
| Ch.6 Blessedland | 5 | 60001, 60094, 60096 | - | 60021 |
| Ch.7 Underground Caves | 9 | 70001, 70094, 70096 | - | 70012 |
Group Ch.2 #10020, Ch.7 #70096, Ch.6 #60096, Ch.1 #10020 (used by 35 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group Ch.2 #10001 (used by 12 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 63.0% | 63.0% | 63.0% | 63.0% |
| Predator's Skull | 8.0% x1 | 8.0% x1 | 8.0% x1 | 8.0% x1 |
| Predator's Spine | 8.0% x1 | 8.0% x1 | 8.0% x1 | 8.0% x1 |
| Ruptured Tail | 8.0% x1 | 8.0% x1 | 8.0% x1 | 8.0% x1 |
| Active Sendril | 8.0% x2-3 | 8.0% x2-3 | 8.0% x2-3 | 8.0% x2-3 |
| Cursed Hood | 5.0% x1 | 5.0% x1 | 5.0% x1 | 5.0% x1 |
Group Ch.2 #10014 (used by 12 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 15.0% x4 | 25.0% x21-25 | 25.0% x28-32 | 25.0% x35-39 |
| Bone Fragment | 70.0% x5-6 | 50.0% x17-20 | 50.0% x24-27 | 50.0% x31-34 |
| Bone Fragment | 15.0% x7 | Big Bone: 25.0% x2 | Big Bone: 25.0% x3-4 | Big Bone: 25.0% x4 |
Group Ch.1 #10014 (used by 11 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 65.0% x3 | 85.0% x16-24 | 65.0% x23-31 | 65.0% x30-38 |
| Bone Fragment | 35.0% x3-4 | Big Bone: 15.0% x2 | Big Bone: 35.0% x3-4 | Big Bone: 35.0% x4 |
Group Ch.7 #70001 (used by 9 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 10.0% | 10.0% | 10.0% | 10.0% |
| Predator's Skull | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Predator's Spine | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Ruptured Tail | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Active Symbiote | 15.0% x2-3 | 15.0% x2-3 | 15.0% x2-3 | 15.0% x2-3 |
| Active Sendril | 15.0% x2-3 | 15.0% x2-3 | 15.0% x2-3 | 15.0% x2-3 |
| Cursed Hood | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
Group Ch.7 #70094 (used by 9 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 100.0% x14-16 | 100.0% x18-20 | 100.0% x21-24 | 100.0% x27-30 |
Group Ch.1 #10004 (used by 9 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 68.0% | 68.0% | 68.0% | 68.0% |
| Predator's Skull | 8.0% x1 | 8.0% x1 | 8.0% x1 | 8.0% x1 |
| Predator's Spine | 8.0% x1 | 8.0% x1 | 8.0% x1 | 8.0% x1 |
| Ruptured Tail | 8.0% x1 | 8.0% x1 | 8.0% x1 | 8.0% x1 |
| Active Sendril | 8.0% x1-2 | 8.0% x1-2 | 8.0% x1-2 | 8.0% x1-2 |
Group Ch.6 #60001 (used by 5 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 13.0% | 13.0% | 13.0% | 13.0% |
| Predator's Skull | 13.0% x1 | 13.0% x1 | 13.0% x1 | 13.0% x1 |
| Predator's Spine | 13.0% x1 | 13.0% x1 | 13.0% x1 | 13.0% x1 |
| Ruptured Tail | 13.0% x1 | 13.0% x1 | 13.0% x1 | 13.0% x1 |
| Active Symbiote | 17.4% x1-2 | 17.4% x1-2 | 17.4% x1-2 | 17.4% x1-2 |
| Active Sendril | 17.4% x2-3 | 17.4% x2-3 | 17.4% x2-3 | 17.4% x2-3 |
| Cursed Hood | 13.0% x1 | 13.0% x1 | 13.0% x1 | 13.0% x1 |
3 further drop groups (rarer ones) are in build/wiki/data/enemies/drops_20006.json.
Hidden mechanics#
- Scaling. Level 1 / 30 / 60 / 73 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 203 to 1284 (x6.3) and Physical attack from 108 to 792 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Dark Mist levels. Its 10 placements in the Dark Mist scenes (stories 101-105) take their level from your hero, not from the table (Dark Mist enemies scale with your hero). The table level is 1-11 in journey 1 and 1 in journeys 2-4, so from journey 2 on the level is your Altar Level + 11.
- Body flags. It cannot be backstabbed (HeroData HitBackstab = 0, see Backstab); it cannot be executed (HitExecute = 0, see Weakness and execution).
- Easy AI. 11 of its 38 chapter placements use AI level 2 (Easy) instead of 1 (Normal); the effect is described in AI and senses.
- Drop attack. It uses the unblockable jump chop (move #111) when it falls onto you; see AI and senses.
- Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): CritRate +1 in 18 placements; PhysicDamage +20 in 1 placement.
- First-kill drop. 5 placements roll a different drop list the first time they are killed (see Enemies#Drops): quest 12204 (1 placement); quest 12205 (1 placement); quest 12208 (3 placements; only the first one killed uses the special list).
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 185 rows with HeroId 20006 (stories 1, 2, 6, 7, 101, 102, 105, 401, 402, 403, 404, 405, 406, 407 ...);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20006;es_heropropertydata.luarows HeroId 20006;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20006 (_id 800-812); AI tableslogic/ai/behaviour/attack/attack20006.lua; move namesgamedata/playerdefine/hero20006_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.