Pascal's Wager Wiki

The Dog is a regular enemy of Pascal's Wager. Its name is a translation of the internal name ็‹— ("dog"); see Enemies. It appears in Ch.1, Ch.2, Ch.6 and Ch.7 and has 3 attack moves (physical damage). In the reference placement (Ch.1 Heggem) it has 203 HP in journey 1 and 1284 HP in journey 4. It leaps down on you with a jump chop when it falls.

Where it appears#

Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.

AreaPlacementsJourney 1Journey 2Journey 3Journey 4
Ch.1 Heggem12Lv 1, HP 203, ATK 108, DEF 38Lv 25-30, HP 484-558, ATK 360-410, DEF 138-143Lv 55-60, HP 995-1083, ATK 648-688, DEF 165-170Lv 68-73, HP 1223-1284, ATK 752-792, DEF 173-174
Ch.2 Adamina12Lv 4, HP 225, ATK 136-156, DEF 47Lv 34, HP 628, ATK 450-470, DEF 146Lv 62, HP 1118, ATK 704-724, DEF 171Lv 75, HP 1302, ATK 808-828, DEF 175
Ch.6 Blessedland5Lv 15, HP 344, ATK 252, DEF 97Lv 51, HP 925, ATK 616, DEF 162Lv 71, HP 1267, ATK 776, DEF 174Lv 83, HP 1372, ATK 872, DEF 177
Ch.7 Underground Caves9Lv 18, HP 387, ATK 288, DEF 113Lv 55, HP 995, ATK 648, DEF 165Lv 73, HP 1284, ATK 792, DEF 174Lv 85, HP 1389, ATK 888, DEF 178
Dark Mist scenes (stories 101-105)10Lv = placement level + Altar Level + 10Lv = 1 + Altar Level + 10Lv = 1 + Altar Level + 10Lv = 1 + Altar Level + 10
Maze floors (stories 401-414)104see belowsee belowsee belowsee below
Dance of the Throne stages (stories 1001-1007)33----

Maze scaling#

In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).

Maze floorLevelHPPhysical attackPhysical defence
1624115654
21028019673
31433024092
521428320127
830558410143
1036663470148
1551925616162
20661188736172
25811354856177
27871407904178

Stats#

Reference placement: story 1, monster 1016 (Ch.1 Heggem, the area with the most placements); how to read the table: The Stats section.

StatJourney 1Journey 2Journey 3Journey 4
Level1306073
HP20355810831284
Physical attack108410688792
Physical defence38143170174
Fire resist38155183185
Poison resist38155183185
Arcane resist38155183185
Dark resist38155183185
Pierce resist22787210201032
Poise9999
Poise regen (per mille/s)50505050
Resilience50505050
Resilience regen50505050
Crit rate1111
Crit damage215250250250
Stamina400746823831
Stamina regen670670670670
Rage100100100100

Senses and rewards#

Field (StoryMonster)Value over its chapter placements
Sight radius (m)8-19.6
Sight angle (deg)22.5-65
Hearing radius (m)4.4-14.1
Hearing angle (deg)59.9-180
Lose-target radius (m)7-12
Cooperation range (m)0-6
Sanity damage per full health bar3-6
Sanity on kill0

Attacks#

How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.

MoveDamaging hitsTypeAttack journey 1Attack journey 4Poise dmgResilience dmgGuard breakEffectsAI use
LLL3Physical216-223900-907492550--
H1Physical229913644075-3.5-5 m / 30 deg / 30% / cd 4 s
S1Physical226910644075-65% / cd 5 s

Other numbers from its AI file (combo start windows): Dodge: 5-7 m, 55 deg.

Reaction and utility moves: dodge (#102); threat roar (#106); alert (#109); idle (#110); jump chop (#111): 188-250 attack in journey 1, 872-934 in journey 4, unblockable; spawn animation 1 (#114).

Drops#

Rolls, groups and lists work as described in The Drops section.

AreaPlacementsRolls (group ids)First-kill rollsRolls only while you are not in a normal sanity state
Ch.1 Heggem1---
Ch.1 Heggem110004, 10014, 1002010012, 10014, 1002010021
Ch.1 Heggem310004, 10014, 1002010011, 10014, 1002010021
Ch.1 Heggem410004, 10014, 10020-10021
Ch.1 Heggem110004, 10014, 1002010017, 10014, 1002010021
Ch.1 Heggem110007, 10014, 10020-10021
Ch.1 Heggem110012, 10014, 10020-10021
Ch.2 Adamina210001, 10014-10023
Ch.2 Adamina1010001, 10014, 10020-10023
Ch.6 Blessedland560001, 60094, 60096-60021
Ch.7 Underground Caves970001, 70094, 70096-70012

Group Ch.2 #10020, Ch.7 #70096, Ch.6 #60096, Ch.1 #10020 (used by 35 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Nothing65.0%65.0%65.0%65.0%
Health Potion35.0% x135.0% x135.0% x135.0% x1

Group Ch.2 #10001 (used by 12 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Nothing63.0%63.0%63.0%63.0%
Predator's Skull8.0% x18.0% x18.0% x18.0% x1
Predator's Spine8.0% x18.0% x18.0% x18.0% x1
Ruptured Tail8.0% x18.0% x18.0% x18.0% x1
Active Sendril8.0% x2-38.0% x2-38.0% x2-38.0% x2-3
Cursed Hood5.0% x15.0% x15.0% x15.0% x1

Group Ch.2 #10014 (used by 12 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Bone Fragment15.0% x425.0% x21-2525.0% x28-3225.0% x35-39
Bone Fragment70.0% x5-650.0% x17-2050.0% x24-2750.0% x31-34
Bone Fragment15.0% x7Big Bone: 25.0% x2Big Bone: 25.0% x3-4Big Bone: 25.0% x4

Group Ch.1 #10014 (used by 11 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Bone Fragment65.0% x385.0% x16-2465.0% x23-3165.0% x30-38
Bone Fragment35.0% x3-4Big Bone: 15.0% x2Big Bone: 35.0% x3-4Big Bone: 35.0% x4

Group Ch.7 #70001 (used by 9 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Nothing10.0%10.0%10.0%10.0%
Predator's Skull15.0% x115.0% x115.0% x115.0% x1
Predator's Spine15.0% x115.0% x115.0% x115.0% x1
Ruptured Tail15.0% x115.0% x115.0% x115.0% x1
Active Symbiote15.0% x2-315.0% x2-315.0% x2-315.0% x2-3
Active Sendril15.0% x2-315.0% x2-315.0% x2-315.0% x2-3
Cursed Hood15.0% x115.0% x115.0% x115.0% x1

Group Ch.7 #70094 (used by 9 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Bone Fragment100.0% x14-16100.0% x18-20100.0% x21-24100.0% x27-30

Group Ch.1 #10004 (used by 9 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Nothing68.0%68.0%68.0%68.0%
Predator's Skull8.0% x18.0% x18.0% x18.0% x1
Predator's Spine8.0% x18.0% x18.0% x18.0% x1
Ruptured Tail8.0% x18.0% x18.0% x18.0% x1
Active Sendril8.0% x1-28.0% x1-28.0% x1-28.0% x1-2

Group Ch.6 #60001 (used by 5 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Nothing13.0%13.0%13.0%13.0%
Predator's Skull13.0% x113.0% x113.0% x113.0% x1
Predator's Spine13.0% x113.0% x113.0% x113.0% x1
Ruptured Tail13.0% x113.0% x113.0% x113.0% x1
Active Symbiote17.4% x1-217.4% x1-217.4% x1-217.4% x1-2
Active Sendril17.4% x2-317.4% x2-317.4% x2-317.4% x2-3
Cursed Hood13.0% x113.0% x113.0% x113.0% x1

3 further drop groups (rarer ones) are in build/wiki/data/enemies/drops_20006.json.

Hidden mechanics#

  • Scaling. Level 1 / 30 / 60 / 73 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 203 to 1284 (x6.3) and Physical attack from 108 to 792 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
  • Dark Mist levels. Its 10 placements in the Dark Mist scenes (stories 101-105) take their level from your hero, not from the table (Dark Mist enemies scale with your hero). The table level is 1-11 in journey 1 and 1 in journeys 2-4, so from journey 2 on the level is your Altar Level + 11.
  • Body flags. It cannot be backstabbed (HeroData HitBackstab = 0, see Backstab); it cannot be executed (HitExecute = 0, see Weakness and execution).
  • Easy AI. 11 of its 38 chapter placements use AI level 2 (Easy) instead of 1 (Normal); the effect is described in AI and senses.
  • Drop attack. It uses the unblockable jump chop (move #111) when it falls onto you; see AI and senses.
  • Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): CritRate +1 in 18 placements; PhysicDamage +20 in 1 placement.
  • First-kill drop. 5 placements roll a different drop list the first time they are killed (see Enemies#Drops): quest 12204 (1 placement); quest 12205 (1 placement); quest 12208 (3 placements; only the first one killed uses the special list).

See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.

Sources#

  • es_storymonster.lua: 185 rows with HeroId 20006 (stories 1, 2, 6, 7, 101, 102, 105, 401, 402, 403, 404, 405, 406, 407 ...); es_storymonsterproperty.lua rows for the same story/monster ids; es_herodata.lua row HeroId 20006; es_heropropertydata.lua rows HeroId 20006; es_enemyattributedata.lua (attribute point to property curves).
  • Moves: es_skilldata.lua rows HeroId 20006 (_id 800-812); AI tables logic/ai/behaviour/attack/attack20006.lua; move names gamedata/playerdefine/hero20006_define.lua.
  • Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.
Categories:Enemies