The Smoke-Pot Man is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 烟壶人 ("smoke-pot man"); see Enemies. It appears in Ch.4 and Ch.6 and has 9 attack moves (dark/physical damage). In the reference placement (Ch.6 Blessedland) it has 458 HP in journey 1 and 1558 HP in journey 4. It attacks from a distance (AI range up to 15 m); it can inflict Sanity loss (status); it has unblockable attacks.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.4 Edith | 12 | Lv 13, HP 426, ATK 252, DEF 97 | Lv 42, HP 958, ATK 567, DEF 155 | Lv 64, HP 1398, ATK 764, DEF 172 | Lv 76, HP 1538, ATK 865, DEF 176 |
| Ch.6 Blessedland | 19 | Lv 15, HP 458-558, ATK 277, DEF 108 | Lv 46, HP 1038-1138, ATK 609, DEF 159 | Lv 66, HP 1438-1538, ATK 781, DEF 173 | Lv 78, HP 1558-1658, ATK 882, DEF 176 |
| Dark Mist scenes (stories 101-105) | 2 | Lv = placement level + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 |
| Maze floors (stories 401-414) | 28 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 34 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 8 | 346 | 195 | 73 |
| 2 | 12 | 410 | 239 | 92 |
| 3 | 15 | 458 | 277 | 108 |
| 5 | 21 | 554 | 346 | 136 |
| 8 | 30 | 718 | 441 | 144 |
| 10 | 36 | 838 | 504 | 150 |
| 15 | 51 | 1138 | 655 | 163 |
| 20 | 66 | 1438 | 781 | 173 |
| 25 | 81 | 1588 | 907 | 177 |
| 27 | 87 | 1648 | 957 | 179 |
Stats#
Reference placement: story 6, monster 6104 (Ch.6 Blessedland, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 15 | 46 | 66 | 78 |
| HP | 458 | 1038 | 1438 | 1558 |
| Physical attack | 277 | 609 | 781 | 882 |
| Dark attack | 273 | 598 | 808 | 934 |
| Physical defence | 108 | 159 | 173 | 176 |
| Fire resist | 120 | 196 | 206 | 208 |
| Poison resist | 120 | 196 | 206 | 208 |
| Arcane resist | 120 | 196 | 206 | 208 |
| Dark resist | 120 | 196 | 206 | 208 |
| Pierce resist | 600 | 980 | 1030 | 1040 |
| Poise | 12 | 12 | 12 | 12 |
| Poise regen (per mille/s) | 50 | 50 | 50 | 50 |
| Resilience | 70 | 70 | 70 | 70 |
| Resilience regen | 40 | 40 | 40 | 40 |
| Crit damage | 242 | 250 | 250 | 250 |
| Stamina | 125 | 161 | 165 | 166 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 8-21.4 |
| Sight angle (deg) | 39.8-65 |
| Hearing radius (m) | 5-10.7 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 7 |
| Cooperation range (m) | 0-11 |
| Sanity damage per full health bar | 5 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| LL | 2 | Physical | 397 | 1002 | 51 | 27 | 25 | armour 13 | 45 deg / cd 1 s |
| H | 1 | Physical | 397 | 1002 | 51 | 27 | 75 | armour 13 | 30 deg / cd 1 s |
| S1 | 1 | Dark | 333 | 994 | 51 | 27 | 50 | phase 1 | 4.5-15 m / 30 deg / cd 3 s |
| SP1 | 2 | Dark | 5 | 5 | 51 | 27 | 50 | Sanity loss (status), phase 1, armour 13 | 3.5-9.5 m / 30 deg / 35% / cd 5 s |
| NL2 | 1 | Physical | 397 | 1002 | 51 | 27 | 70 | phase 2, armour 13 | 30 deg / cd 1 s |
| D2 | 1 | Physical | 397 | 1002 | 51 | 27 | 70 | phase 2, armour 13 | 30 deg / cd 1 s |
| NHNH2 | 2 | Physical | 397 | 1002 | 51 | 27 | 70 | phase 2, armour 13 | 60 deg / cd 1 s |
| NS2 | 2 | Dark/Physical | 308-312 | 917-969 | 51 | 27 | unblockable | phase 2, armour 13 | 2.5-6 m / 45 deg / 40% / cd 5 s |
| O1 | 1 | Physical | 387 | 992 | 51 | 27 | 50 | phase 1, armour 100 | - |
Reaction and utility moves: threat roar (#106); execution (#108): 447 attack in journey 1, 1052 in journey 4, unblockable; alert (#109); idle (#110); spawn animation 1 (#114); spawn animation 2 (#115).
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.4 Edith | 12 | 40004, 40096, 40097 | - | 40012 |
| Ch.6 Blessedland | 4 | 60004, 60096, 60097 | - | 60021 |
| Ch.6 Blessedland | 1 | 60009, 60096, 60097 | - | 60021 |
| Ch.6 Blessedland | 14 | 60022, 60096, 60097 | - | 60021 |
Group Ch.6 #60096, Ch.4 #40096 (used by 31 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group Ch.6 #60097 (used by 19 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 95.0% x14-20 | 30.0% x21-29 | 30.0% x28-36 | 30.0% x35-43 |
| Big Bone | 5.0% x2 | 70.0% x3-4 | 70.0% x3-4 | 70.0% x5 |
Group Ch.6 #60022 (used by 14 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 52.6% | 52.6% | 52.6% | 52.6% |
| Empty Smoking Pot | 15.8% x1 | 15.8% x1 | 15.8% x1 | 15.8% x1 |
| Raw Stone | 10.5% x1 | 10.5% x1 | 10.5% x1 | 10.5% x1 |
| Demiurge's Will | 10.5% x1 | 10.5% x1 | 10.5% x1 | 10.5% x1 |
| Edith Moss | 10.5% x1 | 10.5% x1 | 10.5% x1 | 10.5% x1 |
Group Ch.4 #40004 (used by 12 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 55.0% | 55.0% | 55.0% | 55.0% |
| Empty Smoking Pot | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Raw Stone | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
| Demiurge's Will | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
| Edith Moss | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
Group Ch.4 #40097 (used by 12 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 60.0% x12-15 | 30.0% x20-23 | 30.0% x27-31 | 30.0% x34-38 |
| Big Bone | 5.0% x2 | 50.0% x3 | 50.0% x3-4 | 50.0% x4-5 |
| Bone Fragment | 35.0% x17-20 | 20.0% x24-28 | 20.0% x32-35 | 20.0% x39-42 |
Group Ch.6 #60004 (used by 4 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 51.3% | 51.3% | 51.3% | 51.3% |
| Broken Lance | 13.0% x1 | 13.0% x1 | 13.0% x1 | 13.0% x1 |
| Rusty Armor | 13.0% x1 | 13.0% x1 | 13.0% x1 | 13.0% x1 |
| Raw Stone | 9.6% x1 | 9.6% x1 | 9.6% x1 | 9.6% x1 |
| Knight's Spear | 13.0% x1 | 13.0% x1 | 13.0% x1 | 13.0% x1 |
Group Ch.6 #60009 (used by 1 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 30.0% | 30.0% | 30.0% | 30.0% |
| Minion Mask | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Edith Moss | 20.0% x1-2 | 20.0% x1-2 | 20.0% x1-2 | 20.0% x1-2 |
| Raw Stone | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
| Demiurge's Will | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
| Mask of Happiness | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
Hidden mechanics#
- Scaling. Level 15 / 46 / 66 / 78 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 458 to 1558 (x3.4) and Physical attack from 277 to 882 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Dark Mist levels. Its 2 placements in the Dark Mist scenes (stories 101-105) take their level from your hero, not from the table (Dark Mist enemies scale with your hero). The table level is 13 in journey 1 and 1 in journeys 2-4, so from journey 2 on the level is your Altar Level + 11.
- Unblockable moves. NS2 have Guard Break 999. An ordinary guard cannot hold against it: the hit lands as a normal hit and the defender's poise drops to 0, unless the guard value itself is higher (see Guarding#How a blocked hit is resolved).
- Sanity attacks. SP1 reduce your Sanity.
- Status effects. Its moves can apply: Sanity loss (status) (see Status effects).
- Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): Hp +100 in 2 placements.
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 95 rows with HeroId 20035 (stories 4, 6, 104, 402, 403, 404, 409, 410, 412, 414, 1004, 1005, 1006, 1007);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20035;es_heropropertydata.luarows HeroId 20035;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20035 (_id 1400-1422); AI tableslogic/ai/behaviour/attack/attack20035.lua; move namesgamedata/playerdefine/hero20035_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.