The Tentacle Monster is an elite enemy of Pascal's Wager. Its name is a translation of the internal name 触手怪 ("tentacle monster"); see Enemies. It appears in Ch.2, Ch.4 and Ch.8 and has 7 attack moves (physical/poison damage). In the reference placement (Ch.2 Adamina) it has 780 HP in journey 1 and 3415 HP in journey 4. It can inflict Poison, Poison (fast build-up); it has unblockable attacks.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.2 Adamina | 4 | Lv 4, HP 780, ATK 182, DEF 47 | Lv 29, HP 1750, ATK 473, DEF 142 | Lv 57, HP 3010, ATK 756, DEF 167 | Lv 70, HP 3415, ATK 871, DEF 173 |
| Ch.4 Edith | 4 | Lv 13, HP 1102, ATK 290, DEF 88 | Lv 42, HP 2335, ATK 616, DEF 153 | Lv 64, HP 3280, ATK 818, DEF 172 | Lv 76, HP 3550, ATK 924, DEF 175 |
| Ch.8 Colossus Graveyard | 1 | Lv 21, HP 1390, ATK 385, DEF 127 | Lv 45, HP 2470, ATK 649, DEF 156 | Lv 70, HP 3415, ATK 871, DEF 173 | Lv 90, HP 3865, ATK 1003, DEF 179 |
| Dark Mist scenes (stories 101-105) | 4 | Lv = placement level + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 |
| Maze floors (stories 401-414) | 24 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 8 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 4 | 780 | 182 | 47 |
| 2 | 8 | 922 | 226 | 63 |
| 3 | 12 | 1067 | 277 | 82 |
| 5 | 19 | 1318 | 363 | 117 |
| 8 | 28 | 1705 | 462 | 141 |
| 10 | 34 | 1975 | 528 | 146 |
| 15 | 49 | 2650 | 686 | 160 |
| 20 | 64 | 3280 | 818 | 172 |
| 25 | 79 | 3618 | 950 | 176 |
| 27 | 85 | 3753 | 1003 | 178 |
Stats#
Reference placement: story 2, monster 2050 (Ch.2 Adamina, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 4 | 29 | 57 | 70 |
| HP | 780 | 1750 | 3010 | 3415 |
| Physical attack | 182 | 473 | 756 | 871 |
| Poison attack | 182 | 462 | 770 | 913 |
| Physical defence | 47 | 142 | 167 | 173 |
| Fire resist | 47 | 153 | 182 | 185 |
| Poison resist | 47 | 153 | 182 | 185 |
| Arcane resist | 47 | 153 | 182 | 185 |
| Dark resist | 47 | 153 | 182 | 185 |
| Pierce resist | 285 | 865 | 1017 | 1030 |
| Poise | 80 | 80 | 80 | 80 |
| Poise regen (per mille/s) | 50 | 50 | 50 | 50 |
| Resilience | 80 | 80 | 80 | 80 |
| Resilience regen | 30 | 30 | 30 | 30 |
| Crit rate | 1 | 1 | 1 | 1 |
| Crit damage | 225 | 250 | 250 | 250 |
| Stamina | 451 | 741 | 821 | 829 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 9.7-100 |
| Sight angle (deg) | 15.3-180 |
| Hearing radius (m) | 6.5-100 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 7-100 |
| Cooperation range (m) | 0 |
| Sanity damage per full health bar | 0-20 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| LL | 2 | Physical | 312-322 | 1001-1011 | 51 | 27 | 75 | - | - |
| D | 1 | Physical | 342 | 1031 | 51 | 27 | 100 | - | 3-6 m / 15 deg / cd 3 s |
| SP | 1 | Poison | 302 | 1033 | 51 | 27 | unblockable | Poison, armour 9999 (effectively unbreakable) | 4-6 m / 20 deg / 25% / cd 10 s |
| HP | 1 | Poison | 302 | 1033 | 51 | 27 | 500 | Poison (fast build-up) | 5-7 m / 45 deg / 25% / cd 8 s |
| H | 1 | Physical | 382 | 1071 | 51 | 27 | 100 | - | 2-6 m / 45 deg / 30% / cd 3 s |
| O | 1 | Physical | 232 | 921 | 51 | 27 | 30 | - | 120 deg / cd 6 s |
| HPC | 1 | Physical | 302 | 991 | 51 | 27 | 50 | Poison (fast build-up) | - |
Reaction and utility moves: threat roar (#106); alert (#109); idle (#110).
Move notes#
- LL: a two-hit tentacle combo.
- D: a single tentacle strike.
- SP: a poisonous special that cannot be blocked and cannot be interrupted while it plays.
- HP: a held heavy strike that applies Poison quickly and has guard break 500.
- H: the pounce, its hardest physical hit (flat attack 200).
- O: a wide tentacle flail (120 degree cone).
- HPC: the version of HP used when the Tentacle Monster is a summon (called by another enemy).
Animation clip names for each move are in reports/bosses_and_enemies.md.
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.2 Adamina | 3 | 10005, 10015, 10020 | - | 10023 |
| Ch.2 Adamina | 1 | 10015, 10020 | - | 10023 |
| Ch.4 Edith | 4 | 40013, 40096, 40098 | - | 40012 |
| Ch.8 Colossus Graveyard | 1 | - | - | - |
Group Ch.4 #40096, Ch.2 #10020 (used by 8 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group Ch.4 #40013 (used by 4 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 20.0% | 20.0% | 20.0% | 20.0% |
| Swaddling Clothes Fragments | 10.0% x3-4 | 10.0% x3-4 | 10.0% x3-4 | 10.0% x3-4 |
| Active Symbiote | 30.0% x1-2 | 30.0% x1-2 | 30.0% x1-2 | 30.0% x1-2 |
| Active Sendril | 30.0% x2-3 | 30.0% x2-3 | 30.0% x2-3 | 30.0% x2-3 |
| Raw Stone | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
Group Ch.4 #40098 (used by 4 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 30.0% x24-32 | 15.0% x32-37 | 15.0% x43-45 | 15.0% x54-56 |
| Big Bone | 70.0% x3-4 | 85.0% x4 | 85.0% x5-6 | 85.0% x6-7 |
Group Ch.2 #10015 (used by 4 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 100.0% x10-12 | Big Bone: 100.0% x4 | Big Bone: 100.0% x5 | Big Bone: 100.0% x5-6 |
Group Ch.2 #10005 (used by 3 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 57.0% | 57.0% | 57.0% | 57.0% |
| Swaddling Clothes Fragments | 10.0% x3-4 | 10.0% x3-4 | 10.0% x3-4 | 10.0% x3-4 |
| Active Sendril | 30.0% x2-3 | 30.0% x2-3 | 30.0% x2-3 | 30.0% x2-3 |
| Raw Stone | 3.0% x1 | 3.0% x1 | 3.0% x1 | 3.0% x1 |
Hidden mechanics#
- Scaling. Level 4 / 29 / 57 / 70 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 780 to 3415 (x4.4) and Physical attack from 182 to 871 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Dark Mist levels. Its 4 placements in the Dark Mist scenes (stories 101-105) take their level from your hero, not from the table (Dark Mist enemies scale with your hero). The table level is 4-13 in journey 1 and 1 in journeys 2-4, so from journey 2 on the level is your Altar Level + 11.
- Body flags. It cannot be backstabbed (HeroData HitBackstab = 0, see Backstab); it has a large body, so it ignores other hit reactions while Weakened.
- Unblockable moves. SP have Guard Break 999. An ordinary guard cannot hold against it: the hit lands as a normal hit and the defender's poise drops to 0, unless the guard value itself is higher (see Guarding#How a blocked hit is resolved).
- Status effects. Its moves can apply: Poison, Poison (fast build-up) (see Status effects).
- Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): CritRate +1 in 4 placements.
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 45 rows with HeroId 20011 (stories 2, 4, 8, 102, 104, 401, 402, 404, 405, 407, 408, 409, 412, 414 ...);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20011;es_heropropertydata.luarows HeroId 20011;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20011 (_id 836-849); AI tableslogic/ai/behaviour/attack/attack20011.lua; move namesgamedata/playerdefine/hero20011_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.