The Gold Digger is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 淘金者 ("gold prospector"); see Enemies. It appears in the DLC and has 7 attack moves (physical/poison damage). In the reference placement (DLC (story 9)) it has 1279 HP in journey 1 and 2812 HP in journey 4. It attacks from a distance (AI range up to 18 m); it can inflict Poison, Poison (DLC).
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| DLC (story 9) | 59 | Lv 1-30, HP 245-1567, ATK 272-398, DEF 47-185 | Lv 1-50, HP 245-2167, ATK 398-523, DEF 47-203 | Lv 1-70, HP 245-2662, ATK 398-659, DEF 47-214 | Lv 1-89, HP 245-2947, ATK 398-775, DEF 47-220 |
Stats#
Reference placement: story 9, monster 9152 (DLC (story 9), the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 20 | 40 | 60 | 80 |
| HP | 1279 | 1867 | 2467 | 2812 |
| Physical attack | 272 | 442 | 591 | 727 |
| Poison attack | 263 | 433 | 603 | 773 |
| Physical defence | 176 | 194 | 212 | 217 |
| Fire resist | 136 | 172 | 184 | 187 |
| Poison resist | 136 | 172 | 184 | 187 |
| Arcane resist | 136 | 172 | 184 | 187 |
| Dark resist | 136 | 172 | 184 | 187 |
| Pierce resist | 747 | 960 | 1022 | 1040 |
| Poise | 10 | 10 | 10 | 10 |
| Poise regen (per mille/s) | 50 | 50 | 50 | 50 |
| Resilience | 70 | 70 | 70 | 70 |
| Resilience regen | 40 | 40 | 40 | 40 |
| Crit damage | 250 | 250 | 250 | 250 |
| Crit resist | 900 | 900 | 900 | 900 |
| Stamina | 80 | 80 | 80 | 80 |
| Stamina regen | 400 | 400 | 400 | 400 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 4.8-81.2 |
| Sight angle (deg) | 26.9-65.7 |
| Hearing radius (m) | 2.2-80.7 |
| Hearing angle (deg) | 47.3-180 |
| Lose-target radius (m) | 7-80.3 |
| Cooperation range (m) | 0-18 |
| Sanity damage per full health bar | 5 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| LLL | 3 | Physical | 382-392 | 837-847 | 51 | 27 | 60 | - | 4.5-6 m / 45 deg / cd 1 s |
| HHH | 3 | Physical | 382-392 | 837-847 | 51 | 27 | 60 | - | 4.5-6 m / 45 deg / cd 1 s |
| LP | 1 | Physical | 382 | 837 | 51 | 27 | 60 | - | 45 deg / cd 3 s |
| O | 1 | Physical | 272 | 727 | 51 | 27 | 50 | - | 30% / cd 15 s |
| S | 1 | Poison | 398 | 908 | 49 | 25 | 100 | Poison, armour 12 | 4-18 m / 30 deg / cd 2.5 s |
| SP | 1 | Poison | 398 | 908 | 49 | 25 | 100 | Poison, armour 12 | 4-18 m / 30 deg / 35% / cd 8 s |
| DP | 5 | Physical | 382-432 | 837-887 | 999 | 27 | 0-150 | Poison (DLC), armour 9999 (effectively unbreakable) | 6-12 m / 30 deg / 30% / cd 10 s |
Reaction and utility moves: threat roar (#106); alert (#109); idle (#110); spawn animation 1 (#114): 383 attack in journey 1, 893 in journey 4; spawn animation 2 (#115); spawn animation 3 (#116).
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| DLC (story 9) | 4 | - | - | - |
| DLC (story 9) | 35 | 90002, 90096, 90097 | - | 90005 |
| DLC (story 9) | 20 | 90012, 90096, 90094 | - | 90005 |
Group DLC #90096 (used by 55 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group DLC #90002 (used by 35 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 61.1% | 61.1% | 61.1% | 61.1% |
| Moist Sludge | 16.7% x1 | 16.7% x1 | 16.7% x1 | 16.7% x1 |
| Bygone Shadow | 16.7% x1 | 16.7% x1 | 16.7% x1 | 16.7% x1 |
| Chipped Immundus | 5.6% x1 | 5.6% x1 | 5.6% x1 | 5.6% x1 |
Group DLC #90097 (used by 35 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 95.0% x17-25 | 20.0% x22-30 | 30.0% x29-37 | 30.0% x36-44 |
| Big Bone | 5.0% x3 | 80.0% x3-4 | 70.0% x4 | 70.0% x5 |
Group DLC #90012 (used by 20 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 25.0% | 25.0% | 25.0% | 25.0% |
| Moist Sludge | 30.0% x1 | 30.0% x1 | 30.0% x1 | 30.0% x1 |
| Bygone Shadow | 30.0% x1 | 30.0% x1 | 30.0% x1 | 30.0% x1 |
| Blackwater Debris | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
| Immundus | 5.0% x1 | 5.0% x1 | 5.0% x1 | 5.0% x1 |
Group DLC #90094 (used by 20 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Big Bone | 100.0% x4 | 100.0% x4 | 100.0% x4 | 100.0% x4 |
Hidden mechanics#
- Scaling. Level 20 / 40 / 60 / 80 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 1279 to 2812 (x2.2) and Physical attack from 272 to 727 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Fixed level. 4 of its 59 chapter placements keep the same level (1) in all four journeys, so those copies do not get stronger in New Game Plus apart from their fixed bonuses.
- Status effects. Its moves can apply: Poison, Poison (DLC) (see Status effects).
- Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): PierceResist -200 in 34 placements; Hp -200-+400 in 25 placements; PhysicResist +40 in 21 placements; PhysicDamage +300 in 4 placements.
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 59 rows with HeroId 20049 (stories 9);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20049;es_heropropertydata.luarows HeroId 20049;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20049 (_id 1704-1727); AI tableslogic/ai/behaviour/attack/attack20049.lua; move namesgamedata/playerdefine/hero20049_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.