The Archer Fiend is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 射箭怪 ("arrow-shooting monster"); see Enemies. It appears in Ch.1 and Ch.5 and has 3 attack moves (physical damage). In the reference placement (Ch.5 Katib Forest) it has 269 HP in journey 1 and 1275 HP in journey 4.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.1 Heggem | 5 | Lv 1, HP 203, ATK 87, DEF 40 | Lv 25, HP 484, ATK 323, DEF 139 | Lv 55, HP 995, ATK 600, DEF 166 | Lv 68, HP 1223, ATK 699, DEF 173 |
| Ch.5 Katib Forest | 7 | Lv 9, HP 269, ATK 157, DEF 73 | Lv 33, HP 610, ATK 399, DEF 146 | Lv 60, HP 1083, ATK 638, DEF 171 | Lv 72, HP 1275, ATK 729, DEF 174 |
| Dark Mist scenes (stories 101-105) | 1 | Lv = placement level + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 |
| Maze floors (stories 401-414) | 65 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 7 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 8 | 259 | 148 | 69 |
| 2 | 12 | 303 | 186 | 88 |
| 3 | 15 | 344 | 216 | 101 |
| 5 | 21 | 428 | 285 | 132 |
| 8 | 30 | 558 | 370 | 144 |
| 10 | 36 | 663 | 427 | 149 |
| 15 | 51 | 925 | 570 | 162 |
| 20 | 66 | 1188 | 684 | 173 |
| 25 | 81 | 1354 | 798 | 177 |
| 27 | 87 | 1407 | 843 | 179 |
Stats#
Reference placement: story 5, monster 5060 (Ch.5 Katib Forest, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 9 | 33 | 60 | 72 |
| HP | 269 | 610 | 1083 | 1275 |
| Physical attack | 157 | 399 | 638 | 729 |
| Physical defence | 73 | 146 | 171 | 174 |
| Fire resist | 73 | 162 | 183 | 185 |
| Poison resist | 73 | 162 | 183 | 185 |
| Arcane resist | 73 | 162 | 183 | 185 |
| Dark resist | 73 | 162 | 183 | 185 |
| Poise | 10 | 10 | 10 | 10 |
| Poise regen (per mille/s) | 50 | 50 | 50 | 50 |
| Resilience | 70 | 70 | 70 | 70 |
| Resilience regen | 40 | 40 | 40 | 40 |
| Crit damage | 225 | 250 | 250 | 250 |
| Stamina | 542 | 759 | 823 | 830 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 8-18.4 |
| Sight angle (deg) | 28.5-94.9 |
| Hearing radius (m) | 4.1-7 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 7-20 |
| Cooperation range (m) | 0-9 |
| Sanity damage per full health bar | 4-5 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| AimShoot | 1 | Physical | 325 | 897 | 64 | 40 | 50 | - | 10 deg / cd 3 s |
| Shoot | 1 | Physical | 325 | 897 | 64 | 40 | 50 | - | 45 deg |
| LLL | 3 | Physical | 295-303 | 867-875 | 51 | 27 | 50 | - | - |
Reaction and utility moves: threat roar (#106); alert (#109); idle (#110).
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.1 Heggem | 5 | 10002, 10014, 10020 | - | 10021 |
| Ch.5 Katib Forest | 7 | 50002, 50093, 50096 | - | 50018 |
Group Ch.5 #50096, Ch.1 #10020 (used by 12 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group Ch.5 #50002 (used by 7 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 31.0% | 31.0% | 31.0% | 31.0% |
| Miner's Claw | 6.0% x1 | 6.0% x1 | 6.0% x1 | 6.0% x1 |
| Miner's Shell | 6.0% x1 | 6.0% x1 | 6.0% x1 | 6.0% x1 |
| Broken Arrow | 6.0% x1 | 6.0% x1 | 6.0% x1 | 6.0% x1 |
| Broken Bone Spur | 6.0% x1-2 | 6.0% x1-2 | 6.0% x1-2 | 6.0% x1-2 |
| Mutated Claw | 20.0% x1 | 20.0% x1 | 20.0% x1 | 20.0% x1 |
| Throwing Knife | 25.0% x1-2 | Huge Fang: 25.0% x1-2 | Huge Fang: 25.0% x1-2 | Huge Fang: 25.0% x1-2 |
Group Ch.5 #50093 (used by 7 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 50.0% x6-8 | 25.0% x16-18 | 25.0% x23-24 | 50.0% x30-32 |
| Bone Fragment | 25.0% x9-10 | 25.0% x19-21 | 25.0% x25-26 | 25.0% x33-35 |
| Big Bone | 25.0% x1 | 50.0% x2 | 50.0% x3 | 25.0% x4 |
Group Ch.1 #10002 (used by 5 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 26.0% | 26.0% | 26.0% | 26.0% |
| Miner's Claw | 6.0% x1 | 6.0% x1 | 6.0% x1 | 6.0% x1 |
| Miner's Shell | 6.0% x1 | 6.0% x1 | 6.0% x1 | 6.0% x1 |
| Broken Arrow | 6.0% x1 | 6.0% x1 | 6.0% x1 | 6.0% x1 |
| Broken Bone Spur | 6.0% x1-2 | 6.0% x1-2 | 6.0% x1-2 | 6.0% x1-2 |
| Throwing Knife | 50.0% x1-2 | 50.0% x1-2 | Huge Fang: 50.0% x1-2 | Huge Fang: 50.0% x1-2 |
Group Ch.1 #10014 (used by 5 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 65.0% x3 | 85.0% x16-24 | 65.0% x23-31 | 65.0% x30-38 |
| Bone Fragment | 35.0% x3-4 | Big Bone: 15.0% x2 | Big Bone: 35.0% x3-4 | Big Bone: 35.0% x4 |
Hidden mechanics#
- Scaling. Level 9 / 33 / 60 / 72 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 269 to 1275 (x4.7) and Physical attack from 157 to 729 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Dark Mist levels. Its 1 placement in the Dark Mist scenes (stories 101-105) takes its level from your hero, not from the table (Dark Mist enemies scale with your hero). The table level is 1 in journey 1 and 1 in journeys 2-4, so from journey 2 on the level is your Altar Level + 11.
- Easy AI. 5 of its 12 chapter placements use AI level 2 (Easy) instead of 1 (Normal); the effect is described in AI and senses.
- Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): CritRate +1 in 5 placements.
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 85 rows with HeroId 20002 (stories 1, 5, 101, 401, 402, 403, 405, 406, 407, 409, 410, 411, 413, 414 ...);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20002;es_heropropertydata.luarows HeroId 20002;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20002 (_id 771-781); AI tableslogic/ai/behaviour/attack/attack20002.lua; move namesgamedata/playerdefine/hero20002_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.