The Machete Horse is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 砍刀马 ("machete horse"); see Enemies. It appears in Ch.5 and Ch.7 and has 5 attack moves (physical damage). In the reference placement (Ch.5 Katib Forest) it has 532 HP in journey 1 and 1935 HP in journey 4. It attacks from a distance (AI range up to 15 m); it raises a guard stance; it leaps down on you with a jump chop when it falls.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.5 Katib Forest | 3 | Lv 10, HP 532, ATK 166, DEF 82 | Lv 38, HP 1172, ATK 460, DEF 152 | Lv 62, HP 1772, ATK 676, DEF 172 | Lv 73-74, HP 1922-1935, ATK 764-772, DEF 175 |
| Ch.7 Underground Caves | 2 | Lv 18, HP 692, ATK 276, DEF 123 | Lv 50, HP 1472, ATK 600, DEF 162 | Lv 68, HP 1860, ATK 744, DEF 173 | Lv 80, HP 2010, ATK 840, DEF 177 |
| Dark Mist scenes (stories 101-105) | 2 | Lv = placement level + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 |
| Maze floors (stories 401-414) | 25 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 8 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 4 | 416 | 126 | 54 |
| 2 | 8 | 492 | 166 | 73 |
| 3 | 12 | 573 | 206 | 92 |
| 5 | 19 | 712 | 288 | 127 |
| 8 | 28 | 922 | 380 | 143 |
| 10 | 34 | 1072 | 440 | 148 |
| 15 | 49 | 1447 | 590 | 162 |
| 20 | 64 | 1810 | 712 | 172 |
| 25 | 79 | 1997 | 832 | 177 |
| 27 | 85 | 2072 | 880 | 178 |
Stats#
Reference placement: story 5, monster 5009 (Ch.5 Katib Forest, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 10 | 38 | 62 | 74 |
| HP | 532 | 1172 | 1772 | 1935 |
| Physical attack | 166 | 460 | 676 | 772 |
| Physical defence | 82 | 152 | 172 | 175 |
| Fire resist | 82 | 171 | 184 | 186 |
| Poison resist | 82 | 171 | 184 | 186 |
| Arcane resist | 82 | 171 | 184 | 186 |
| Dark resist | 82 | 171 | 184 | 186 |
| Pierce resist | 460 | 950 | 1025 | 1035 |
| Poise | 50 | 50 | 50 | 50 |
| Poise regen (per mille/s) | 20 | 20 | 20 | 20 |
| Resilience | 60 | 60 | 60 | 60 |
| Resilience regen | 30 | 30 | 30 | 30 |
| Crit damage | 229 | 250 | 250 | 250 |
| Stamina | 80 | 80 | 80 | 80 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 8-13.5 |
| Sight angle (deg) | 28.6-65 |
| Hearing radius (m) | 5-8.5 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 7-10 |
| Cooperation range (m) | 0 |
| Sanity damage per full health bar | 5-10 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| H | 1 | Physical | 416 | 1022 | 51 | 27 | 150 | - | 30 deg / cd 1 s |
| LP | 3 | Physical | 346 | 952 | 51 | 27 | 0-90 | - | 55 deg / 35% / cd 5 s |
| DP | 3 | Physical | 276-366 | 882-972 | 51 | 27 | 0-150 | - | 5.5-15 m / 45 deg / 35% / cd 5 s |
| D | 1 | Physical | 346 | 952 | 51 | 27 | 75 | - | 70% / cd 3 s |
| OO | 2 | Physical | 366 | 972 | 51 | 27 | 120-150 | - | 60 deg / cd 1 s |
Moves without damage: Defence.
Reaction and utility moves: threat roar (#106); alert (#109); idle (#110); jump chop (#111): 246-386 attack in journey 1, 852-992 in journey 4, unblockable; spawn animation 1 (#114); spawn animation 2 (#115).
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.5 Katib Forest | 3 | 50012, 50093, 50096 | - | 50018 |
| Ch.7 Underground Caves | 2 | 70005, 70096, 70097 | - | 70012 |
Group Ch.5 #50096, Ch.7 #70096 (used by 5 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group Ch.5 #50012 (used by 3 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 48.0% | 48.0% | 48.0% | 48.0% |
| Church Knight's Badge | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
| Active Symbiote | 10.0% x1-2 | 10.0% x1-2 | 10.0% x1-2 | 10.0% x1-2 |
| Active Sendril | 15.0% x2-3 | 15.0% x2-3 | 15.0% x2-3 | 15.0% x2-3 |
| Raw Stone | 7.0% x1 | 7.0% x1 | 7.0% x1 | 7.0% x1 |
| Rusted Horseshoe | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
Group Ch.5 #50093 (used by 3 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 50.0% x6-8 | 25.0% x16-18 | 25.0% x23-24 | 50.0% x30-32 |
| Bone Fragment | 25.0% x9-10 | 25.0% x19-21 | 25.0% x25-26 | 25.0% x33-35 |
| Big Bone | 25.0% x1 | 50.0% x2 | 50.0% x3 | 25.0% x4 |
Group Ch.7 #70005 (used by 2 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 25.0% | 25.0% | 25.0% | 25.0% |
| Church Knight's Badge | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Active Symbiote | 15.0% x2-3 | 15.0% x2-3 | 15.0% x2-3 | 15.0% x2-3 |
| Active Sendril | 15.0% x2-3 | 15.0% x2-3 | 15.0% x2-3 | 15.0% x2-3 |
| Raw Stone | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
| Rusted Horseshoe | 15.0% x1 | 15.0% x1 | 15.0% x1 | 15.0% x1 |
Group Ch.7 #70097 (used by 2 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 95.0% x17-25 | 20.0% x22-30 | 30.0% x29-37 | 30.0% x36-44 |
| Big Bone | 5.0% x3 | 80.0% x3-4 | 70.0% x4 | 70.0% x5 |
Hidden mechanics#
- Scaling. Level 10 / 38 / 62 / 74 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 532 to 1935 (x3.6) and Physical attack from 166 to 772 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Dark Mist levels. Its 2 placements in the Dark Mist scenes (stories 101-105) take their level from your hero, not from the table (Dark Mist enemies scale with your hero). The table level is 8 in journey 1 and 1 in journeys 2-4, so from journey 2 on the level is your Altar Level + 11.
- Drop attack. It uses the unblockable jump chop (move #111) when it falls onto you; see AI and senses.
- Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): PhysicDamage -20 in 3 placements.
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 40 rows with HeroId 20033 (stories 5, 7, 103, 402, 403, 406, 409, 410, 411, 413, 1005, 1006, 1007);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20033;es_heropropertydata.luarows HeroId 20033;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20033 (_id 1345-1367); AI tableslogic/ai/behaviour/attack/attack20033.lua; move namesgamedata/playerdefine/hero20033_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.