The Shrew is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 泼妇 ("shrew / termagant"); see Enemies. It appears in Ch.2 and has 5 attack moves (physical damage). In the reference placement (Ch.2 Adamina) it has 371 HP in journey 1 and 1847 HP in journey 4. It raises a guard stance; it has unblockable attacks.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.2 Adamina | 10 | Lv 1-4, HP 333-371, ATK 101-127, DEF 38-47 | Lv 1-29, HP 333-872, ATK 101-418, DEF 38-142 | Lv 1-57, HP 333-1572, ATK 101-712, DEF 38-167 | Lv 1-70, HP 333-1847, ATK 101-827, DEF 38-173 |
| Dark Mist scenes (stories 101-105) | 3 | Lv = placement level + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 |
| Maze floors (stories 401-414) | 31 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 12 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 6 | 400 | 149 | 54 |
| 2 | 10 | 472 | 193 | 73 |
| 3 | 14 | 553 | 237 | 92 |
| 5 | 21 | 692 | 330 | 127 |
| 8 | 30 | 897 | 429 | 143 |
| 10 | 36 | 1047 | 495 | 148 |
| 15 | 51 | 1422 | 660 | 162 |
| 20 | 66 | 1797 | 792 | 172 |
| 25 | 81 | 1985 | 924 | 177 |
| 27 | 87 | 2060 | 976 | 178 |
Stats#
Reference placement: story 2, monster 2022 (Ch.2 Adamina, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 4 | 29 | 57 | 70 |
| HP | 371 | 872 | 1572 | 1847 |
| Physical attack | 127 | 418 | 712 | 827 |
| Physical defence | 47 | 142 | 167 | 173 |
| Fire resist | 47 | 153 | 182 | 185 |
| Poison resist | 47 | 153 | 182 | 185 |
| Arcane resist | 47 | 153 | 182 | 185 |
| Dark resist | 47 | 153 | 182 | 185 |
| Pierce resist | 285 | 865 | 1017 | 1030 |
| Poise | 10 | 10 | 10 | 10 |
| Poise regen (per mille/s) | 400 | 400 | 400 | 400 |
| Resilience | 70 | 70 | 70 | 70 |
| Resilience regen | 40 | 40 | 40 | 40 |
| Crit rate | 1 | 1 | 1 | 1 |
| Crit damage | 216 | 250 | 250 | 250 |
| Stamina | 90 | 148 | 164 | 165 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 9-14.9 |
| Sight angle (deg) | 19.8-65 |
| Hearing radius (m) | 2.4-5.6 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 7-12 |
| Cooperation range (m) | 0 |
| Sanity damage per full health bar | 5 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| L | 1 | Physical | 247 | 947 | 51 | 27 | 50 | - | 45 deg |
| H | 1 | Physical | 287 | 987 | 51 | 27 | 75 | - | 55 deg |
| NL | 4 | Physical | 127-227 | 827-927 | 51 | 27 | 50-999 (some unblockable) | armour 9999 (effectively unbreakable) | 45 deg / 25% / cd 7 s |
| OP | 2 | Physical | 207-267 | 907-967 | 51 | 27 | 75 | - | 45 deg |
| O | 2 | Physical | 207-267 | 907-967 | 51 | 27 | 75 | - | 55 deg |
Moves without damage: Defence.
Reaction and utility moves: threat roar (#106); alert (#109); idle (#110).
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.2 Adamina | 1 | - | - | 10023 |
| Ch.2 Adamina | 9 | 10006, 10014, 10020 | - | 10023 |
Group Ch.2 #10006 (used by 9 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 75.0% | 75.0% | 75.0% | 75.0% |
| Tattered Puppet | 11.0% x1 | 11.0% x1 | 11.0% x1 | 11.0% x1 |
| Adamina Herbs | 11.0% x1-2 | 11.0% x1-2 | 11.0% x1-2 | 11.0% x1-2 |
| Raw Stone | 3.0% x1 | 3.0% x1 | 3.0% x1 | 3.0% x1 |
Group Ch.2 #10014 (used by 9 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 15.0% x4 | 25.0% x21-25 | 25.0% x28-32 | 25.0% x35-39 |
| Bone Fragment | 70.0% x5-6 | 50.0% x17-20 | 50.0% x24-27 | 50.0% x31-34 |
| Bone Fragment | 15.0% x7 | Big Bone: 25.0% x2 | Big Bone: 25.0% x3-4 | Big Bone: 25.0% x4 |
Group Ch.2 #10020 (used by 9 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Hidden mechanics#
- Scaling. Level 4 / 29 / 57 / 70 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 371 to 1847 (x5.0) and Physical attack from 127 to 827 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Dark Mist levels. Its 3 placements in the Dark Mist scenes (stories 101-105) take their level from your hero, not from the table (Dark Mist enemies scale with your hero). The table level is 4 in journey 1 and 1 in journeys 2-4, so from journey 2 on the level is your Altar Level + 11.
- Fixed level. 1 of its 10 chapter placements keep the same level (1) in all four journeys, so those copies do not get stronger in New Game Plus apart from their fixed bonuses.
- Unblockable moves. NL have Guard Break 999. An ordinary guard cannot hold against it: the hit lands as a normal hit and the defender's poise drops to 0, unless the guard value itself is higher (see Guarding#How a blocked hit is resolved).
- Per-placement bonuses. StoryMonsterProperty adds flat extras (see How enemy stats are built): CritRate +1 in 10 placements.
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 56 rows with HeroId 20016 (stories 2, 102, 402, 403, 404, 406, 408, 410, 412, 1002, 1004, 1005);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20016;es_heropropertydata.luarows HeroId 20016;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20016 (_id 951-969); AI tableslogic/ai/behaviour/attack/attack20016.lua; move namesgamedata/playerdefine/hero20016_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.