The Spearman is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 长矛兵 ("spear soldier"); see Enemies. It appears in Ch.3, Ch.5 and Ch.6 and has 5 attack moves (physical damage). In the reference placement (Ch.6 Blessedland) it has 1012 HP in journey 1 and 3176 HP in journey 4. It attacks from a distance (AI range up to 12 m); it raises a guard stance.
Where it appears#
Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.
| Area | Placements | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|---|
| Ch.3 Exilium | 10 | Lv 1-8, HP 593-787, ATK 121-195, DEF 47-78 | Lv 1-33, HP 593-1676, ATK 121-472, DEF 47-148 | Lv 1-59, HP 593-2716, ATK 121-722, DEF 47-171 | Lv 1-72, HP 593-3056, ATK 121-831, DEF 47-175 |
| Ch.5 Katib Forest | 2 | Lv 11, HP 884, ATK 226, DEF 92 | Lv 37, HP 1836, ATK 514, DEF 152 | Lv 62, HP 2836, ATK 747, DEF 172 | Lv 74, HP 3096, ATK 848, DEF 175 |
| Ch.6 Blessedland | 12 | Lv 15, HP 1012, ATK 277, DEF 113 | Lv 46, HP 2196, ATK 609, DEF 160 | Lv 66, HP 2936, ATK 781, DEF 173 | Lv 78, HP 3176, ATK 882, DEF 177 |
| Dark Mist scenes (stories 101-105) | 7 | Lv = placement level + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 | Lv = 1 + Altar Level + 10 |
| Dream scenes (stories 301, 302, 1301) | 1 | - | - | - | - |
| Maze floors (stories 401-414) | 46 | see below | see below | see below | see below |
| Dance of the Throne stages (stories 1001-1007) | 44 | - | - | - | - |
Maze scaling#
In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).
| Maze floor | Level | HP | Physical attack | Physical defence |
|---|---|---|---|---|
| 1 | 6 | 724 | 174 | 69 |
| 2 | 10 | 852 | 216 | 88 |
| 3 | 14 | 980 | 264 | 108 |
| 5 | 21 | 1204 | 346 | 137 |
| 8 | 30 | 1556 | 441 | 145 |
| 10 | 36 | 1796 | 504 | 151 |
| 15 | 51 | 2396 | 655 | 164 |
| 20 | 66 | 2936 | 781 | 173 |
| 25 | 81 | 3236 | 907 | 178 |
| 27 | 87 | 3356 | 957 | 179 |
Stats#
Reference placement: story 6, monster 6059 (Ch.6 Blessedland, the area with the most placements); how to read the table: The Stats section.
| Stat | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Level | 15 | 46 | 66 | 78 |
| HP | 1012 | 2196 | 2936 | 3176 |
| Physical attack | 277 | 609 | 781 | 882 |
| Physical defence | 113 | 160 | 173 | 177 |
| Fire resist | 113 | 177 | 185 | 187 |
| Poison resist | 113 | 177 | 185 | 187 |
| Arcane resist | 113 | 177 | 185 | 187 |
| Dark resist | 113 | 177 | 185 | 187 |
| Pierce resist | 615 | 982 | 1030 | 1040 |
| Poise | 20 | 20 | 20 | 20 |
| Poise regen (per mille/s) | 30 | 30 | 30 | 30 |
| Resilience | 70 | 70 | 70 | 70 |
| Resilience regen | 30 | 30 | 30 | 30 |
| Crit damage | 242 | 250 | 250 | 250 |
| Stamina | 80 | 80 | 80 | 80 |
| Stamina regen | 670 | 670 | 670 | 670 |
| Rage | 100 | 100 | 100 | 100 |
Senses and rewards#
| Field (StoryMonster) | Value over its chapter placements |
|---|---|
| Sight radius (m) | 8-19.6 |
| Sight angle (deg) | 25.9-65 |
| Hearing radius (m) | 3.6-6.4 |
| Hearing angle (deg) | 180 |
| Lose-target radius (m) | 7-12 |
| Cooperation range (m) | 0-10.1 |
| Sanity damage per full health bar | 5 |
| Sanity on kill | 0 |
Attacks#
How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.
| Move | Damaging hits | Type | Attack journey 1 | Attack journey 4 | Poise dmg | Resilience dmg | Guard break | Effects | AI use |
|---|---|---|---|---|---|---|---|---|---|
| LP | 1 | Physical | 427 | 1032 | 51 | 12 | 90 | - | 60 deg / cd 3 s |
| LLL | 3 | Physical | 427 | 1032 | 51 | 12 | 50-60 | armour 10 | cd 1 s |
| NSP | 3 | Physical | 362-437 | 967-1042 | 51 | 12 | 0-90 | armour 10 | 5-12 m / 45 deg / 35% / cd 6 s |
| HP | 1 | Physical | 427 | 1032 | 51 | 12 | 75 | armour 21 | 45 deg / cd 1 s |
| H | 1 | Physical | 427 | 1032 | 51 | 12 | 60 | - | 45 deg |
Moves without damage: Defence.
Reaction and utility moves: threat roar (#106); alert (#109); idle (#110); spawn animation 1 (#114); spawn animation 2 (#115); spawn animation 3 (#116).
Drops#
Rolls, groups and lists work as described in The Drops section.
| Area | Placements | Rolls (group ids) | First-kill rolls | Rolls only while you are not in a normal sanity state |
|---|---|---|---|---|
| Ch.3 Exilium | 1 | - | - | 30094 |
| Ch.3 Exilium | 9 | 30003, 30097, 30096 | - | 30094 |
| Ch.5 Katib Forest | 2 | 50005, 50096, 50097 | - | 50018 |
| Ch.6 Blessedland | 12 | 60004, 60096, 60097 | - | 60021 |
Group Ch.6 #60096, Ch.5 #50096 (used by 14 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x1 | 35.0% x1 | 35.0% x1 |
Group Ch.6 #60004 (used by 12 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 51.3% | 51.3% | 51.3% | 51.3% |
| Broken Lance | 13.0% x1 | 13.0% x1 | 13.0% x1 | 13.0% x1 |
| Rusty Armor | 13.0% x1 | 13.0% x1 | 13.0% x1 | 13.0% x1 |
| Raw Stone | 9.6% x1 | 9.6% x1 | 9.6% x1 | 9.6% x1 |
| Knight's Spear | 13.0% x1 | 13.0% x1 | 13.0% x1 | 13.0% x1 |
Group Ch.6 #60097 (used by 12 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 95.0% x14-20 | 30.0% x21-29 | 30.0% x28-36 | 30.0% x35-43 |
| Big Bone | 5.0% x2 | 70.0% x3-4 | 70.0% x3-4 | 70.0% x5 |
Group Ch.3 #30003 (used by 9 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 44.0% | 44.0% | 44.0% | 44.0% |
| Broken Lance | 20.0% x1 | 20.0% x1 | 20.0% x1 | 20.0% x1 |
| Rusty Armor | 20.0% x1 | 20.0% x1 | 20.0% x1 | 20.0% x1 |
| Raw Stone | 6.0% x1 | 6.0% x1 | 6.0% x1 | 6.0% x1 |
| Knight's Spear | 10.0% x1 | 10.0% x1 | 10.0% x1 | 10.0% x1 |
Group Ch.3 #30097 (used by 9 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 25.0% x5 | 35.0% x18-19 | 35.0% x25-27 | 35.0% x32-33 |
| Bone Fragment | 35.0% x6-8 | 25.0% x20-22 | 25.0% x28-30 | 25.0% x34-36 |
| Bone Fragment | 35.0% x9-10 | 15.0% x23-26 | 15.0% x31-33 | 15.0% x37-40 |
| Big Bone | 5.0% x1 | 25.0% x2 | 25.0% x3 | 25.0% x4-5 |
Group Ch.3 #30096 (used by 9 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 65.0% | 65.0% | 65.0% | 65.0% |
| Health Potion | 35.0% x1 | 35.0% x2-3 | 35.0% x1 | 35.0% x1 |
Group Ch.5 #50005 (used by 2 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Nothing | 54.5% | 54.5% | 54.5% | 54.5% |
| Broken Lance | 16.4% x1 | 16.4% x1 | 16.4% x1 | 16.4% x1 |
| Rusty Armor | 13.6% x1 | 13.6% x1 | 13.6% x1 | 13.6% x1 |
| Raw Stone | 6.4% x1 | 6.4% x1 | 6.4% x1 | 6.4% x1 |
| Knight's Spear | 9.1% x1 | 9.1% x1 | 9.1% x1 | 9.1% x1 |
Group Ch.5 #50097 (used by 2 placement-rolls)
| Result | Journey 1 | Journey 2 | Journey 3 | Journey 4 |
|---|---|---|---|---|
| Bone Fragment | 50.0% x9-11 | 35.0% x19-22 | 35.0% x26-30 | 35.0% x33-37 |
| Bone Fragment | 45.0% x12-14 | 15.0% x23-27 | 15.0% x31-34 | 15.0% x38-41 |
| Big Bone | 5.0% x1 | 50.0% x3 | 50.0% x3-4 | 50.0% x4-5 |
Hidden mechanics#
- Scaling. Level 15 / 46 / 66 / 78 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 1012 to 3176 (x3.1) and Physical attack from 277 to 882 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
- Dark Mist levels. Its 7 placements in the Dark Mist scenes (stories 101-105) take their level from your hero, not from the table (Dark Mist enemies scale with your hero). The table level is 8 in journey 1 and 1 in journeys 2-4, so from journey 2 on the level is your Altar Level + 11.
- Fixed level. 1 of its 24 chapter placements keep the same level (1) in all four journeys, so those copies do not get stronger in New Game Plus apart from their fixed bonuses.
See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.
Sources#
es_storymonster.lua: 122 rows with HeroId 20020 (stories 3, 5, 6, 103, 302, 401, 403, 404, 406, 407, 409, 410, 414, 1001 ...);es_storymonsterproperty.luarows for the same story/monster ids;es_herodata.luarow HeroId 20020;es_heropropertydata.luarows HeroId 20020;es_enemyattributedata.lua(attribute point to property curves).- Moves:
es_skilldata.luarows HeroId 20020 (_id 1037-1058); AI tableslogic/ai/behaviour/attack/attack20020.lua; move namesgamedata/playerdefine/hero20020_define.lua. - Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.