Pascal's Wager Wiki

The Spearman is a regular enemy of Pascal's Wager. Its name is a translation of the internal name 长矛兵 ("spear soldier"); see Enemies. It appears in Ch.3, Ch.5 and Ch.6 and has 5 attack moves (physical damage). In the reference placement (Ch.6 Blessedland) it has 1012 HP in journey 1 and 3176 HP in journey 4. It attacks from a distance (AI range up to 12 m); it raises a guard stance.

Where it appears#

Each row is one area: level, HP, Physical attack and Physical defence of its placements there (a range when they differ). Reading guide: The Where it appears table.

AreaPlacementsJourney 1Journey 2Journey 3Journey 4
Ch.3 Exilium10Lv 1-8, HP 593-787, ATK 121-195, DEF 47-78Lv 1-33, HP 593-1676, ATK 121-472, DEF 47-148Lv 1-59, HP 593-2716, ATK 121-722, DEF 47-171Lv 1-72, HP 593-3056, ATK 121-831, DEF 47-175
Ch.5 Katib Forest2Lv 11, HP 884, ATK 226, DEF 92Lv 37, HP 1836, ATK 514, DEF 152Lv 62, HP 2836, ATK 747, DEF 172Lv 74, HP 3096, ATK 848, DEF 175
Ch.6 Blessedland12Lv 15, HP 1012, ATK 277, DEF 113Lv 46, HP 2196, ATK 609, DEF 160Lv 66, HP 2936, ATK 781, DEF 173Lv 78, HP 3176, ATK 882, DEF 177
Dark Mist scenes (stories 101-105)7Lv = placement level + Altar Level + 10Lv = 1 + Altar Level + 10Lv = 1 + Altar Level + 10Lv = 1 + Altar Level + 10
Dream scenes (stories 301, 302, 1301)1----
Maze floors (stories 401-414)46see belowsee belowsee belowsee below
Dance of the Throne stages (stories 1001-1007)44----

Maze scaling#

In Deep into the Dark Mist the level comes from the maze floor, not from the placement (details).

Maze floorLevelHPPhysical attackPhysical defence
1672417469
21085221688
314980264108
5211204346137
8301556441145
10361796504151
15512396655164
20662936781173
25813236907178
27873356957179

Stats#

Reference placement: story 6, monster 6059 (Ch.6 Blessedland, the area with the most placements); how to read the table: The Stats section.

StatJourney 1Journey 2Journey 3Journey 4
Level15466678
HP1012219629363176
Physical attack277609781882
Physical defence113160173177
Fire resist113177185187
Poison resist113177185187
Arcane resist113177185187
Dark resist113177185187
Pierce resist61598210301040
Poise20202020
Poise regen (per mille/s)30303030
Resilience70707070
Resilience regen30303030
Crit damage242250250250
Stamina80808080
Stamina regen670670670670
Rage100100100100

Senses and rewards#

Field (StoryMonster)Value over its chapter placements
Sight radius (m)8-19.6
Sight angle (deg)25.9-65
Hearing radius (m)3.6-6.4
Hearing angle (deg)180
Lose-target radius (m)7-12
Cooperation range (m)0-10.1
Sanity damage per full health bar5
Sanity on kill0

Attacks#

How to read this table (move names, attack values, Poise and Resilience damage, AI column): The Attacks table.

MoveDamaging hitsTypeAttack journey 1Attack journey 4Poise dmgResilience dmgGuard breakEffectsAI use
LP1Physical4271032511290-60 deg / cd 3 s
LLL3Physical4271032511250-60armour 10cd 1 s
NSP3Physical362-437967-104251120-90armour 105-12 m / 45 deg / 35% / cd 6 s
HP1Physical4271032511275armour 2145 deg / cd 1 s
H1Physical4271032511260-45 deg

Moves without damage: Defence.

Reaction and utility moves: threat roar (#106); alert (#109); idle (#110); spawn animation 1 (#114); spawn animation 2 (#115); spawn animation 3 (#116).

Drops#

Rolls, groups and lists work as described in The Drops section.

AreaPlacementsRolls (group ids)First-kill rollsRolls only while you are not in a normal sanity state
Ch.3 Exilium1--30094
Ch.3 Exilium930003, 30097, 30096-30094
Ch.5 Katib Forest250005, 50096, 50097-50018
Ch.6 Blessedland1260004, 60096, 60097-60021

Group Ch.6 #60096, Ch.5 #50096 (used by 14 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Nothing65.0%65.0%65.0%65.0%
Health Potion35.0% x135.0% x135.0% x135.0% x1

Group Ch.6 #60004 (used by 12 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Nothing51.3%51.3%51.3%51.3%
Broken Lance13.0% x113.0% x113.0% x113.0% x1
Rusty Armor13.0% x113.0% x113.0% x113.0% x1
Raw Stone9.6% x19.6% x19.6% x19.6% x1
Knight's Spear13.0% x113.0% x113.0% x113.0% x1

Group Ch.6 #60097 (used by 12 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Bone Fragment95.0% x14-2030.0% x21-2930.0% x28-3630.0% x35-43
Big Bone5.0% x270.0% x3-470.0% x3-470.0% x5

Group Ch.3 #30003 (used by 9 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Nothing44.0%44.0%44.0%44.0%
Broken Lance20.0% x120.0% x120.0% x120.0% x1
Rusty Armor20.0% x120.0% x120.0% x120.0% x1
Raw Stone6.0% x16.0% x16.0% x16.0% x1
Knight's Spear10.0% x110.0% x110.0% x110.0% x1

Group Ch.3 #30097 (used by 9 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Bone Fragment25.0% x535.0% x18-1935.0% x25-2735.0% x32-33
Bone Fragment35.0% x6-825.0% x20-2225.0% x28-3025.0% x34-36
Bone Fragment35.0% x9-1015.0% x23-2615.0% x31-3315.0% x37-40
Big Bone5.0% x125.0% x225.0% x325.0% x4-5

Group Ch.3 #30096 (used by 9 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Nothing65.0%65.0%65.0%65.0%
Health Potion35.0% x135.0% x2-335.0% x135.0% x1

Group Ch.5 #50005 (used by 2 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Nothing54.5%54.5%54.5%54.5%
Broken Lance16.4% x116.4% x116.4% x116.4% x1
Rusty Armor13.6% x113.6% x113.6% x113.6% x1
Raw Stone6.4% x16.4% x16.4% x16.4% x1
Knight's Spear9.1% x19.1% x19.1% x19.1% x1

Group Ch.5 #50097 (used by 2 placement-rolls)

ResultJourney 1Journey 2Journey 3Journey 4
Bone Fragment50.0% x9-1135.0% x19-2235.0% x26-3035.0% x33-37
Bone Fragment45.0% x12-1415.0% x23-2715.0% x31-3415.0% x38-41
Big Bone5.0% x150.0% x350.0% x3-450.0% x4-5

Hidden mechanics#

  • Scaling. Level 15 / 46 / 66 / 78 in the reference placement for journeys 1-4 (fixed per placement, rising with each New Game Plus journey); HP goes from 1012 to 3176 (x3.1) and Physical attack from 277 to 882 by journey 4. Poise and Resilience never scale; the rule is in How enemy stats are built.
  • Dark Mist levels. Its 7 placements in the Dark Mist scenes (stories 101-105) take their level from your hero, not from the table (Dark Mist enemies scale with your hero). The table level is 8 in journey 1 and 1 in journeys 2-4, so from journey 2 on the level is your Altar Level + 11.
  • Fixed level. 1 of its 24 chapter placements keep the same level (1) in all four journeys, so those copies do not get stronger in New Game Plus apart from their fixed bonuses.

See How to read the enemy pages for what the sections mean and How enemy stats are built for the stat rules.

Sources#

  • es_storymonster.lua: 122 rows with HeroId 20020 (stories 3, 5, 6, 103, 302, 401, 403, 404, 406, 407, 409, 410, 414, 1001 ...); es_storymonsterproperty.lua rows for the same story/monster ids; es_herodata.lua row HeroId 20020; es_heropropertydata.lua rows HeroId 20020; es_enemyattributedata.lua (attribute point to property curves).
  • Moves: es_skilldata.lua rows HeroId 20020 (_id 1037-1058); AI tables logic/ai/behaviour/attack/attack20020.lua; move names gamedata/playerdefine/hero20020_define.lua.
  • Shared rules (stat formula, drop roll, Dark Mist level rule, AI senses): see the Sources of Enemies.
Categories:Enemies