12 pages in this category.
- AdaminaChapter 2 region: a plague-ridden, devout village of scissor crones and shrews, with the Holy Father and the butcher Elmar as bosses.
- BlessedlandChapter 6 region: the palace of the sages, with Proxy Higgins, both Elena duels and a dense crowd of Smoke-Pot Men.
- CarriageThe safe hub of the game: travel map, Glenn the Owl, the party's shops and services, the altar, and the rules (no combat, no items) that apply inside it.
- ChaptersThe story of Pascal's Wager chapter by chapter in the order the quest journal tells it: regions, bosses, party changes, unlocks and the DLC chapter.
- Edith (region)Chapter 4 region: the scarlet dead city of the colossus Edith, with Frollo's bell duel, three elevators and three stops.
- ExiliumChapter 3 region: a former war encampment overgrown with weeds, with a bride boss, a knight duel and three carriage stops.
- HeggemChapter 1 region: the ruined colossus camp, home of the Maddened Ascetic; two carriage stops, five Heggies and a boss-gated Dark Mist wall.
- IchthyosauriaDLC region (story 9): a giant sleeping beneath the sea, six areas, hundreds of Gold Diggers and Venomous Impostors, and three bosses.
- KatibChapter 5 region: a gloomy ancient forest of four areas, home to Fused Sprenger, stags, sunflowers and horse riders.
- MapsEvery region of Solas as the game names and numbers them: sites, carriage stops, what unlocks each stop on the map, and the hidden rules behind travel.
- The Colossal GraveChapter 8 region: the final resting place of the colossi, with no carriage stops and a single boss, The First Messenger.
- The Karst CaveChapter 7 region: the underground world of the ancestors, crowded with Little Giants and a returning Maddened Ascetic.