8 pages in this category.
- Random trophy propertiesMaze trophies roll their stat values once, when obtained, from fixed ranges using a seed and counter stored in the save; they can never be enhanced or reforged.
- TrophiesTrophies are the game's equipment: six slots, three categories, levels +0 to +5, flat stat bonuses and sometimes a special effect.
- Trophy effectsEvery special effect a trophy can carry (logic types 101-131): exact behaviour, the meaning of the parameter, stacking, and which trophies have it.
- Trophy enhancementEnhancement spends Blackwater stones to raise a trophy from +0 to +5; it is deterministic, never fails, and only raises the stat lines, not the special effect.
- Trophy listEvery trophy in the game by slot: base stats at +0 and +5, special effect, and where the data says it can be obtained.
- Trophy reforge cyclesEvery reforgeable trophy's sub-property cycle and value tier, with the full value tables for each sacrifice level.
- Trophy reforgingReforging sacrifices one trophy to give another a bonus sub-property; the property walks a fixed cycle and its size is set by the sacrificed trophy's level.
- Trophy sourcesEvery way the game data hands out trophies: alchemy, merchants, ground pickups, quests, enemy drops, Dream Chests and Dark Mist bosses, with the level and chance rules.