8 pages in this category.
- AchievementsAll 82 achievements with their real trigger conditions, difficulty gates, hidden flags, the Elena talent unlocks, and how the game really tracks them.
- CollectiblesEverything the game counts for completion: Siflers, documents, Heggies, alchemy formulas, tales, Lost Valleys and more, with exact totals per chapter and the hidden rules behind each hunt.
- Death and respawnWhat dying costs, how a partner hero takes over, what resets on respawn, how revival items work and when the game saves.
- Drops and lootHow enemy kills, first kills, sanity kills, crates and the maze decide what falls on the ground, with the real weights and worked examples.
- Heggie offeringsThe 40 Heggie (frog) encounters: a three-choice offering game with a hidden happiness meter, its exact answers and rewards.
- SkinsThe alternate outfits of Terrence, Viola, Benita and Elena: what exists, how they unlock, where they show up, and the model-id rules behind them.
- Traps and tricksHow the game's area hazards work: lingering trap zones (TrapData), instant hazard attacks (TrickData), their damage scaling by journey and what blocks them.
- World mechanicsThe hidden rules behind doors, gates, crates, lifts, walls, stairs, bridges, hazards and Heggies, driven by quest flags in the game's data.