Pascal's Wager Wiki

11 pages in this category.

  • BleedPhysical damage over time; in the base game it is almost exclusively Viola's weapon, plus two throwables and a potion side effect.
  • BlindBlind, from Blinding Smoke, makes regular enemies drop their target and stops them finding a new one for 7 seconds; bosses and sanity monsters are unaffected.
  • BuffsEvery positive status a hero can get from elixirs, hero skills and maze statues, with exact values, durations, which ones replace each other, and how the item talents scale them.
  • BurnFire damage over time from torches, bombs and burning ground; despite being fire, its ticks are reduced by physical resistance.
  • CorrosionA defence-down debuff: halves your physical defence for 15 s (Holy Father, Edith), and zeroes it as the Brute Force side effect.
  • PoisonPoison damage over time used by many enemies, pools, rain and the Poison Awl; resisted only by your base poison resistance.
  • Sanity loss (status)Damage-over-time statuses that drain sanity instead of HP: enemy suction attacks and pools (2/s), the unused Foul Water (3/s) and the Elixir of Hallucination (5/s).
  • Sendril marksJerold's stacking debuff: up to six marks that weaken Physical Defence a little and can be detonated for flat damage after a short fuse.
  • Shields and protectionDamage-absorbing shields, death wards, invincibility, debuff immunity, unbreakable guard and pierce immunity: exact values, sources, absorption order and the rules for combining them.
  • Status effectsHow every status in Pascal's Wager builds up, ticks, stacks, gets resisted and gets cured, with the hidden rules the game never shows.
  • StunStun freezes the victim in a hit pose for 5-7 seconds; it builds up per hit, ignores blocking, and breaks as soon as a different hit reaction lands.